Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Jamieson Lawd
Athena
Level 143
God Stats
3W - 1L
1,470 SR
Queue Stats
86W - 75L
1,439 Elo+
Solo
Achilles
Achilles
Kenomahn
Achilles
Level 139
God Stats
6W - 3L
1,467 SR
Queue Stats
366W - 365L
1,521 Elo+
Solo
Cthulhu
Cthulhu
dca6995
Cthulhu
Level 157
God Stats
3W - 3L
1,359 SR
Queue Stats
353W - 363L
1,512 Elo+
Solo
Skadi
Skadi
el_Rover
Skadi
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 211L
1,372 Elo+
Solo
Team Averages
Level 139
1,459 SR
1,469 Elo+

VS

Team Averages
Level 118
1,527 SR
1,427 Elo+
Merlin
Merlin
HEYO Ares
Merlin
Level 152
God Stats
3W - 6L
1,658 SR
Queue Stats
235W - 238L
1,445 Elo+
Solo
Fenrir
Fenrir
JF Crimson4
Fenrir
Level 156
God Stats
1W - 2L
1,530 SR
Queue Stats
66W - 70L
1,520 Elo+
Solo
The Morrigan
The Morrigan
KainVermillion
The Morrigan
Level 139
God Stats
6W - 14L
1,448 SR
Queue Stats
645W - 654L
1,480 Elo+
Solo
Ymir
Ymir
TheGasMan16
Ymir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,224 Elo+
Solo
Medusa
Medusa
hoeazbtrippn
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 3 / 4
5,989
1,198
2,234
7,990
6,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 6
5,460
1,092
3,327
5,351
6,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Kenomahn
Achilles
11
2 / 0 / 6
5,873
1,175
3,602
5,014
5,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
dca6995
Cthulhu
12
2 / 1 / 4
6,446
1,289
6,015
6,580
5,435
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
el_Rover
Skadi
11
3 / 0 / 4
5,972
1,194
1,844
2,952
1,206
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HEYO Ares
Merlin
12
1 / 1 / 4
5,916
1,183
6,469
4,660
1,996
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
9
2 / 4 / 2
5,277
1,055
3,654
6,507
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
KainVermillion
The Morrigan
11
1 / 2 / 3
5,314
1,063
4,448
2,741
1,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
1,332
266
0
0
0
Medusa
11
2 / 2 / 3
5,548
1,110
8,716
4,094
1,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
9
Kills
6
6
Deaths
9
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
3
4
1.33
L
Merlin
HEYO Ares
Merlin
1
1
4
3
L
Fenrir
2
4
2
0.75
W
0
2
6
1.5
L
The Morrigan
KainVermillion
The Morrigan
1
2
3
1.25
W
Achilles
Kenomahn
Achilles
2
0
6
5
L
0
0
0
0
W
Cthulhu
dca6995
Cthulhu
2
1
4
4
W
Skadi
el_Rover
Skadi
3
0
4
5
L
Medusa
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,022
Damage
23,287
27,887
Taken
18,002
24,733
Mitigated
7,461
10,376
Healing
3,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,234
745
588
931
7,990
6,892
0
1,491
6,499
4,762
0
L
Merlin
HEYO Ares
Merlin
6,469
541
0
1,564
4,660
1,996
0
2,871
1,623
14,661
0
L
Fenrir
3,654
870
359
1,200
6,507
2,623
0
2,970
3,242
0
6,161
W
3,327
738
238
596
5,351
6,075
0
2,694
2,657
5,625
404
L
The Morrigan
KainVermillion
The Morrigan
4,448
511
0
0
2,741
1,090
0
2,233
316
8,152
3,441
W
Achilles
Kenomahn
Achilles
3,602
215
932
1,608
5,014
5,125
0
1,904
3,110
0
7,569
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
dca6995
Cthulhu
6,015
176
2,554
2,054
6,580
5,435
0
1,975
4,605
19,541
0
W
Skadi
el_Rover
Skadi
1,844
868
536
339
2,952
1,206
0
1,134
1,818
0
8,458
L
Medusa
8,716
3,236
0
53
4,094
1,752
0
3,115
896
0
14,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,740
Gold Earned
23,387
64
Minions Killed
55
0
Camps Cleared
0
572,480
Distance Traveled
395,160
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,989
1,198
0
0
0
98,943
2
L
Merlin
5,916
1,183
22
4
0
106,220
0
L
Fenrir
5,277
1,055
3
1
0
110,152
0
W
Athena
5,460
1,092
9
2
0
103,917
0
L
The Morrigan
5,314
1,063
14
3
0
71,908
0
W
Achilles
5,873
1,175
10
2
0
137,889
0
L
Ymir
1,332
266
0
0
0
0
0
W
Cthulhu
6,446
1,289
34
7
0
130,572
0
W
Skadi
5,972
1,194
11
2
0
101,159
0
L
Medusa
5,548
1,110
16
3
0
106,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role