Player Matchup

Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Apollodrus
Vulcan
Level 72
God Stats
0W - 2L
1,232 SR
Queue Stats
257W - 229L
1,585 Elo+
Solo
Neith
Neith
MartininiRT43
Neith
Level 5
God Stats
3W - 6L
1,519 SR
Queue Stats
5W - 15L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
VIKINGO_ZAPATA22
Cthulhu
Level 88
God Stats
2W - 5L
1,585 SR
Queue Stats
104W - 108L
1,434 Elo+
Party 1
Team Averages
Level 82
1,467 SR
1,481 Elo+

VS

Team Averages
Level 74
1,591 SR
1,415 Elo+
Rama
Rama
DarkSparklez1
Rama
Level 123
God Stats
13W - 12L
1,566 SR
Queue Stats
161W - 139L
1,501 Elo+
Solo
Bacchus
Bacchus
Deafski
Bacchus
Level 82
God Stats
11W - 6L
1,529 SR
Queue Stats
125W - 121L
1,478 Elo+
Solo
Camazotz
Camazotz
Jarilheni
Camazotz
Level 69
God Stats
2W - 0L
1,878 SR
Queue Stats
5W - 10L
1,286 Elo+
Party 2
Hera
Hera
Mildeboy
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,254 Elo+
Party 2
Mulan
Mulan
ScoobertDobert
Mulan
Level 67
God Stats
44W - 24L
1,479 SR
Queue Stats
158W - 152L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
3 / 2 / 0
5,189
577
3,478
5,539
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
 
Sun Wukong
3
0 / 1 / 0
3,576
397
179
2,049
1,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
Apollodrus
Vulcan
9
0 / 2 / 3
5,047
561
4,229
5,382
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 0
3,968
441
2,304
4,784
1,651
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 1 / 0
4,586
510
2,301
7,253
4,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
5,574
619
5,663
3,189
1,086
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Deafski
Bacchus
9
1 / 0 / 4
5,912
657
3,271
5,975
4,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
Jarilheni
Camazotz
9
1 / 2 / 4
5,156
573
1,903
8,685
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hera
8
0 / 1 / 0
4,809
534
1,757
5,109
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 0
6,871
763
2,266
4,545
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
9
9
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
0
1.5
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Vulcan
Apollodrus
Vulcan
0
2
3
0.75
W
4
0
1
4.5
W
Bacchus
Deafski
Bacchus
1
0
4
3
W
Camazotz
Jarilheni
Camazotz
1
2
4
1.5
L
0
3
0
0
W
Hera
0
1
0
0
W
3
0
0
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,491
Damage
14,860
25,007
Taken
27,503
11,078
Mitigated
11,716
5,823
Healing
10,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,478
616
0
1,872
5,539
1,797
0
384
5,155
34,072
0
L
Sun Wukong
 
Sun Wukong
179
60
0
914
2,049
1,100
0
0
2,049
0
5,880
L
Vulcan
Apollodrus
Vulcan
4,229
71
0
605
5,382
1,974
0
1,435
3,947
29,654
0
W
5,663
4,305
0
2,261
3,189
1,086
0
644
2,545
0
43,405
W
Bacchus
Deafski
Bacchus
3,271
432
0
2,467
5,975
4,576
0
1,801
4,174
18,549
2,254
W
Camazotz
Jarilheni
Camazotz
1,903
458
0
4,343
8,685
2,675
0
3,558
4,983
0
19,727
L
2,304
1,174
0
525
4,784
1,651
0
1,598
3,186
0
18,816
W
Hera
1,757
479
0
250
5,109
1,332
0
3,027
1,905
25,863
1,478
W
2,266
165
0
1,395
4,545
2,047
404
502
4,008
0
50,686
L
2,301
125
733
1,174
7,253
4,556
0
1,479
5,774
23,639
155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,366
Gold Earned
28,322
190
Minions Killed
265
0
Camps Cleared
0
751,307
Distance Traveled
933,365
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,189
577
65
7
0
176,895
0
L
Sun Wukong
3,576
397
11
1
0
67,703
0
L
Vulcan
5,047
561
38
4
0
169,043
0
W
Rama
5,574
619
66
7
0
174,011
0
W
Bacchus
5,912
657
27
3
0
195,210
2
W
Camazotz
5,156
573
32
4
0
209,619
0
L
Neith
3,968
441
37
4
0
150,857
0
W
Hera
4,809
534
45
5
0
177,568
0
W
Mulan
6,871
763
95
11
0
176,957
0
L
Cthulhu
4,586
510
39
4
0
186,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role