Player Matchup

Nu Wa
Nu Wa
Crunchytime
Nu Wa
Level 156
God Stats
6W - 3L
1,527 SR
Queue Stats
49W - 50L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
InVinceSable4
Sun Wukong
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 59L
1,520 Elo+
Solo
Osiris
Osiris
MARSHMELOS
Osiris
Level 66
God Stats
8W - 4L
1,793 SR
Queue Stats
64W - 46L
1,238 Elo+
Party 1
Hel
Hel
SanityIsMe
Hel
Level 147
God Stats
1W - 0L
1,458 SR
Queue Stats
2W - 2L
1,420 Elo+
Solo
Danzaburou
Danzaburou
ZeroKaos23
Danzaburou
Level 43
God Stats
6W - 2L
1,944 SR
Queue Stats
93W - 80L
1,570 Elo+
Solo
Team Averages
Level 114
1,644 SR
1,444 Elo+

VS

Team Averages
Level 101
1,604 SR
1,382 Elo+
Nut
Nut
AlluringKisses
Nut
Level 160
God Stats
3W - 5L
1,522 SR
Queue Stats
70W - 66L
1,508 Elo+
Solo
Janus
Janus
DSK_Nika
Janus
Level 85
God Stats
4W - 1L
1,973 SR
Queue Stats
16W - 21L
1,415 Elo+
Solo
Chaac
Chaac
DankSinatra__
Chaac
Level 149
God Stats
2W - 8L
1,330 SR
Queue Stats
572W - 576L
1,527 Elo+
Solo
Neith
Neith
GodlyLoads
Neith
Level 99
God Stats
0W - 1L
1,631 SR
Queue Stats
1W - 5L
1,182 Elo+
Party 2
Jormungandr
Jormungandr
ThyCallMeDeath
Jormungandr
Level 13
God Stats
0W - 3L
1,562 SR
Queue Stats
1W - 4L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
9,393
553
7,578
5,294
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
InVinceSable4
Sun Wukong
18
3 / 0 / 4
10,136
596
10,114
16,938
10,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
MARSHMELOS
Osiris
13
0 / 1 / 1
8,042
473
7,483
15,134
14,761
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 0 / 3
8,536
502
3,727
9,507
8,227
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
ZeroKaos23
Danzaburou
13
1 / 1 / 3
7,987
470
8,982
11,644
5,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,336
432
3,196
7,231
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Janus
DSK_Nika
Janus
8
0 / 3 / 0
6,297
370
951
5,451
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 0
9,665
569
14,409
19,642
15,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
12
0 / 3 / 2
7,087
417
8,944
14,174
5,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
ThyCallMeDeath
Jormungandr
11
0 / 1 / 1
7,177
422
4,854
9,616
8,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
3
3
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
4
1
1
4.5
L
Janus
DSK_Nika
Janus
0
3
0
0
L
2
1
0
2
L
Neith
0
3
2
0.33
W
Sun Wukong
InVinceSable4
Sun Wukong
3
0
4
5
W
Osiris
MARSHMELOS
Osiris
0
1
1
0.5
W
1
0
3
2.5
L
Jormungandr
ThyCallMeDeath
Jormungandr
0
1
1
0.5
W
Danzaburou
ZeroKaos23
Danzaburou
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,884
Damage
32,354
58,517
Taken
56,114
40,854
Mitigated
32,738
36,343
Healing
18,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,196
1,526
162
2,838
7,231
2,562
0
1,970
5,111
0
56,267
W
7,578
2,447
0
1,480
5,294
2,127
1,084
459
4,757
63,013
2,028
L
Janus
DSK_Nika
Janus
951
0
0
740
5,451
1,606
0
1,574
3,641
25,625
0
L
14,409
2,936
0
9,317
19,642
15,435
0
2,163
17,270
0
87,659
L
Neith
8,944
2,892
0
4,334
14,174
5,048
0
2,145
11,968
0
53,026
W
Sun Wukong
InVinceSable4
Sun Wukong
10,114
2,863
0
9,952
16,938
10,484
58
1,734
15,124
0
107,437
W
Osiris
MARSHMELOS
Osiris
7,483
2,791
0
6,809
15,134
14,761
178
1,048
14,086
0
48,552
W
3,727
246
8,189
7,346
9,507
8,227
159
2,011
7,496
29,087
1,635
L
Jormungandr
ThyCallMeDeath
Jormungandr
4,854
617
0
855
9,616
8,087
0
2,382
7,099
34,620
0
W
Danzaburou
ZeroKaos23
Danzaburou
8,982
3,268
0
2,567
11,644
5,255
1,407
1,100
10,544
0
67,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,094
Gold Earned
37,562
505
Minions Killed
432
0
Camps Cleared
0
1,593,263
Distance Traveled
1,374,392
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,336
432
96
6
0
307,187
0
W
Nu Wa
9,393
553
109
6
0
282,449
2
L
Janus
6,297
370
57
3
0
161,311
0
L
Chaac
9,665
569
145
9
0
271,882
0
L
Neith
7,087
417
84
5
0
295,175
0
W
Sun Wukong
10,136
596
166
10
0
364,581
4
W
Osiris
8,042
473
87
5
0
328,071
3
W
Hel
8,536
502
39
2
0
309,552
0
L
Jormungandr
7,177
422
50
3
0
338,837
0
W
Danzaburou
7,987
470
104
6
0
308,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role