Player Matchup

Medusa
Medusa
 
Medusa
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Jalemole3
He Bo
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 86L
1,561 Elo+
Party 1
Ne Zha
Ne Zha
JethroG
Ne Zha
Level 48
God Stats
4W - 0L
1,822 SR
Queue Stats
18W - 9L
1,623 Elo+
Party 1
Team Averages
Level 122
1,607 SR
1,561 Elo+

VS

Team Averages
Level 136
1,566 SR
1,504 Elo+
Odin
Odin
 
Odin
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Sirlockalot94
Cabrakan
Level 142
God Stats
4W - 4L
1,544 SR
Queue Stats
25W - 39L
1,477 Elo+
Solo
Hera
Hera
SupermanSocks
Hera
Level 101
God Stats
1W - 3L
1,655 SR
Queue Stats
73W - 74L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 0 / 7
8,868
806
15,290
8,683
3,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Jalemole3
He Bo
15
3 / 2 / 7
8,835
803
10,301
6,956
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
JethroG
Ne Zha
14
4 / 0 / 6
8,670
788
7,858
10,311
7,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 3 / 1
7,192
654
4,217
13,096
10,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Sirlockalot94
Cabrakan
12
1 / 3 / 1
7,221
656
4,098
16,330
17,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 4 / 1
7,313
665
8,866
8,489
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
10
Kills
2
2
Deaths
10
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
7
6.5
L
Odin
 
Odin
1
3
1
0.5
W
He Bo
Jalemole3
He Bo
3
2
7
3.25
W
Ne Zha
JethroG
Ne Zha
4
0
6
7
L
Cabrakan
Sirlockalot94
Cabrakan
1
3
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,449
Damage
17,181
25,950
Taken
37,915
14,026
Mitigated
32,188
4,342
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
15,290
5,758
0
1,588
8,683
3,804
432
4,538
3,514
0
39,708
L
Odin
 
Odin
4,217
152
0
2,918
13,096
10,812
0
4,525
7,470
0
20,804
W
He Bo
Jalemole3
He Bo
10,301
880
0
750
6,956
2,528
51
3,107
3,446
44,392
0
W
Ne Zha
JethroG
Ne Zha
7,858
1,285
0
2,004
10,311
7,694
39
4,509
5,284
0
26,119
L
Cabrakan
Sirlockalot94
Cabrakan
4,098
554
382
6,866
16,330
17,806
0
4,382
10,372
11,924
0
L
8,866
912
0
510
8,489
3,570
0
487
7,213
31,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,373
Gold Earned
21,726
185
Minions Killed
120
0
Camps Cleared
0
696,050
Distance Traveled
648,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,868
806
51
5
0
251,840
0
L
Odin
7,192
654
32
3
0
214,980
0
W
He Bo
8,835
803
93
8
0
212,930
0
W
Ne Zha
8,670
788
41
4
0
231,280
0
L
Cabrakan
7,221
656
17
2
0
217,635
0
L
Hera
7,313
665
71
6
0
216,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role