Player Matchup

Fenrir
Fenrir
Mitior02
Fenrir
Level 88
God Stats
15W - 19L
1,551 SR
Queue Stats
191W - 198L
1,580 Elo+
Party 1
Baron Samedi
Baron Samedi
Stormstrikes283
Baron Samedi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,586 Elo+
Party 1
Odin
Odin
liam0123
Odin
Level 70
God Stats
4W - 1L
1,847 SR
Queue Stats
105W - 93L
1,598 Elo+
Party 1
Team Averages
Level 69
1,633 SR
1,588 Elo+

VS

Team Averages
Level 101
1,546 SR
1,580 Elo+
Geb
Geb
Cagattor
Geb
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 39L
1,569 Elo+
Party 2
Ra
Ra
Comrodd
Ra
Level 101
God Stats
4W - 3L
1,494 SR
Queue Stats
20W - 17L
1,575 Elo+
Party 2
Danzaburou
Danzaburou
leBNobscur
Danzaburou
Level 119
God Stats
6W - 4L
1,645 SR
Queue Stats
61W - 55L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mitior02
Fenrir
12
0 / 2 / 1
7,211
656
2,885
7,854
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
Stormstrikes283
Baron Samedi
10
0 / 6 / 0
6,588
599
5,090
8,643
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
13
1 / 1 / 0
7,274
661
5,934
8,587
6,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
8,099
736
4,449
9,010
10,587
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 0 / 5
8,687
790
8,483
4,925
2,122
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
leBNobscur
Danzaburou
13
3 / 0 / 6
8,357
760
7,342
5,345
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
9
9
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
4
0
5
6.5
L
Fenrir
Mitior02
Fenrir
0
2
1
0.25
L
Baron Samedi
Stormstrikes283
Baron Samedi
0
6
0
0
W
Danzaburou
leBNobscur
Danzaburou
3
0
6
6
L
Odin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,909
Damage
20,274
25,084
Taken
19,280
13,759
Mitigated
15,167
3,660
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,449
705
0
2,079
9,010
10,587
342
1,677
6,977
10,913
1,171
W
8,483
1,093
1,332
1,707
4,925
2,122
0
1,369
3,386
39,317
0
L
Fenrir
Mitior02
Fenrir
2,885
849
0
1,146
7,854
2,805
0
3,444
4,037
0
20,541
L
Baron Samedi
Stormstrikes283
Baron Samedi
5,090
221
213
878
8,643
3,976
0
4,512
3,636
21,092
0
W
Danzaburou
leBNobscur
Danzaburou
7,342
3,677
0
2,275
5,345
2,458
804
1,627
3,522
0
36,508
L
Odin
5,934
810
0
1,423
8,587
6,978
0
3,315
5,006
0
22,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,073
Gold Earned
25,143
132
Minions Killed
150
0
Camps Cleared
0
593,509
Distance Traveled
654,094
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,099
736
13
1
0
217,849
0
W
Ra
8,687
790
79
7
0
221,089
5
L
Fenrir
7,211
656
42
4
0
190,285
0
L
Baron Samedi
6,588
599
57
5
0
178,157
6
W
Danzaburou
8,357
760
58
5
0
215,156
4
L
Odin
7,274
661
33
3
0
225,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role