Player Matchup

Cthulhu
Cthulhu
Acctiviti
Cthulhu
Level 128
God Stats
98W - 82L
1,598 SR
Queue Stats
213W - 192L
1,552 Elo+
Solo
Ravana
Ravana
HashBrownClown2
Ravana
Level 137
God Stats
18W - 21L
1,438 SR
Queue Stats
213W - 206L
1,587 Elo+
Solo
Nu Wa
Nu Wa
Kaesuhdeeuh
Nu Wa
Level 138
God Stats
9W - 4L
1,715 SR
Queue Stats
218W - 205L
1,549 Elo+
Solo
Heimdallr
Heimdallr
SimpleAyee
Heimdallr
Level 121
God Stats
5W - 5L
1,654 SR
Queue Stats
113W - 119L
1,500 Elo+
Solo
Guan Yu
Guan Yu
WhattsaPenta
Guan Yu
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
260W - 262L
1,524 Elo+
Solo
Team Averages
Level 126
1,581 SR
1,542 Elo+

VS

Team Averages
Level 137
1,662 SR
1,551 Elo+
Zhong Kui
Zhong Kui
JupitersReign
Zhong Kui
Level 168
God Stats
6W - 2L
1,893 SR
Queue Stats
137W - 131L
1,636 Elo+
Solo
Danzaburou
Danzaburou
PeleBot
Danzaburou
Level 164
God Stats
2W - 0L
1,754 SR
Queue Stats
343W - 327L
1,523 Elo+
Solo
Achilles
Achilles
TM Doomsday
Achilles
Level 126
God Stats
3W - 2L
1,518 SR
Queue Stats
193W - 190L
1,507 Elo+
Solo
Skadi
Skadi
Toxicbill-
Skadi
Level 144
God Stats
28W - 17L
1,716 SR
Queue Stats
428W - 401L
1,518 Elo+
Solo
Ymir
Ymir
Zaboomafoot
Ymir
Level 84
God Stats
3W - 3L
1,429 SR
Queue Stats
215W - 193L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acctiviti
Cthulhu
12
0 / 1 / 1
7,709
482
6,315
12,100
8,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 2 / 2
8,346
522
7,272
10,700
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 1
7,974
498
8,126
11,113
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
SimpleAyee
Heimdallr
14
0 / 2 / 0
7,719
482
5,825
9,253
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
WhattsaPenta
Guan Yu
14
3 / 5 / 1
8,664
542
9,886
16,673
18,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JupitersReign
Zhong Kui
15
2 / 1 / 4
8,975
561
13,203
10,985
8,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
PeleBot
Danzaburou
14
0 / 3 / 5
8,897
556
7,492
15,553
4,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
TM Doomsday
Achilles
14
2 / 2 / 3
8,228
514
5,424
14,786
7,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Skadi
16
3 / 0 / 1
9,471
592
9,896
8,909
3,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 0 / 2
8,901
556
5,315
10,241
10,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
12
12
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Acctiviti
Cthulhu
0
1
1
0.5
L
3
2
2
2
W
Zhong Kui
JupitersReign
Zhong Kui
2
1
4
4
L
0
2
1
0.25
W
Danzaburou
PeleBot
Danzaburou
0
3
5
0.83
L
Heimdallr
SimpleAyee
Heimdallr
0
2
0
0
W
Achilles
TM Doomsday
Achilles
2
2
3
1.75
W
Skadi
3
0
1
3.5
L
Guan Yu
WhattsaPenta
Guan Yu
3
5
1
0.7
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,424
Damage
41,330
59,839
Taken
60,474
39,756
Mitigated
35,099
15,670
Healing
11,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Acctiviti
Cthulhu
6,315
1,114
1,690
3,386
12,100
8,304
0
4,428
7,672
43,309
0
L
7,272
1,167
0
1,309
10,700
5,114
582
4,203
6,497
0
71,262
W
Zhong Kui
JupitersReign
Zhong Kui
13,203
5,115
0
4,713
10,985
8,981
834
1,680
9,305
68,876
15,368
L
8,126
1,405
0
1,958
11,113
3,598
0
1,458
9,655
71,824
1,040
W
Danzaburou
PeleBot
Danzaburou
7,492
2,566
0
3,006
15,553
4,637
280
1,193
14,360
21
66,688
L
Heimdallr
SimpleAyee
Heimdallr
5,825
2,552
0
2,971
9,253
4,337
744
5,904
3,349
0
67,128
W
Achilles
TM Doomsday
Achilles
5,424
1,955
0
2,036
14,786
7,868
0
2,482
12,304
0
77,292
W
Skadi
9,896
2,766
0
318
8,909
3,097
857
4,735
4,174
0
91,815
L
Guan Yu
WhattsaPenta
Guan Yu
9,886
1,093
201
4,155
16,673
18,403
0
1,342
15,331
0
62,366
W
5,315
1,071
0
1,806
10,241
10,516
0
4,262
5,979
25,516
2,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,412
Gold Earned
44,472
498
Minions Killed
527
0
Camps Cleared
0
1,514,564
Distance Traveled
1,564,129
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,709
482
73
5
0
316,938
1
L
Ravana
8,346
522
98
6
0
362,692
0
W
Zhong Kui
8,975
561
146
9
0
310,644
0
L
Nu Wa
7,974
498
133
8
0
280,263
3
W
Danzaburou
8,897
556
109
7
0
274,283
3
L
Heimdallr
7,719
482
109
7
0
280,445
0
W
Achilles
8,228
514
112
7
0
360,344
0
W
Skadi
9,471
592
137
9
0
315,405
0
L
Guan Yu
8,664
542
85
5
0
274,226
0
W
Ymir
8,901
556
23
1
0
303,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role