Player Matchup

Olorun
Olorun
Ayerlinn
Olorun
Level 52
God Stats
42W - 29L
1,550 SR
Queue Stats
242W - 261L
1,518 Elo+
Party 1
Nu Wa
Nu Wa
Mayhapx
Nu Wa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,599 Elo+
Party 1
Jormungandr
Jormungandr
NTZJuketsu
Jormungandr
Level 129
God Stats
1W - 1L
1,632 SR
Queue Stats
137W - 132L
1,492 Elo+
Solo
King Arthur
King Arthur
Twosquared
King Arthur
Level 66
God Stats
65W - 58L
1,479 SR
Queue Stats
194W - 194L
1,440 Elo+
Solo
Awilix
Awilix
hozehwoof
Awilix
Level 129
God Stats
1W - 1L
1,430 SR
Queue Stats
3W - 1L
1,431 Elo+
Solo
Team Averages
Level 105
1,518 SR
1,496 Elo+

VS

Team Averages
Level 133
1,464 SR
1,480 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
AKumquat69
Horus
Level 191
God Stats
4W - 3L
1,146 SR
Queue Stats
122W - 101L
1,514 Elo+
Solo
Eset
Eset
Luna_Sama_
Eset
Level 80
God Stats
23W - 22L
1,526 SR
Queue Stats
93W - 98L
1,485 Elo+
Party 2
Sol
Sol
UnhappyRefrain__
Sol
Level 80
God Stats
34W - 22L
1,623 SR
Queue Stats
140W - 140L
1,463 Elo+
Party 2
Bastet
Bastet
crazyluke2014
Bastet
Level 155
God Stats
4W - 5L
1,524 SR
Queue Stats
346W - 390L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ayerlinn
Olorun
9
3 / 1 / 1
5,358
765
3,724
5,073
1,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nu Wa
Mayhapx
Nu Wa
7
0 / 1 / 2
4,157
594
2,175
2,288
617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
NTZJuketsu
Jormungandr
7
2 / 2 / 2
4,703
672
2,284
4,381
2,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Twosquared
King Arthur
8
0 / 1 / 0
4,279
611
3,128
6,970
4,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
hozehwoof
Awilix
8
1 / 1 / 1
4,366
624
1,905
5,208
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
1 / 0 / 0
4,578
654
2,955
6,795
4,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
8
2 / 0 / 2
4,778
683
3,090
5,024
3,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 2 / 0
4,029
576
2,020
3,686
1,248
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 4 / 3
4,086
584
3,346
4,906
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
1 / 0 / 1
4,037
577
2,073
3,935
1,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
6
6
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
0
0
1
L
Horus
2
0
2
3
W
Olorun
Ayerlinn
Olorun
3
1
1
3.5
L
1
2
0
0.5
W
Nu Wa
Mayhapx
Nu Wa
0
1
2
1
W
Jormungandr
NTZJuketsu
Jormungandr
2
2
2
1.5
W
King Arthur
Twosquared
King Arthur
0
1
0
0
L
1
4
3
0.63
L
1
0
1
1.5
W
Awilix
hozehwoof
Awilix
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,216
Damage
13,484
23,920
Taken
24,346
11,085
Mitigated
12,827
7,093
Healing
8,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,955
214
0
2,365
6,795
4,833
0
77
6,718
0
27,215
L
Horus
3,090
1,577
229
3,157
5,024
3,834
0
2,522
2,428
0
15,397
W
Olorun
Ayerlinn
Olorun
3,724
2,049
0
2,181
5,073
1,508
731
1,746
3,327
35,855
1,977
L
2,020
170
0
897
3,686
1,248
0
1,596
2,032
23,241
445
W
Nu Wa
Mayhapx
Nu Wa
2,175
1,116
0
250
2,288
617
87
814
1,474
21,978
0
W
Jormungandr
NTZJuketsu
Jormungandr
2,284
675
0
428
4,381
2,752
0
1,478
2,903
18,867
0
W
King Arthur
Twosquared
King Arthur
3,128
384
0
1,677
6,970
4,483
0
0
6,970
0
24,925
L
3,346
2,109
0
1,133
4,906
1,773
0
3,570
1,282
18,303
5,619
L
2,073
576
0
1,164
3,935
1,139
0
168
3,726
0
26,633
W
Awilix
hozehwoof
Awilix
1,905
620
0
2,557
5,208
1,725
0
958
4,250
0
26,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,863
Gold Earned
21,508
225
Minions Killed
191
0
Camps Cleared
0
693,530
Distance Traveled
655,517
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,578
654
50
7
0
141,863
0
L
Horus
4,778
683
18
3
0
152,027
2
W
Olorun
5,358
765
60
9
0
123,174
0
L
Eset
4,029
576
42
6
0
103,634
0
W
Nu Wa
4,157
594
38
5
0
132,235
1
W
Jormungandr
4,703
672
37
5
0
135,986
0
W
King Arthur
4,279
611
38
5
0
138,610
0
L
Sol
4,086
584
32
5
0
93,036
0
L
Bastet
4,037
577
49
7
0
164,957
0
W
Awilix
4,366
624
52
7
0
163,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role