Player Matchup

Cthulhu
Cthulhu
Platinum V
Austin113XC
Cthulhu
Platinum V
Level 157
God Stats
19W - 17L
1,586 SR
Queue Stats
167W - 180L
1,614 MMR
Solo
Tyr
Tyr
Gold I
Noresss
Tyr
Gold I
Level 157
God Stats
4W - 1L
2,007 SR
Queue Stats
47W - 54L
1,582 MMR
Party 2
Kukulkan
Kukulkan
Gold II
QGSChico
Kukulkan
Gold II
Level 96
God Stats
4W - 4L
1,712 SR
Queue Stats
208W - 190L
1,578 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,769 SR
1,591 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,598 SR
1,607 MMR
Vulcan
Vulcan
Gold V
Joiss
Vulcan
Gold V
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,653 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Miralax
Guan Yu
Silver II
Level 207
God Stats
1W - 1L
1,795 SR
Queue Stats
50W - 55L
1,525 MMR
Solo
Atlas
Atlas
Silver I
ThorIsHeré
Atlas
Silver I
Level 42
God Stats
3W - 2L
1,500 SR
Queue Stats
91W - 79L
1,644 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Austin113XC
Cthulhu
15
1 / 4 / 2
9,797
612
10,093
20,454
18,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tyr
15
0 / 3 / 3
9,471
592
11,596
21,834
26,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
QGSChico
Kukulkan
15
2 / 4 / 1
10,222
639
11,903
14,022
4,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BastetNe ZhaThothOdinAchilles

VS

Bans
AresOsirisDiscordiaErlang ShenBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Joiss
Vulcan
18
4 / 2 / 6
12,333
771
22,536
9,917
5,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Miralax
Guan Yu
17
2 / 1 / 8
11,171
698
10,164
18,420
17,494
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

19
5 / 0 / 6
11,901
744
16,619
19,156
25,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
11
11
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Austin113XC
Cthulhu
1
4
2
0.5
W
Vulcan
Joiss
Vulcan
4
2
6
3.5
W
Guan Yu
Miralax
Guan Yu
2
1
8
6
L
Tyr
0
3
3
0.5
L
Kukulkan
QGSChico
Kukulkan
2
4
1
0.63
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,592
Damage
49,319
56,310
Taken
47,493
49,187
Mitigated
48,519
7,578
Healing
23,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Austin113XC
Cthulhu
10,093
582
345
2,773
20,454
18,439
0
11,164
8,145
44,334
0
W
Vulcan
Joiss
Vulcan
22,536
817
0
3,124
9,917
5,380
802
4,963
4,733
102,422
831
W
Guan Yu
Miralax
Guan Yu
10,164
1,832
4,852
11,201
18,420
17,494
1,396
9,851
8,207
0
36,810
L
Tyr
11,596
546
0
4,210
21,834
26,246
0
12,053
8,504
475
21,308
L
Kukulkan
QGSChico
Kukulkan
11,903
1,080
0
250
14,022
4,502
0
10,428
2,828
50,313
1,068
W
16,619
4,017
0
4,733
19,156
25,645
597
7,280
11,288
31,357
5,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,490
Gold Earned
35,405
193
Minions Killed
229
0
Camps Cleared
0
931,379
Distance Traveled
1,040,880
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,797
612
59
4
0
300,822
2
W
Vulcan
12,333
771
156
10
0
348,914
3
W
Guan Yu
11,171
698
44
3
0
354,980
1
L
Tyr
9,471
592
35
2
0
326,830
0
L
Kukulkan
10,222
639
99
6
0
303,727
0
W
Atlas
11,901
744
29
2
0
336,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role