Player Matchup

Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Escotico
Zhong Kui
Level 82
God Stats
133W - 108L
1,502 SR
Queue Stats
168W - 158L
1,465 Elo+
Solo
Erlang Shen
Erlang Shen
Frostypookey
Erlang Shen
Level 119
God Stats
2W - 4L
1,500 SR
Queue Stats
187W - 182L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
LethalCannoneer
Danzaburou
Level 158
God Stats
15W - 13L
1,656 SR
Queue Stats
332W - 296L
1,585 Elo+
Party 1
Anubis
Anubis
ScriptedFailure
Anubis
Level 126
God Stats
6W - 3L
1,511 SR
Queue Stats
208W - 186L
1,479 Elo+
Solo
Team Averages
Level 125
1,534 SR
1,522 Elo+

VS

Team Averages
Level 95
1,591 SR
1,516 Elo+
Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
HoldTheBlock
Hades
Level 37
God Stats
2W - 4L
1,562 SR
Queue Stats
66W - 76L
1,470 Elo+
Party 3
Jing Wei
Jing Wei
Polwie
Jing Wei
Level 124
God Stats
7W - 5L
1,632 SR
Queue Stats
73W - 62L
1,542 Elo+
Party 2
Sobek
Sobek
SciFiToxiccrow
Sobek
Level 149
God Stats
2W - 2L
1,759 SR
Queue Stats
105W - 109L
1,494 Elo+
Party 3
Thanatos
Thanatos
WatchOutImSpark
Thanatos
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 6L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 1 / 0
6,694
669
8,294
9,765
5,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Escotico
Zhong Kui
11
5 / 1 / 6
6,446
645
6,217
7,932
5,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Frostypookey
Erlang Shen
10
3 / 1 / 7
6,238
624
6,390
5,609
3,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
LethalCannoneer
Danzaburou
12
3 / 1 / 5
6,645
665
6,494
6,967
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 2 / 3
6,608
661
8,047
5,921
2,698
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
0 / 4 / 3
5,092
509
5,883
12,704
7,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 0
5,502
550
2,715
8,586
3,668
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Polwie
Jing Wei
9
3 / 5 / 0
5,573
557
4,157
9,300
3,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 4 / 1
5,650
565
5,032
12,903
7,518
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
9
2 / 4 / 1
5,553
555
3,461
9,390
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
19
Kills
6
6
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
0
4
L
Osiris
 
Osiris
0
4
3
0.38
W
Zhong Kui
Escotico
Zhong Kui
5
1
6
8
W
Erlang Shen
Frostypookey
Erlang Shen
3
1
7
6.5
L
1
2
0
0.5
W
Danzaburou
LethalCannoneer
Danzaburou
3
1
5
5.5
L
Jing Wei
Polwie
Jing Wei
3
5
0
0.6
L
0
4
1
0.13
W
4
2
3
2.75
L
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,442
Damage
21,248
36,194
Taken
52,883
19,710
Mitigated
25,028
12,847
Healing
15,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,294
1,763
0
2,341
9,765
5,304
0
4,596
5,169
0
48,396
L
Osiris
 
Osiris
5,883
3,189
0
1,728
12,704
7,402
0
4,610
8,094
0
21,522
W
Zhong Kui
Escotico
Zhong Kui
6,217
1,841
0
3,208
7,932
5,549
0
998
6,934
31,904
13,181
W
Erlang Shen
Frostypookey
Erlang Shen
6,390
3,917
0
1,798
5,609
3,504
0
61
5,548
0
19,655
L
2,715
83
225
2,514
8,586
3,668
0
5,230
3,356
33,057
1,194
W
Danzaburou
LethalCannoneer
Danzaburou
6,494
3,234
0
2,442
6,967
2,655
0
0
6,967
0
54,277
L
Jing Wei
Polwie
Jing Wei
4,157
3,105
0
1,278
9,300
3,314
0
576
8,724
0
29,395
L
5,032
186
0
4,990
12,903
7,518
0
0
12,903
36,168
2,391
W
8,047
656
0
3,058
5,921
2,698
0
1,543
4,378
54,312
0
L
Thanatos
3,461
281
0
4,380
9,390
3,126
0
3,711
5,679
0
31,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,631
Gold Earned
27,370
339
Minions Killed
259
0
Camps Cleared
0
1,023,349
Distance Traveled
1,026,967
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,694
669
77
8
0
198,497
0
L
Osiris
5,092
509
25
3
0
191,749
0
W
Zhong Kui
6,446
645
66
7
0
222,207
2
W
Erlang Shen
6,238
624
31
3
0
212,395
4
L
Hades
5,502
550
75
8
0
197,773
2
W
Danzaburou
6,645
665
79
8
0
205,364
0
L
Jing Wei
5,573
557
43
4
0
198,780
0
L
Sobek
5,650
565
63
6
0
195,104
0
W
Anubis
6,608
661
86
9
0
184,886
0
L
Thanatos
5,553
555
53
5
0
243,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role