Player Matchup

Neith
Neith
FraggerFox
Neith
Level 61
God Stats
4W - 3L
1,580 SR
Queue Stats
53W - 49L
1,448 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
IDarkDemonl
Morgan Le Fay
Level 47
God Stats
7W - 7L
1,425 SR
Queue Stats
49W - 45L
1,450 Elo+
Party 2
Poseidon
Poseidon
MAdara5234
Poseidon
Level 145
God Stats
1W - 2L
1,285 SR
Queue Stats
379W - 369L
1,539 Elo+
Solo
Team Averages
Level 84
1,430 SR
1,479 Elo+

VS

Team Averages
Level 111
1,442 SR
1,564 Elo+
Fenrir
Fenrir
Kackkommando0815
Fenrir
Level 77
God Stats
2W - 8L
1,050 SR
Queue Stats
187W - 179L
1,395 Elo+
Solo
Ne Zha
Ne Zha
SirVojtas
Ne Zha
Level 128
God Stats
16W - 11L
1,686 SR
Queue Stats
268W - 242L
1,646 Elo+
Party 1
Eset
Eset
Zlapani
Eset
Level 128
God Stats
3W - 1L
1,590 SR
Queue Stats
190W - 169L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
5 / 4 / 3
10,090
776
8,484
12,446
4,274
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
IDarkDemonl
Morgan Le Fay
14
2 / 4 / 6
8,930
687
9,061
11,829
4,002
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Poseidon
MAdara5234
Poseidon
13
1 / 9 / 5
8,708
670
6,283
12,196
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 10
9,545
734
2,273
11,063
5,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
SirVojtas
Ne Zha
16
6 / 2 / 9
10,604
816
16,265
12,339
10,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eset
Zlapani
Eset
17
9 / 3 / 5
11,413
878
11,745
11,151
4,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
8
Kills
16
17
Deaths
8
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Neith
5
4
3
1.63
L
Morgan Le Fay
IDarkDemonl
Morgan Le Fay
2
4
6
1.25
W
1
3
10
2
L
Poseidon
MAdara5234
Poseidon
1
9
5
0.39
W
Ne Zha
SirVojtas
Ne Zha
6
2
9
5.25
W
Eset
Zlapani
Eset
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,828
Damage
30,283
36,471
Taken
34,553
11,583
Mitigated
20,474
4,627
Healing
7,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
8,484
2,606
0
3,022
12,446
4,274
215
3,234
8,481
0
24,071
L
Morgan Le Fay
IDarkDemonl
Morgan Le Fay
9,061
871
0
1,150
11,829
4,002
125
4,331
6,612
30,125
336
W
2,273
442
0
1,311
11,063
5,461
880
4,473
6,409
0
32,281
L
Poseidon
MAdara5234
Poseidon
6,283
423
0
455
12,196
3,307
113
3,176
8,335
25,921
0
W
Ne Zha
SirVojtas
Ne Zha
16,265
1,694
0
4,344
12,339
10,439
835
4,321
7,652
0
37,942
W
Eset
Zlapani
Eset
11,745
816
398
1,065
11,151
4,574
648
5,592
5,123
49,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,728
Gold Earned
31,562
132
Minions Killed
188
0
Camps Cleared
0
583,412
Distance Traveled
712,424
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,090
776
37
3
0
193,460
0
L
Morgan Le Fay
8,930
687
62
5
0
206,204
0
W
Fenrir
9,545
734
50
4
0
224,793
2
L
Poseidon
8,708
670
33
3
0
183,748
7
W
Ne Zha
10,604
816
45
3
0
251,054
0
W
Eset
11,413
878
93
7
0
236,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role