Player Matchup

Merlin
Merlin
 
Merlin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Clap4Nino
Anhur
Level 112
God Stats
2W - 0L
1,667 SR
Queue Stats
9W - 3L
1,733 Elo+
Party 2
Nike
Nike
L1-_-S-A-L-T
Nike
Level 118
God Stats
19W - 10L
1,600 SR
Queue Stats
178W - 162L
1,552 Elo+
Solo
Pele
Pele
XkillerRaptor18
Pele
Level 110
God Stats
1W - 1L
1,676 SR
Queue Stats
16W - 34L
1,421 Elo+
Party 2
Sylvanus
Sylvanus
apontetorres
Sylvanus
Level 149
God Stats
26W - 30L
1,524 SR
Queue Stats
423W - 411L
1,513 Elo+
Solo
Team Averages
Level 115
1,593 SR
1,544 Elo+

VS

Team Averages
Level 162
1,545 SR
1,530 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AkamuSaber
Ra
Level 258
God Stats
30W - 29L
1,563 SR
Queue Stats
623W - 585L
1,535 Elo+
Party 1
Maui
Maui
ShiresNut
Maui
Level 158
God Stats
3W - 1L
1,826 SR
Queue Stats
107W - 102L
1,493 Elo+
Party 1
Osiris
Osiris
ShortBus2701
Osiris
Level 97
God Stats
14W - 21L
1,375 SR
Queue Stats
140W - 115L
1,544 Elo+
Solo
King Arthur
King Arthur
iF6at10min
King Arthur
Level 136
God Stats
10W - 13L
1,460 SR
Queue Stats
901W - 829L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 0 / 1
5,068
724
1,977
2,985
958
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
Clap4Nino
Anhur
7
0 / 2 / 0
4,094
585
951
3,436
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 2
4,445
635
1,173
3,860
2,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 0 / 0
5,016
717
2,414
4,881
1,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
apontetorres
Sylvanus
9
1 / 2 / 0
4,908
701
3,951
5,753
2,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 1 / 3
4,129
590
1,617
3,931
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 1 / 0
4,766
681
2,089
2,879
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Maui
1
0 / 0 / 0
1,418
203
0
0
0
Osiris
9
1 / 1 / 3
4,628
661
2,586
4,545
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

King Arthur
iF6at10min
King Arthur
8
2 / 2 / 0
4,411
630
4,510
7,466
4,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
5
Kills
5
5
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
1
1.5
L
Danzaburou
 
Danzaburou
0
1
3
1.5
L
2
1
0
2
W
Anhur
Clap4Nino
Anhur
0
2
0
0
W
0
1
2
1
L
Maui
0
0
0
0
L
Osiris
1
1
3
2.5
W
3
0
0
3
W
Sylvanus
apontetorres
Sylvanus
1
2
0
0.5
L
King Arthur
iF6at10min
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,466
Damage
10,802
20,915
Taken
18,821
9,231
Mitigated
9,095
5,145
Healing
5,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,977
310
0
1,920
2,985
958
0
896
2,089
38,908
0
L
Danzaburou
 
Danzaburou
1,617
598
0
1,169
3,931
1,158
0
0
3,931
0
21,905
L
2,089
46
192
830
2,879
991
0
1,606
1,273
31,748
97
W
Anhur
Clap4Nino
Anhur
951
156
0
456
3,436
1,291
0
485
2,951
0
23,532
W
1,173
114
0
703
3,860
2,369
0
397
3,463
0
18,219
L
Maui
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
2,586
1,397
0
1,483
4,545
2,386
0
371
4,174
0
30,048
W
2,414
872
0
691
4,881
1,875
0
214
4,667
0
28,034
W
Sylvanus
apontetorres
Sylvanus
3,951
1,612
0
1,375
5,753
2,738
0
0
5,753
24,575
8,090
L
King Arthur
iF6at10min
King Arthur
4,510
999
0
1,625
7,466
4,560
0
3,426
4,040
0
26,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,531
Gold Earned
19,352
217
Minions Killed
182
0
Camps Cleared
0
690,141
Distance Traveled
577,324
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,068
724
64
9
0
146,781
0
L
Danzaburou
4,129
590
28
4
0
111,064
0
L
Ra
4,766
681
54
8
0
170,675
0
W
Anhur
4,094
585
37
5
0
115,834
0
W
Nike
4,445
635
20
3
0
137,119
0
L
Maui
1,418
203
0
0
0
0
0
L
Osiris
4,628
661
65
9
0
167,750
0
W
Pele
5,016
717
47
7
0
178,911
2
W
Sylvanus
4,908
701
49
7
0
111,496
0
L
King Arthur
4,411
630
35
5
0
127,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role