Player Matchup

Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Grim_Reaper9519
Chiron
Level 149
God Stats
1W - 2L
1,936 SR
Queue Stats
29W - 34L
1,480 Elo+
Party 3
Hercules
Hercules
MotoMoto961483
Hercules
Level 28
God Stats
7W - 8L
1,501 SR
Queue Stats
58W - 75L
1,431 Elo+
Party 3
Yemoja
Yemoja
THEVOIDISNEAR666
Yemoja
Level 100
God Stats
3W - 2L
1,614 SR
Queue Stats
238W - 238L
1,488 Elo+
Solo
Ix Chel
Ix Chel
TeePeeForBunHole
Ix Chel
Level 35
God Stats
2W - 3L
1,644 SR
Queue Stats
63W - 69L
1,510 Elo+
Party 3
Team Averages
Level 88
1,639 SR
1,482 Elo+

VS

Team Averages
Level 87
1,455 SR
1,453 Elo+
Zeus
Zeus
Bunkel
Zeus
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 31L
1,438 Elo+
Party 1
Charybdis
Charybdis
EchoLCN
Charybdis
Level 66
God Stats
10W - 17L
1,477 SR
Queue Stats
140W - 180L
1,432 Elo+
Party 2
Jormungandr
Jormungandr
InboundYard188
Jormungandr
Level 89
God Stats
5W - 9L
1,500 SR
Queue Stats
149W - 170L
1,468 Elo+
Party 2
King Arthur
King Arthur
PANDA MAN5001
King Arthur
Level 85
God Stats
14W - 13L
1,272 SR
Queue Stats
272W - 318L
1,428 Elo+
Party 2
Fenrir
Fenrir
cheezizle
Fenrir
Level 96
God Stats
19W - 12L
1,527 SR
Queue Stats
133W - 119L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 5 / 1
7,528
443
6,920
8,805
5,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 1 / 1
7,721
454
9,608
10,641
3,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
14
5 / 4 / 2
8,224
484
9,770
19,574
13,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 2 / 3
7,723
454
3,888
16,429
10,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 6 / 3
8,882
522
12,362
15,683
5,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bunkel
Zeus
16
1 / 4 / 7
9,339
549
16,567
12,746
4,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
EchoLCN
Charybdis
17
1 / 1 / 3
9,095
535
7,329
10,592
4,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
InboundYard188
Jormungandr
15
2 / 1 / 3
8,129
478
8,764
14,589
11,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
PANDA MAN5001
King Arthur
16
5 / 2 / 5
10,272
604
11,669
18,668
17,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
cheezizle
Fenrir
16
9 / 2 / 3
9,595
564
8,810
14,666
7,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
18
18
Deaths
10
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
5
1
0.3
W
Zeus
Bunkel
Zeus
1
4
7
1.13
W
Charybdis
EchoLCN
Charybdis
1
1
3
2.5
L
1
1
1
1.5
W
Jormungandr
InboundYard188
Jormungandr
2
1
3
3.5
L
Hercules
5
4
2
1.5
W
King Arthur
PANDA MAN5001
King Arthur
5
2
5
3.75
L
0
2
3
0.75
L
3
6
3
0.75
W
Fenrir
cheezizle
Fenrir
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,548
Damage
53,139
71,132
Taken
71,261
39,584
Mitigated
45,387
18,032
Healing
13,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,920
85
0
1,574
8,805
5,895
0
139
8,666
38,711
513
W
Zeus
Bunkel
Zeus
16,567
2,495
0
2,000
12,746
4,754
515
6,485
6,261
79,783
1,864
W
Charybdis
EchoLCN
Charybdis
7,329
4,298
0
5,594
10,592
4,428
99
1,970
8,622
0
92,384
L
9,608
3,211
972
1,962
10,641
3,882
0
4,140
6,501
0
68,941
W
Jormungandr
InboundYard188
Jormungandr
8,764
3,555
0
3,354
14,589
11,230
187
4,209
10,294
49,784
1,516
L
Hercules
9,770
5,048
0
3,837
19,574
13,337
0
5,682
13,892
0
53,520
W
King Arthur
PANDA MAN5001
King Arthur
11,669
996
0
910
18,668
17,222
136
6,174
11,945
0
81,648
L
3,888
893
2,775
3,968
16,429
10,736
0
6,977
9,452
36,536
0
L
12,362
642
640
2,304
15,683
5,734
0
8,018
7,665
52,200
1,044
W
Fenrir
cheezizle
Fenrir
8,810
3,523
0
1,966
14,666
7,753
0
3,101
11,535
0
67,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,078
Gold Earned
46,430
379
Minions Killed
544
0
Camps Cleared
0
1,486,714
Distance Traveled
1,754,502
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,528
443
74
4
0
215,965
0
W
Zeus
9,339
549
130
8
0
327,861
0
W
Charybdis
9,095
535
137
8
0
328,571
0
L
Chiron
7,721
454
96
6
0
306,040
2
W
Jormungandr
8,129
478
75
4
0
361,727
0
L
Hercules
8,224
484
71
4
0
381,164
0
W
King Arthur
10,272
604
111
7
0
336,573
0
L
Yemoja
7,723
454
49
3
0
269,565
1
L
Ix Chel
8,882
522
89
5
0
313,980
2
W
Fenrir
9,595
564
91
5
0
399,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role