Player Matchup

Thor
Thor
Luckhas__
Thor
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 30L
1,159 Elo+
Party 1
Sylvanus
Sylvanus
Moshun
Sylvanus
Level 45
God Stats
1W - 3L
1,495 SR
Queue Stats
40W - 50L
1,446 Elo+
Solo
Izanami
Izanami
MrBaseballBat
Izanami
Level 40
God Stats
2W - 4L
1,154 SR
Queue Stats
46W - 80L
1,337 Elo+
Solo
Poseidon
Poseidon
RebellionYamato
Poseidon
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 30L
1,159 Elo+
Party 1
Awilix
Awilix
epitafio_17
Awilix
Level 109
God Stats
21W - 22L
1,475 SR
Queue Stats
328W - 340L
1,531 Elo+
Solo
Team Averages
Level 49
1,425 SR
1,326 Elo+

VS

Team Averages
Level 49
1,549 SR
1,326 Elo+
Mercury
Mercury
DRAGONS EYE03
Mercury
Level 74
God Stats
1W - 1L
1,314 SR
Queue Stats
43W - 51L
1,435 Elo+
Solo
Horus
Horus
JWILL_I_AMS9
Horus
Level 44
God Stats
7W - 2L
1,687 SR
Queue Stats
59W - 56L
1,443 Elo+
Solo
Cthulhu
Cthulhu
Sandman1244
Cthulhu
Level 45
God Stats
4W - 2L
1,682 SR
Queue Stats
45W - 64L
1,290 Elo+
Solo
Artemis
Artemis
ayo_Twurl
Artemis
Level 47
God Stats
3W - 1L
1,801 SR
Queue Stats
32W - 47L
1,369 Elo+
Solo
Anubis
Anubis
icecoffeemaker
Anubis
Level 33
God Stats
1W - 1L
1,260 SR
Queue Stats
21W - 30L
1,092 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
0 / 0 / 0
3,745
416
415
4,117
2,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Moshun
Sylvanus
7
0 / 1 / 2
4,829
537
3,233
8,837
5,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
9
2 / 1 / 0
5,133
570
4,326
7,297
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
8
0 / 2 / 0
4,378
486
1,162
4,396
848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
1
0 / 0 / 0
3,129
348
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
1 / 0 / 0
5,255
584
1,491
6,124
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 0 / 0
6,005
667
0
3,375
1,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Sandman1244
Cthulhu
8
1 / 2 / 1
4,950
550
5,419
6,734
3,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
ayo_Twurl
Artemis
9
1 / 0 / 1
4,850
539
6,344
4,099
1,352
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 0 / 1
5,274
586
2,541
2,794
1,180
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
4
4
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
1
0
0
1
W
0
0
0
0
L
Thor
0
0
0
0
L
Sylvanus
Moshun
Sylvanus
0
1
2
1
L
Izanami
2
1
0
2
L
Poseidon
0
2
0
0
W
Cthulhu
Sandman1244
Cthulhu
1
2
1
0.75
W
Artemis
ayo_Twurl
Artemis
1
0
1
1.5
L
Awilix
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,136
Damage
15,795
24,647
Taken
23,126
11,373
Mitigated
9,771
5,816
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
1,491
935
0
980
6,124
2,516
0
453
5,635
0
43,068
W
0
0
0
500
3,375
1,479
778
0
3,375
0
39,241
L
Thor
415
0
0
111
4,117
2,553
0
386
3,731
0
11,183
L
Sylvanus
Moshun
Sylvanus
3,233
1,678
2,140
2,292
8,837
5,142
0
2,933
5,904
10,429
0
L
Izanami
4,326
3,267
0
1,273
7,297
2,830
0
2,364
4,933
0
45,193
L
Poseidon
1,162
169
0
0
4,396
848
0
2,149
2,247
26,590
934
W
Cthulhu
Sandman1244
Cthulhu
5,419
531
55
1,954
6,734
3,244
0
1,977
4,757
17,362
1,151
W
Artemis
ayo_Twurl
Artemis
6,344
3,635
0
1,401
4,099
1,352
0
1,256
2,843
0
33,964
L
Awilix
0
0
0
0
0
0
0
0
0
0
0
W
2,541
0
0
1,825
2,794
1,180
0
709
1,974
35,386
615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,214
Gold Earned
26,334
159
Minions Killed
278
0
Camps Cleared
0
586,738
Distance Traveled
888,969
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,255
584
80
9
0
198,584
0
W
Horus
6,005
667
69
8
0
192,708
0
L
Thor
3,745
416
17
2
0
141,510
0
L
Sylvanus
4,829
537
12
1
0
152,365
0
L
Izanami
5,133
570
78
9
0
153,414
0
L
Poseidon
4,378
486
52
6
0
139,449
0
W
Cthulhu
4,950
550
30
3
0
187,549
6
W
Artemis
4,850
539
40
4
0
164,027
0
L
Awilix
3,129
348
0
0
0
0
0
W
Anubis
5,274
586
59
7
0
146,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role