Player Matchup

Aphrodite
Aphrodite
BigBoyBenMan
Aphrodite
Level 48
God Stats
9W - 6L
1,558 SR
Queue Stats
115W - 108L
1,504 Elo+
Party 1
Agni
Agni
EulaThighs
Agni
Level 38
God Stats
3W - 3L
1,439 SR
Queue Stats
30W - 27L
1,584 Elo+
Solo
Mulan
Mulan
Neotrillix93
Mulan
Level 86
God Stats
3W - 5L
1,520 SR
Queue Stats
40W - 47L
1,483 Elo+
Solo
Thor
Thor
powpowlini99
Thor
Level 126
God Stats
7W - 1L
1,504 SR
Queue Stats
146W - 124L
1,536 Elo+
Party 1
Ao Kuang
Ao Kuang
tunas202
Ao Kuang
Level 172
God Stats
6W - 5L
1,610 SR
Queue Stats
441W - 417L
1,602 Elo+
Solo
Team Averages
Level 94
1,526 SR
1,542 Elo+

VS

Team Averages
Level 118
1,465 SR
1,556 Elo+
Geb
Geb
KIRLEYs
Geb
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 145L
1,541 Elo+
Solo
Ra
Ra
MemeMasterr
Ra
Level 114
God Stats
28W - 22L
1,508 SR
Queue Stats
386W - 346L
1,624 Elo+
Solo
Medusa
Medusa
MzrceloD
Medusa
Level 102
God Stats
3W - 3L
1,366 SR
Queue Stats
71W - 68L
1,549 Elo+
Solo
King Arthur
King Arthur
NachoSupremeZ
King Arthur
Level 155
God Stats
1W - 7L
1,428 SR
Queue Stats
28W - 22L
1,555 Elo+
Solo
Thor
Thor
PulseJackel
Thor
Level 102
God Stats
12W - 13L
1,523 SR
Queue Stats
169W - 193L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BigBoyBenMan
Aphrodite
12
1 / 0 / 3
7,544
539
3,276
7,628
5,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 1 / 0
8,426
602
12,885
8,049
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 5
7,573
541
8,520
10,078
5,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
3 / 2 / 6
7,919
566
5,270
12,801
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
tunas202
Ao Kuang
13
2 / 3 / 0
7,630
545
9,895
17,676
8,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
0 / 1 / 0
6,014
430
5,400
12,722
8,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 1
7,399
529
4,258
8,742
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
MzrceloD
Medusa
12
0 / 3 / 1
7,028
502
5,490
8,112
2,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
NachoSupremeZ
King Arthur
13
3 / 4 / 2
7,463
533
9,094
16,349
14,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 4
7,796
557
6,498
12,826
5,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
11
Kills
7
7
Deaths
11
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BigBoyBenMan
Aphrodite
1
0
3
2.5
W
3
1
0
3
L
Geb
0
1
0
0
L
1
2
1
0.75
L
Medusa
MzrceloD
Medusa
0
3
1
0.17
L
King Arthur
NachoSupremeZ
King Arthur
3
4
2
1
W
2
1
5
4.5
L
3
1
4
5
W
3
2
6
3
W
Ao Kuang
tunas202
Ao Kuang
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,846
Damage
30,740
56,232
Taken
58,751
29,116
Mitigated
34,322
25,740
Healing
17,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BigBoyBenMan
Aphrodite
3,276
818
3,341
5,535
7,628
5,726
242
2,952
4,482
19,985
0
W
12,885
1,575
0
2,370
8,049
3,406
146
2,901
4,962
95,352
0
L
Geb
5,400
434
0
2,216
12,722
8,557
0
6,944
5,778
19,508
624
L
4,258
161
1,035
2,424
8,742
2,946
0
6,072
2,670
59,907
0
L
Medusa
MzrceloD
Medusa
5,490
2,652
0
1,010
8,112
2,985
0
2,327
5,785
0
53,653
L
King Arthur
NachoSupremeZ
King Arthur
9,094
1,393
0
4,345
16,349
14,212
0
7,569
8,780
1,146
44,353
W
8,520
1,608
0
2,072
10,078
5,767
220
1,339
8,557
0
59,114
L
6,498
1,882
0
6,668
12,826
5,622
0
2,823
10,003
0
62,370
W
5,270
1,837
0
4,889
12,801
5,359
0
2,182
10,303
0
56,863
W
Ao Kuang
tunas202
Ao Kuang
9,895
1,903
0
7,533
17,676
8,858
0
85
16,833
54,607
6,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,092
Gold Earned
35,700
461
Minions Killed
405
0
Camps Cleared
0
1,432,994
Distance Traveled
1,455,340
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,544
539
28
2
0
259,198
0
W
Agni
8,426
602
169
12
0
304,973
3
L
Geb
6,014
430
24
2
0
273,039
1
L
Ra
7,399
529
114
8
0
290,923
0
L
Medusa
7,028
502
107
8
0
295,149
0
L
King Arthur
7,463
533
62
4
0
265,400
2
W
Mulan
7,573
541
97
7
0
286,345
2
L
Thor
7,796
557
98
7
0
330,829
0
W
Thor
7,919
566
84
6
0
319,268
0
W
Ao Kuang
7,630
545
83
6
0
263,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role