Player Matchup

Hun Batz
Hun Batz
Pault1989
Hun Batz
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 45L
1,531 Elo+
Solo
Odin
Odin
SlimIsGrief
Odin
Level 153
God Stats
2W - 2L
1,420 SR
Queue Stats
121W - 109L
1,588 Elo+
Solo
Kukulkan
Kukulkan
UnorthodoxShots
Kukulkan
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,611 Elo+
Solo
Geb
Geb
i5H1661ZZL3
Geb
Level 63
God Stats
3W - 0L
1,715 SR
Queue Stats
108W - 105L
1,529 Elo+
Solo
Aphrodite
Aphrodite
thehunterer
Aphrodite
Level 67
God Stats
10W - 3L
1,907 SR
Queue Stats
336W - 379L
1,480 Elo+
Solo
Team Averages
Level 97
1,609 SR
1,548 Elo+

VS

Team Averages
Level 133
1,341 SR
1,471 Elo+
Xbalanque
Xbalanque
DraculaneST
Xbalanque
Level 67
God Stats
1W - 4L
1,360 SR
Queue Stats
148W - 167L
1,470 Elo+
Party 1
Yemoja
Yemoja
Mac Attack ICT
Yemoja
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 69L
1,406 Elo+
Solo
Nox
Nox
Mr_S221
Nox
Level 142
God Stats
2W - 4L
1,396 SR
Queue Stats
149W - 167L
1,469 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NACHO 1235
Cu Chulainn
Level 159
God Stats
2W - 3L
1,190 SR
Queue Stats
195W - 198L
1,524 Elo+
Solo
Charybdis
Charybdis
xBATERx
Charybdis
Level 154
God Stats
2W - 3L
1,259 SR
Queue Stats
155W - 170L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Pault1989
Hun Batz
14
4 / 4 / 8
8,315
832
8,946
9,951
5,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 0 / 10
9,813
981
12,758
15,005
16,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
15
5 / 1 / 10
8,669
867
13,364
4,749
2,529
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 4 / 12
7,978
798
5,227
15,463
13,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Aphrodite
thehunterer
Aphrodite
16
3 / 1 / 14
9,127
913
10,990
10,628
6,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DraculaneST
Xbalanque
14
2 / 3 / 4
7,623
762
6,407
8,646
4,189
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 4 / 4
6,511
651
1,827
11,026
8,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nox
13
1 / 6 / 4
7,372
737
8,267
10,308
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
NACHO 1235
Cu Chulainn
14
2 / 4 / 6
7,463
746
13,790
14,220
16,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
xBATERx
Charybdis
15
4 / 4 / 3
8,306
831
7,597
10,521
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
21
Kills
9
10
Deaths
21
54
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
DraculaneST
Xbalanque
2
3
4
1.33
L
0
4
4
0.5
L
Nox
1
6
4
0.5
L
Cu Chulainn
NACHO 1235
Cu Chulainn
2
4
6
1.25
W
Hun Batz
Pault1989
Hun Batz
4
4
8
2
W
9
0
10
14
W
Kukulkan
5
1
10
10
W
0
4
12
1.5
W
Aphrodite
thehunterer
Aphrodite
3
1
14
10
L
Charybdis
xBATERx
Charybdis
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,285
Damage
37,888
55,796
Taken
54,721
44,572
Mitigated
38,889
26,082
Healing
13,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
DraculaneST
Xbalanque
6,407
3,039
588
180
8,646
4,189
0
5,325
3,321
0
14,482
L
1,827
893
2,340
1,829
11,026
8,015
0
6,532
4,494
5,269
0
L
Nox
8,267
694
1,993
1,047
10,308
4,736
0
4,823
5,445
16,694
0
L
Cu Chulainn
NACHO 1235
Cu Chulainn
13,790
2,268
1,475
3,216
14,220
16,991
0
7,865
6,355
0
22,308
W
Hun Batz
Pault1989
Hun Batz
8,946
1,253
746
591
9,951
5,547
720
2,788
6,861
0
20,986
W
12,758
525
2,477
3,556
15,005
16,121
0
1,835
12,962
0
21,487
W
Kukulkan
13,364
849
652
773
4,749
2,529
943
445
4,304
26,697
0
W
5,227
736
2,242
2,308
15,463
13,727
276
2,436
12,781
8,570
137
W
Aphrodite
thehunterer
Aphrodite
10,990
1,033
6,203
6,534
10,628
6,648
129
1,710
8,794
25,241
0
L
Charybdis
xBATERx
Charybdis
7,597
2,440
530
198
10,521
4,958
0
4,983
5,538
0
21,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,902
Gold Earned
37,275
128
Minions Killed
100
0
Camps Cleared
0
971,759
Distance Traveled
777,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,623
762
24
2
0
166,474
0
L
Yemoja
6,511
651
1
0
0
110,881
0
L
Nox
7,372
737
26
3
0
147,984
0
L
Cu Chulainn
7,463
746
21
2
0
183,591
0
W
Hun Batz
8,315
832
34
3
0
186,119
0
W
Odin
9,813
981
24
2
0
215,624
0
W
Kukulkan
8,669
867
35
4
0
186,145
0
W
Geb
7,978
798
4
0
0
182,701
0
W
Aphrodite
9,127
913
31
3
0
201,170
0
L
Charybdis
8,306
831
28
3
0
168,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role