Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
JoeyFromJersey
Agni
Level 155
God Stats
2W - 1L
1,573 SR
Queue Stats
26W - 53L
1,322 Elo+
Party 2
Bastet
Bastet
JoshT5554
Bastet
Level 139
God Stats
4W - 1L
1,609 SR
Queue Stats
188W - 238L
1,409 Elo+
Party 2
Anhur
Anhur
TrueCrime
Anhur
Level 125
God Stats
2W - 1L
1,247 SR
Queue Stats
27W - 86L
1,247 Elo+
Party 2
Athena
Athena
VitoArchies1
Athena
Level 37
God Stats
1W - 3L
1,219 SR
Queue Stats
38W - 111L
1,269 Elo+
Party 2
Team Averages
Level 97
1,429 SR
1,349 Elo+

VS

Team Averages
Level 87
1,592 SR
1,543 Elo+
Ix Chel
Ix Chel
BukNoodle
Ix Chel
Level 89
God Stats
4W - 2L
1,757 SR
Queue Stats
99W - 81L
1,615 Elo+
Solo
Pele
Pele
Chikamiya
Pele
Level 106
God Stats
17W - 12L
1,614 SR
Queue Stats
542W - 485L
1,549 Elo+
Solo
Medusa
Medusa
GREGSCERATOPS
Medusa
Level 86
God Stats
16W - 11L
1,510 SR
Queue Stats
430W - 397L
1,531 Elo+
Solo
Mulan
Mulan
Pokeycat Gaming
Mulan
Level 66
God Stats
118W - 102L
1,570 SR
Queue Stats
413W - 380L
1,515 Elo+
Party 1
Cabrakan
Cabrakan
n0tkilla
Cabrakan
Level 87
God Stats
3W - 9L
1,508 SR
Queue Stats
418W - 394L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 1 / 6
5,408
541
1,176
7,286
4,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
7 / 5 / 1
6,683
668
6,119
6,068
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
JoshT5554
Bastet
11
1 / 1 / 2
5,777
578
4,087
8,306
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anhur
TrueCrime
Anhur
10
3 / 1 / 2
5,684
568
4,257
4,350
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
0 / 2 / 1
4,883
488
3,153
8,785
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BukNoodle
Ix Chel
11
4 / 5 / 1
6,383
638
4,334
7,532
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
3 / 1 / 2
6,329
633
4,018
7,576
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

7
0 / 2 / 1
4,482
448
3,559
4,763
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 0
6,414
641
6,814
9,417
5,576
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
n0tkilla
Cabrakan
8
1 / 2 / 0
5,143
514
2,138
7,135
5,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
11
Kills
10
10
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
6
3
L
Ix Chel
BukNoodle
Ix Chel
4
5
1
0.9
L
Pele
3
1
2
4
L
0
2
1
0.25
W
7
5
1
1.5
W
Bastet
JoshT5554
Bastet
1
1
2
2
L
2
1
0
2
W
Anhur
TrueCrime
Anhur
3
1
2
4
W
Athena
0
2
1
0.25
L
Cabrakan
n0tkilla
Cabrakan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,792
Damage
20,863
34,795
Taken
36,423
15,295
Mitigated
18,360
11,259
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,176
267
78
1,870
7,286
4,472
0
1,656
5,590
18,165
1,486
L
Ix Chel
BukNoodle
Ix Chel
4,334
1,053
300
1,049
7,532
2,869
0
3,287
4,245
36,066
0
L
Pele
4,018
1,255
0
4,957
7,576
2,650
0
1,407
6,169
0
39,417
L
3,559
1,493
0
1,172
4,763
1,548
0
944
3,819
0
29,832
W
6,119
782
0
483
6,068
1,996
0
2,810
3,002
37,368
0
W
Bastet
JoshT5554
Bastet
4,087
1,462
0
4,595
8,306
2,840
0
936
7,291
0
42,753
L
6,814
882
0
3,358
9,417
5,576
410
3,039
6,378
0
48,569
W
Anhur
TrueCrime
Anhur
4,257
2,709
0
2,170
4,350
1,409
0
695
3,655
0
37,799
W
Athena
3,153
582
0
2,063
8,785
4,578
0
0
8,785
28,351
1,242
L
Cabrakan
n0tkilla
Cabrakan
2,138
591
0
2,413
7,135
5,717
0
1,720
5,415
14,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,435
Gold Earned
28,751
281
Minions Killed
284
0
Camps Cleared
0
964,916
Distance Traveled
882,311
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,408
541
27
3
0
185,460
4
L
Ix Chel
6,383
638
72
7
0
195,700
1
L
Pele
6,329
633
73
7
0
236,526
2
L
Medusa
4,482
448
36
4
0
118,738
0
W
Agni
6,683
668
75
8
0
212,962
2
W
Bastet
5,777
578
67
7
0
221,633
0
L
Mulan
6,414
641
85
9
0
159,598
0
W
Anhur
5,684
568
67
7
0
152,098
2
W
Athena
4,883
488
45
5
0
192,763
1
L
Cabrakan
5,143
514
18
2
0
171,749
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role