Player Matchup

Yemoja
Yemoja
MrKongChaos
Yemoja
Level 17
God Stats
2W - 1L
1,699 SR
Queue Stats
18W - 35L
1,290 Elo+
Party 2
Horus
Horus
PrincelyDog132
Horus
Level 15
God Stats
3W - 5L
1,343 SR
Queue Stats
6W - 27L
1,133 Elo+
Party 2
Mercury
Mercury
ShrillHermes
Mercury
Level 65
God Stats
3W - 3L
1,457 SR
Queue Stats
24W - 49L
1,274 Elo+
Party 2
Agni
Agni
TREBOR9562
Agni
Level 132
God Stats
4W - 2L
1,596 SR
Queue Stats
173W - 118L
1,519 Elo+
Solo
Hades
Hades
TrainedToKill13
Hades
Level 55
God Stats
1W - 0L
1,789 SR
Queue Stats
17W - 27L
1,372 Elo+
Solo
Team Averages
Level 57
1,577 SR
1,318 Elo+

VS

Team Averages
Level 87
1,487 SR
1,454 Elo+
Fafnir
Fafnir
 
Fafnir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Ahalfeatncorpse
Ah Puch
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 121L
1,416 Elo+
Solo
Anhur
Anhur
The_Jester30
Anhur
Level 105
God Stats
33W - 34L
1,529 SR
Queue Stats
421W - 453L
1,411 Elo+
Solo
Hachiman
Hachiman
TiffanySW
Hachiman
Level 103
God Stats
35W - 46L
1,408 SR
Queue Stats
484W - 526L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 0 / 4
7,757
1,293
1,324
4,476
2,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 1 / 5
6,559
1,093
6,751
6,308
3,187
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
ShrillHermes
Mercury
12
1 / 0 / 3
7,057
1,176
3,788
3,710
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 0 / 1
8,148
1,358
9,188
6,093
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 4
6,597
1,100
4,927
7,118
4,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Team 1 Tickets

371

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 1 / 1
7,303
1,217
4,982
11,129
13,541
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
 
Ix Chel
12
1 / 0 / 0
6,952
1,159
5,072
3,243
1,357
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 1
6,470
1,078
6,947
5,260
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
6,241
1,040
1,400
3,220
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
TiffanySW
Hachiman
11
0 / 1 / 1
6,426
1,071
6,435
6,133
2,360
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
6
Kills
1
1
Deaths
6
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
1
0.5
L
Ix Chel
 
Ix Chel
1
0
0
1
L
0
2
1
0.25
W
Yemoja
1
0
4
3
W
0
1
5
2.5
W
Mercury
ShrillHermes
Mercury
1
0
3
2.5
W
4
0
1
4.5
L
0
2
0
0
L
Hachiman
TiffanySW
Hachiman
0
1
1
0.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,978
Damage
24,836
27,705
Taken
28,985
13,896
Mitigated
20,012
7,240
Healing
5,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,982
2,197
0
2,276
11,129
13,541
0
5,672
5,457
9,860
0
L
Ix Chel
 
Ix Chel
5,072
705
1,149
66
3,243
1,357
0
2,569
674
23,412
0
L
6,947
1,169
0
881
5,260
1,887
0
1,746
3,514
17,640
0
W
Yemoja
1,324
110
3,118
1,239
4,476
2,655
0
3,072
1,404
11,262
410
W
6,751
4,334
70
783
6,308
3,187
0
4,268
2,040
0
8,750
W
Mercury
ShrillHermes
Mercury
3,788
1,563
0
220
3,710
1,560
0
1,143
2,567
0
9,618
W
9,188
347
0
0
6,093
2,437
0
3,312
2,781
37,395
816
L
1,400
551
208
318
3,220
867
0
1,342
1,878
0
5,418
L
Hachiman
TiffanySW
Hachiman
6,435
5,188
0
200
6,133
2,360
0
2,935
3,198
0
12,224
W
4,927
1,066
190
1,620
7,118
4,057
0
5,206
1,912
8,242
2,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,118
Gold Earned
33,392
150
Minions Killed
110
7
Camps Cleared
3
614,089
Distance Traveled
515,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,303
1,217
10
2
2
113,744
0
L
Ix Chel
6,952
1,159
45
8
1
124,065
0
L
Ah Puch
6,470
1,078
31
5
0
95,001
0
W
Yemoja
7,757
1,293
30
5
0
110,754
0
W
Horus
6,559
1,093
6
1
1
104,051
0
W
Mercury
7,057
1,176
7
1
3
157,418
0
W
Agni
8,148
1,358
73
12
2
130,928
0
L
Anhur
6,241
1,040
17
3
0
68,677
0
L
Hachiman
6,426
1,071
7
1
0
113,563
0
W
Hades
6,597
1,100
34
6
1
110,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role