Player Matchup

Ymir
Ymir
 
Ymir
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Bärengard
Artemis
Level 261
God Stats
24W - 22L
1,498 SR
Queue Stats
516W - 499L
1,489 Elo+
Solo
Thanatos
Thanatos
Creepy-Chronic
Thanatos
Level 83
God Stats
20W - 25L
1,476 SR
Queue Stats
29W - 39L
1,415 Elo+
Solo
Izanami
Izanami
Fisheffect43
Izanami
Level 32
God Stats
3W - 3L
1,487 SR
Queue Stats
35W - 31L
1,478 Elo+
Solo
Kukulkan
Kukulkan
Héraclès1
Kukulkan
Level 73
God Stats
3W - 6L
1,539 SR
Queue Stats
89W - 88L
1,516 Elo+
Party 2
Team Averages
Level 105
1,500 SR
1,480 Elo+

VS

Team Averages
Level 73
1,393 SR
1,389 Elo+
Sun Wukong
Sun Wukong
BountyHuntez980
Sun Wukong
Level 100
God Stats
3W - 2L
1,619 SR
Queue Stats
146W - 146L
1,445 Elo+
Solo
Fenrir
Fenrir
CASH PsYcHo
Fenrir
Level 139
God Stats
2W - 1L
1,683 SR
Queue Stats
155W - 159L
1,415 Elo+
Party 1
Ao Kuang
Ao Kuang
MrPickle256
Ao Kuang
Level 66
God Stats
13W - 17L
1,308 SR
Queue Stats
258W - 243L
1,431 Elo+
Party 1
Janus
Janus
VisualTrippy
Janus
Level 32
God Stats
3W - 4L
1,159 SR
Queue Stats
9W - 20L
1,289 Elo+
Solo
Medusa
Medusa
xPuggWuggyx
Medusa
Level 29
God Stats
2W - 10L
1,194 SR
Queue Stats
26W - 45L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 2 / 2
6,199
517
3,572
10,807
7,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Bärengard
Artemis
11
0 / 2 / 1
6,217
518
4,631
6,386
3,312
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
10
1 / 4 / 0
5,445
454
2,320
9,755
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Izanami
Fisheffect43
Izanami
8
0 / 1 / 1
5,017
418
3,481
4,163
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Héraclès1
Kukulkan
11
1 / 3 / 0
6,073
506
4,481
4,993
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BountyHuntez980
Sun Wukong
12
2 / 1 / 0
7,127
594
4,632
9,135
8,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fenrir
11
3 / 0 / 5
6,657
555
3,845
9,224
7,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
MrPickle256
Ao Kuang
11
5 / 2 / 1
6,543
545
4,194
9,573
4,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 2
6,247
521
3,219
5,769
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
1 / 0 / 3
6,683
557
4,173
6,001
2,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
12
12
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
2
1
W
Sun Wukong
BountyHuntez980
Sun Wukong
2
1
0
2
L
Artemis
Bärengard
Artemis
0
2
1
0.25
W
Fenrir
3
0
5
5.5
L
Thanatos
1
4
0
0.25
L
Izanami
Fisheffect43
Izanami
0
1
1
0.5
L
Kukulkan
Héraclès1
Kukulkan
1
3
0
0.33
W
Ao Kuang
MrPickle256
Ao Kuang
5
2
1
2.75
W
1
0
2
2
W
Medusa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,485
Damage
20,063
36,104
Taken
39,702
17,762
Mitigated
24,446
11,004
Healing
10,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,572
868
0
1,530
10,807
7,822
0
3,646
7,005
20,161
519
W
Sun Wukong
BountyHuntez980
Sun Wukong
4,632
1,004
0
636
9,135
8,802
0
128
9,007
531
51,501
L
Artemis
Bärengard
Artemis
4,631
2,770
0
1,230
6,386
3,312
0
188
6,198
0
41,821
W
Fenrir
3,845
632
0
3,709
9,224
7,205
0
1,207
8,017
0
28,328
L
Thanatos
2,320
853
0
6,710
9,755
3,682
0
587
9,094
0
33,185
L
Izanami
Fisheffect43
Izanami
3,481
2,474
0
1,034
4,163
1,286
30
216
3,947
0
30,759
L
Kukulkan
Héraclès1
Kukulkan
4,481
200
0
500
4,993
1,660
0
2,548
2,232
42,181
1,152
W
Ao Kuang
MrPickle256
Ao Kuang
4,194
917
0
1,927
9,573
4,015
0
1,979
7,594
40,322
0
W
3,219
197
0
1,478
5,769
2,185
0
3,857
1,912
32,982
478
W
Medusa
4,173
1,409
0
2,511
6,001
2,239
823
378
5,623
0
54,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,951
Gold Earned
33,257
311
Minions Killed
348
0
Camps Cleared
0
1,079,475
Distance Traveled
1,110,002
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,199
517
25
2
0
240,383
1
W
Sun Wukong
7,127
594
84
7
0
162,456
0
L
Artemis
6,217
518
76
6
0
187,574
0
W
Fenrir
6,657
555
36
3
0
254,795
2
L
Thanatos
5,445
454
64
5
0
239,037
0
L
Izanami
5,017
418
67
6
0
192,533
0
L
Kukulkan
6,073
506
79
7
0
219,948
2
W
Ao Kuang
6,543
545
59
5
0
253,697
0
W
Janus
6,247
521
75
6
0
222,789
0
W
Medusa
6,683
557
94
8
0
216,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role