Player Matchup

Tyr
Tyr
AngelDieci9
Tyr
Level 126
God Stats
32W - 46L
1,427 SR
Queue Stats
146W - 135L
1,464 Elo+
Party 2
Fenrir
Fenrir
Feed n Steal
Fenrir
Level 159
God Stats
1W - 2L
1,211 SR
Queue Stats
59W - 71L
1,607 Elo+
Party 1
Bacchus
Bacchus
Lycanthrope1371
Bacchus
Level 183
God Stats
17W - 10L
1,588 SR
Queue Stats
146W - 159L
1,592 Elo+
Party 1
Scylla
Scylla
SHIBI
Scylla
Level 178
God Stats
0W - 5L
1,385 SR
Queue Stats
106W - 121L
1,591 Elo+
Party 1
Heimdallr
Heimdallr
XMaster_of_DarkX
Heimdallr
Level 135
God Stats
2W - 1L
1,822 SR
Queue Stats
73W - 60L
1,566 Elo+
Party 2
Team Averages
Level 156
1,487 SR
1,564 Elo+

VS

Team Averages
Level 144
1,573 SR
1,581 Elo+
Neith
Neith
CarnageTR
Neith
Level 156
God Stats
1W - 1L
1,390 SR
Queue Stats
8W - 11L
1,496 Elo+
Party 3
Anubis
Anubis
ErvaNiwaTR
Anubis
Level 123
God Stats
2W - 0L
1,571 SR
Queue Stats
15W - 16L
1,547 Elo+
Party 3
Hercules
Hercules
Peraking
Hercules
Level 139
God Stats
1W - 1L
1,344 SR
Queue Stats
53W - 45L
1,559 Elo+
Solo
Ymir
Ymir
Platypusbill
Ymir
Level 154
God Stats
457W - 332L
1,734 SR
Queue Stats
924W - 864L
1,661 Elo+
Solo
Maman Brigitte
Maman Brigitte
ProcuredHat
Maman Brigitte
Level 150
God Stats
124W - 48L
1,826 SR
Queue Stats
681W - 651L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,671
436
2,194
10,144
6,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
11
1 / 5 / 2
5,890
453
3,458
15,006
6,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 1 / 5
6,397
492
5,617
12,948
14,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
SHIBI
Scylla
15
4 / 0 / 0
7,932
610
8,422
3,163
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
11
3 / 2 / 1
6,927
533
5,788
8,824
3,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CarnageTR
Neith
12
1 / 4 / 1
7,048
542
6,853
9,324
3,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
ErvaNiwaTR
Anubis
13
2 / 3 / 2
7,348
565
5,078
6,877
3,460
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Peraking
Hercules
11
0 / 2 / 3
6,941
534
5,168
8,152
5,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 0 / 2
9,115
701
8,417
8,143
7,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maman Brigitte
ProcuredHat
Maman Brigitte
15
4 / 0 / 2
7,891
607
7,899
10,806
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
9
Kills
11
11
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Neith
CarnageTR
Neith
1
4
1
0.38
W
Anubis
ErvaNiwaTR
Anubis
2
3
2
1
L
Fenrir
1
5
2
0.4
L
1
1
5
3.5
W
Hercules
Peraking
Hercules
0
2
3
0.75
W
4
0
2
5
W
Maman Brigitte
ProcuredHat
Maman Brigitte
4
0
2
5
L
Scylla
SHIBI
Scylla
4
0
0
4
L
Heimdallr
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,479
Damage
33,415
50,085
Taken
43,302
31,807
Mitigated
24,129
11,535
Healing
16,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,194
487
0
2,660
10,144
6,310
0
6,044
4,100
0
32,763
W
Neith
CarnageTR
Neith
6,853
3,114
0
3,294
9,324
3,722
0
2,112
7,212
0
55,090
W
Anubis
ErvaNiwaTR
Anubis
5,078
226
0
2,067
6,877
3,460
0
3,526
3,039
57,361
1,644
L
Fenrir
3,458
758
0
1,760
15,006
6,110
0
6,374
8,632
0
45,976
L
5,617
763
0
4,471
12,948
14,803
0
4,405
8,543
15,518
0
W
Hercules
Peraking
Hercules
5,168
1,844
0
2,826
8,152
5,698
0
3,446
4,604
0
21,299
W
8,417
1,820
0
3,240
8,143
7,092
0
1,096
7,009
72,083
2,202
W
Maman Brigitte
ProcuredHat
Maman Brigitte
7,899
262
0
5,121
10,806
4,157
0
3,215
7,387
79,484
1,503
L
Scylla
SHIBI
Scylla
8,422
1,110
0
681
3,163
1,177
0
1,552
1,611
65,765
2,942
L
Heimdallr
5,788
2,451
0
1,963
8,824
3,407
0
2,514
6,310
0
50,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,817
Gold Earned
38,343
371
Minions Killed
441
0
Camps Cleared
0
1,274,206
Distance Traveled
1,330,933
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,671
436
51
4
0
223,465
1
W
Neith
7,048
542
79
6
0
222,444
0
W
Anubis
7,348
565
92
7
0
242,049
1
L
Fenrir
5,890
453
64
5
0
273,043
0
L
Bacchus
6,397
492
15
1
0
287,119
0
W
Hercules
6,941
534
33
3
0
303,502
2
W
Ymir
9,115
701
123
9
0
227,501
6
W
Maman Brigitte
7,891
607
114
9
0
335,437
3
L
Scylla
7,932
610
150
12
0
252,756
2
L
Heimdallr
6,927
533
91
7
0
237,823
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role