Player Matchup

Chiron
Chiron
 
Chiron
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Heshssin
Lancelot
Level 95
God Stats
9W - 6L
1,639 SR
Queue Stats
220W - 216L
1,522 Elo+
Party 1
Geb
Geb
Miltaro
Geb
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 147L
1,492 Elo+
Party 1
Mulan
Mulan
MrSoloDolo5165
Mulan
Level 156
God Stats
12W - 17L
1,462 SR
Queue Stats
930W - 929L
1,467 Elo+
Solo
Ra
Ra
RoninOvr9000
Ra
Level 164
God Stats
1W - 1L
1,294 SR
Queue Stats
79W - 84L
1,544 Elo+
Solo
Team Averages
Level 116
1,479 SR
1,505 Elo+

VS

Team Averages
Level 128
1,432 SR
1,540 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DerivedCraft
Ao Kuang
Level 155
God Stats
8W - 6L
1,602 SR
Queue Stats
339W - 313L
1,582 Elo+
Solo
Hachiman
Hachiman
Fox-Crow-Grizzly
Hachiman
Level 128
God Stats
1W - 4L
1,210 SR
Queue Stats
199W - 186L
1,532 Elo+
Solo
Hera
Hera
Kickslapped24
Hera
Level 115
God Stats
0W - 1L
1,435 SR
Queue Stats
5W - 4L
1,610 Elo+
Solo
Anubis
Anubis
LeeroyBrown
Anubis
Level 57
God Stats
1W - 3L
1,414 SR
Queue Stats
37W - 37L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
0 / 3 / 1
5,241
437
3,959
8,137
2,489
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Lancelot
Heshssin
Lancelot
11
2 / 0 / 4
6,776
565
4,100
7,334
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Geb
10
0 / 1 / 1
5,828
486
4,119
7,841
5,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 0 / 1
8,062
672
7,666
10,452
7,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 1
7,223
602
3,074
5,134
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 1 / 0
4,838
403
3,196
8,730
7,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
DerivedCraft
Ao Kuang
12
1 / 1 / 1
6,214
518
5,044
12,141
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 0
6,828
569
6,875
8,430
3,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,420
452
2,580
5,848
2,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
12
1 / 2 / 1
6,292
524
1,838
6,179
2,627
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
8
Kills
5
6
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
0
3
1
0.17
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Ao Kuang
DerivedCraft
Ao Kuang
1
1
1
1.5
L
3
1
0
3
W
Lancelot
Heshssin
Lancelot
2
0
4
4
L
0
3
0
0
L
Anubis
1
2
1
0.75
W
Geb
0
1
1
0.5
W
5
0
1
5.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,918
Damage
19,533
38,898
Taken
41,328
20,708
Mitigated
20,287
9,725
Healing
14,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,959
1,547
273
1,663
8,137
2,489
540
1,184
6,724
0
26,960
L
Kuzenbo
 
Kuzenbo
3,196
859
0
2,287
8,730
7,203
0
1,720
7,010
16,074
0
L
Ao Kuang
DerivedCraft
Ao Kuang
5,044
1,295
0
6,220
12,141
4,437
0
1,671
10,470
44,210
1,134
L
6,875
3,925
0
3,436
8,430
3,701
0
1,397
7,033
0
62,078
W
Lancelot
Heshssin
Lancelot
4,100
374
394
568
7,334
3,507
0
1,425
5,909
138
41,888
L
2,580
494
0
507
5,848
2,319
0
0
5,848
27,618
0
L
Anubis
1,838
0
0
2,431
6,179
2,627
0
2,249
3,881
53,683
1,064
W
Geb
4,119
664
0
936
7,841
5,613
142
2,198
5,343
20,535
1,101
W
7,666
781
0
4,632
10,452
7,769
939
3,340
7,075
0
58,927
W
3,074
299
84
1,175
5,134
1,330
96
3,611
1,523
50,054
841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,130
Gold Earned
29,592
335
Minions Killed
330
0
Camps Cleared
0
1,231,581
Distance Traveled
1,073,159
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,241
437
48
4
0
223,201
2
L
Kuzenbo
4,838
403
18
2
0
220,538
0
L
Ao Kuang
6,214
518
87
7
0
266,348
0
L
Hachiman
6,828
569
100
8
0
210,079
1
W
Lancelot
6,776
565
75
6
0
285,805
7
L
Hera
5,420
452
51
4
0
173,708
6
L
Anubis
6,292
524
74
6
0
202,486
2
W
Geb
5,828
486
22
2
0
250,849
1
W
Mulan
8,062
672
94
8
0
232,058
0
W
Ra
7,223
602
96
8
0
239,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role