Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Enderiumthus
Tiamat
Level 68
God Stats
1W - 3L
1,206 SR
Queue Stats
11W - 15L
1,406 Elo+
Solo
Bastet
Bastet
f0ns1--
Bastet
Level 39
God Stats
3W - 4L
1,533 SR
Queue Stats
80W - 83L
1,362 Elo+
Solo
Arachne
Arachne
foamy10
Arachne
Level 86
God Stats
154W - 102L
1,596 SR
Queue Stats
207W - 173L
1,525 Elo+
Solo
Kuzenbo
Kuzenbo
irshdevil
Kuzenbo
Level 192
God Stats
6W - 3L
1,669 SR
Queue Stats
274W - 267L
1,459 Elo+
Solo
Team Averages
Level 103
1,501 SR
1,450 Elo+

VS

Team Averages
Level 67
1,482 SR
1,474 Elo+
Medusa
Medusa
DoodleBahp
Medusa
Level 72
God Stats
13W - 11L
1,433 SR
Queue Stats
271W - 259L
1,431 Elo+
Solo
Olorun
Olorun
Simpz_NG
Olorun
Level 104
God Stats
7W - 3L
1,678 SR
Queue Stats
92W - 84L
1,440 Elo+
Solo
Ymir
Ymir
WRLDdestroyr349
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
ZzHunterDeer
Guan Yu
Level 108
God Stats
0W - 2L
1,299 SR
Queue Stats
102W - 109L
1,470 Elo+
Solo
Loki
Loki
hunterb12321
Loki
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 49L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
6 / 1 / 5
10,577
661
13,454
11,005
4,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
15
1 / 1 / 5
8,978
561
5,594
6,654
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
f0ns1--
Bastet
3
0 / 0 / 0
5,894
368
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arachne
foamy10
Arachne
17
10 / 6 / 2
11,118
695
13,217
19,636
8,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kuzenbo
irshdevil
Kuzenbo
16
1 / 1 / 0
10,148
634
3,254
8,953
9,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DoodleBahp
Medusa
7
2 / 3 / 2
5,899
369
4,469
5,850
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Olorun
Simpz_NG
Olorun
13
2 / 1 / 1
7,571
473
2,856
7,350
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 7 / 2
6,606
413
1,202
15,743
9,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Guan Yu
ZzHunterDeer
Guan Yu
12
1 / 1 / 1
7,178
449
2,353
6,783
4,431
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

13
3 / 6 / 3
7,745
484
10,234
18,911
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
18
Kills
8
9
Deaths
18
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
5
8.5
L
Medusa
DoodleBahp
Medusa
2
3
2
1
W
Tiamat
1
1
5
3.5
L
Olorun
Simpz_NG
Olorun
2
1
1
2.5
L
0
7
2
0.14
L
Guan Yu
ZzHunterDeer
Guan Yu
1
1
1
1.5
W
Bastet
f0ns1--
Bastet
0
0
0
0
W
Arachne
foamy10
Arachne
10
6
2
1.83
L
3
6
3
0.75
W
Kuzenbo
irshdevil
Kuzenbo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,519
Damage
21,114
46,248
Taken
54,637
25,651
Mitigated
25,722
16,301
Healing
12,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,454
2,619
0
3,536
11,005
4,342
6,658
648
10,357
0
83,914
L
Medusa
DoodleBahp
Medusa
4,469
1,346
0
1,065
5,850
1,771
0
0
5,850
0
19,757
W
Tiamat
5,594
855
0
1,655
6,654
3,703
2,698
1,753
4,901
40,230
0
L
Olorun
Simpz_NG
Olorun
2,856
1,242
20
2,061
7,350
3,245
0
1,470
5,880
41,633
8,121
L
1,202
360
0
784
15,743
9,217
0
2,230
13,513
14,989
0
L
Guan Yu
ZzHunterDeer
Guan Yu
2,353
566
12
2,517
6,783
4,431
0
2,406
4,053
0
32,915
W
Bastet
f0ns1--
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
foamy10
Arachne
13,217
11,306
121
8,764
19,636
8,048
4,519
1,692
16,514
0
85,090
L
10,234
3,012
0
5,738
18,911
7,058
0
2,362
16,493
0
66,283
W
Kuzenbo
irshdevil
Kuzenbo
3,254
885
0
2,225
8,953
9,558
1,542
448
8,505
55,114
2,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,715
Gold Earned
34,999
444
Minions Killed
305
0
Camps Cleared
0
1,144,817
Distance Traveled
1,070,269
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,577
661
129
8
0
323,216
0
L
Medusa
5,899
369
23
1
0
112,259
0
W
Tiamat
8,978
561
88
6
0
284,502
0
L
Olorun
7,571
473
90
6
0
226,195
4
L
Ymir
6,606
413
22
1
0
276,142
0
L
Guan Yu
7,178
449
63
4
0
156,915
0
W
Bastet
5,894
368
0
0
0
10,388
0
W
Arachne
11,118
695
117
7
0
292,709
0
L
Loki
7,745
484
107
7
0
298,758
0
W
Kuzenbo
10,148
634
110
7
0
234,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role