Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
AinneLeonHart
Tsukuyomi
Level 65
God Stats
9W - 7L
1,602 SR
Queue Stats
134W - 124L
1,573 Elo+
Party 2
Sylvanus
Sylvanus
NotGMFabi
Sylvanus
Level 96
God Stats
5W - 0L
1,753 SR
Queue Stats
170W - 172L
1,538 Elo+
Solo
Agni
Agni
欧阳海晏
Agni
Level 109
God Stats
16W - 9L
1,687 SR
Queue Stats
224W - 230L
1,539 Elo+
Party 2
Team Averages
Level 80
1,608 SR
1,530 Elo+

VS

Team Averages
Level 122
1,460 SR
1,468 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
A-K-S89
Rama
Level 129
God Stats
0W - 6L
1,500 SR
Queue Stats
606W - 590L
1,403 Elo+
Solo
Terra
Terra
Fierybiscuit672
Terra
Level 129
God Stats
2W - 5L
1,392 SR
Queue Stats
251W - 248L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
Wokpingu1990
Kukulkan
Level 147
God Stats
33W - 30L
1,409 SR
Queue Stats
270W - 283L
1,446 Elo+
Solo
Ne Zha
Ne Zha
Xiquitin10
Ne Zha
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 141L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
3 / 0 / 0
8,155
680
8,011
12,340
8,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
 
Neith
13
2 / 1 / 4
6,904
575
7,166
6,223
2,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tsukuyomi
AinneLeonHart
Tsukuyomi
13
3 / 0 / 4
7,259
605
5,197
7,564
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
NotGMFabi
Sylvanus
13
2 / 1 / 4
6,359
530
5,372
10,312
8,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 2 / 1
6,865
572
2,737
6,841
2,813
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 3 / 2
5,720
477
5,308
11,206
7,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
A-K-S89
Rama
11
0 / 2 / 2
6,218
518
2,167
6,937
2,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 0
6,645
554
5,235
10,446
6,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Wokpingu1990
Kukulkan
13
4 / 0 / 0
7,161
597
7,024
3,734
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Xiquitin10
Ne Zha
11
0 / 2 / 2
5,808
484
3,728
9,871
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
4
4
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
0
0
3
W
Neith
 
Neith
2
1
4
4
L
Cthulhu
 
Cthulhu
0
3
2
0.33
L
Rama
A-K-S89
Rama
0
2
2
0.5
W
Tsukuyomi
AinneLeonHart
Tsukuyomi
3
0
4
5
L
0
3
0
0
W
Sylvanus
NotGMFabi
Sylvanus
2
1
4
4
L
Kukulkan
Wokpingu1990
Kukulkan
4
0
0
4
L
Ne Zha
Xiquitin10
Ne Zha
0
2
2
0.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,483
Damage
23,462
43,280
Taken
42,194
25,414
Mitigated
21,673
21,732
Healing
11,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,011
1,953
0
7,387
12,340
8,656
0
4,346
7,289
0
66,990
W
Neith
 
Neith
7,166
3,222
0
2,448
6,223
2,481
0
2,330
3,893
0
60,945
L
Cthulhu
 
Cthulhu
5,308
461
1,453
2,029
11,206
7,098
0
2,516
8,690
23,245
0
L
Rama
A-K-S89
Rama
2,167
1,980
0
2,177
6,937
2,291
0
1,668
5,269
0
49,586
W
Tsukuyomi
AinneLeonHart
Tsukuyomi
5,197
1,330
0
5,679
7,564
2,833
0
915
6,601
0
62,057
L
5,235
725
0
2,827
10,446
6,738
0
0
9,383
42,890
0
W
Sylvanus
NotGMFabi
Sylvanus
5,372
2,230
600
3,111
10,312
8,631
0
5,652
4,660
29,404
8,095
L
Kukulkan
Wokpingu1990
Kukulkan
7,024
525
0
1,823
3,734
1,322
0
2,372
1,362
63,288
1,437
L
Ne Zha
Xiquitin10
Ne Zha
3,728
1,087
0
1,534
9,871
4,224
0
1,082
8,789
0
47,155
W
2,737
109
0
2,507
6,841
2,813
0
3,229
3,612
55,234
746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,542
Gold Earned
31,552
496
Minions Killed
409
0
Camps Cleared
0
1,245,880
Distance Traveled
1,193,750
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,155
680
127
11
0
223,242
0
W
Neith
6,904
575
94
8
0
234,566
0
L
Cthulhu
5,720
477
26
2
0
233,279
0
L
Rama
6,218
518
103
9
0
194,814
0
W
Tsukuyomi
7,259
605
103
9
0
310,426
0
L
Terra
6,645
554
100
8
0
240,411
0
W
Sylvanus
6,359
530
55
5
0
226,585
0
L
Kukulkan
7,161
597
112
9
0
246,661
0
L
Ne Zha
5,808
484
68
6
0
278,585
0
W
Agni
6,865
572
117
10
0
251,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role