Player Matchup

Fenrir
Fenrir
KRITTENHOSS
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,500 Elo+
Party 1
Sobek
Sobek
Obi6280
Sobek
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 19L
1,500 Elo+
Party 1
Merlin
Merlin
RAG3MOR3
Merlin
Level 88
God Stats
1W - 3L
1,428 SR
Queue Stats
19W - 43L
1,180 Elo+
Party 1
Team Averages
Level 39
1,476 SR
1,393 Elo+

VS

Team Averages
Level 77
1,353 SR
1,310 Elo+
King Arthur
King Arthur
Avery182657
King Arthur
Level 68
God Stats
10W - 6L
1,392 SR
Queue Stats
336W - 370L
1,312 Elo+
Solo
Da Ji
Da Ji
GothborneWitch
Da Ji
Level 54
God Stats
16W - 17L
1,463 SR
Queue Stats
75W - 91L
1,335 Elo+
Solo
Ra
Ra
whickerfence
Ra
Level 108
God Stats
1W - 4L
1,204 SR
Queue Stats
33W - 49L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 2 / 0
5,950
595
3,361
7,678
4,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Obi6280
Sobek
11
0 / 2 / 1
5,955
596
2,283
10,425
5,767
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
RAG3MOR3
Merlin
11
0 / 3 / 1
6,114
611
6,260
7,755
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Avery182657
King Arthur
12
1 / 1 / 5
7,118
712
5,478
10,262
4,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
2 / 0 / 3
7,182
718
4,329
4,536
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 0 / 3
8,218
822
9,125
4,399
1,836
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
7
7
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Avery182657
King Arthur
1
1
5
3.5
W
2
0
3
3.5
L
Fenrir
1
2
0
0.5
L
Sobek
Obi6280
Sobek
0
2
1
0.25
L
Merlin
RAG3MOR3
Merlin
0
3
1
0.17
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,904
Damage
18,932
25,858
Taken
19,197
13,573
Mitigated
8,818
3,859
Healing
6,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Avery182657
King Arthur
5,478
682
144
2,095
10,262
4,582
347
5,349
4,913
0
22,105
W
4,329
724
207
1,004
4,536
2,400
471
2,088
2,448
0
15,641
L
Fenrir
3,361
232
0
43
7,678
4,784
0
3,041
4,524
0
7,579
L
Sobek
Obi6280
Sobek
2,283
128
0
2,843
10,425
5,767
0
3,290
6,969
6,860
0
L
Merlin
RAG3MOR3
Merlin
6,260
358
212
761
7,755
3,022
78
2,412
5,261
31,796
0
W
9,125
713
2,109
1,170
4,399
1,836
473
1,199
3,200
41,380
378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,019
Gold Earned
22,518
77
Minions Killed
135
0
Camps Cleared
0
508,463
Distance Traveled
550,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,118
712
33
3
0
190,043
0
W
Da Ji
7,182
718
24
2
0
199,417
0
L
Fenrir
5,950
595
11
1
0
197,191
0
L
Sobek
5,955
596
12
1
0
165,378
0
L
Merlin
6,114
611
54
5
0
145,894
0
W
Ra
8,218
822
78
8
0
161,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role