Player Matchup

Tiamat
Tiamat
Platinum IV
 
Tiamat
Platinum IV
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Platinum II
BoomBiootch
Jormungandr
Platinum II
Level 141
God Stats
586W - 532L
1,602 SR
Queue Stats
641W - 666L
1,824 MMR
Solo
Thor
Thor
Gold V
OG Mohawk
Thor
Gold V
Level 157
God Stats
3W - 0L
1,277 SR
Queue Stats
23W - 18L
1,677 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
ScaryT3rry22
Kuzenbo
Gold I
Level 92
God Stats
3W - 1L
1,797 SR
Queue Stats
76W - 78L
1,659 MMR
Solo
Apollo
Apollo
Platinum IV
TJduhh
Apollo
Platinum IV
Level 143
God Stats
38W - 28L
1,610 SR
Queue Stats
117W - 118L
1,793 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,557 SR
1,691 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,583 SR
1,770 MMR
Rama
Rama
Platinum V
Bushwackah
Rama
Platinum V
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 172L
1,598 MMR
Solo
Hercules
Hercules
Diamond V
KingFyTR
Hercules
Diamond V
Level 194
God Stats
3W - 11L
1,408 SR
Queue Stats
421W - 425L
2,002 MMR
Solo
Hel
Hel
Gold V
MercyPocket2
Hel
Gold V
Level 69
God Stats
8W - 8L
1,653 SR
Queue Stats
22W - 20L
1,644 MMR
Solo
Mulan
Mulan
Diamond V
Rezzii-i
Mulan
Diamond V
Level 129
God Stats
22W - 26L
1,585 SR
Queue Stats
504W - 514L
2,000 MMR
Solo
Ne Zha
Ne Zha
Gold I
YungClamChowder
Ne Zha
Gold I
Level 88
God Stats
5W - 4L
1,770 SR
Queue Stats
317W - 331L
1,605 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 0 / 0
6,273
627
4,534
2,825
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
BoomBiootch
Jormungandr
12
2 / 0 / 0
7,256
726
5,339
7,192
3,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
9
0 / 2 / 1
5,017
502
2,597
8,813
3,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
ScaryT3rry22
Kuzenbo
9
1 / 0 / 4
6,014
601
4,085
7,565
6,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
TJduhh
Apollo
12
4 / 1 / 1
7,159
716
5,767
5,362
2,065
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaThothBacchusCu Chulainn

VS

Bans
AchillesThanatosLancelotSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,357
536
4,501
6,920
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
KingFyTR
Hercules
10
0 / 0 / 2
5,199
520
4,481
7,429
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 0
5,752
575
2,095
6,364
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Rezzii-i
Mulan
10
1 / 2 / 0
5,387
539
4,436
8,575
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 4 / 1
4,475
448
1,822
6,752
3,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
8
Kills
3
3
Deaths
9
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
0
1
W
Jormungandr
BoomBiootch
Jormungandr
2
0
0
2
L
1
2
0
0.5
L
Hercules
KingFyTR
Hercules
0
0
2
1
L
1
1
0
1
W
Thor
0
2
1
0.25
L
Mulan
Rezzii-i
Mulan
1
2
0
0.5
W
Kuzenbo
ScaryT3rry22
Kuzenbo
1
0
4
3
W
Apollo
TJduhh
Apollo
4
1
1
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,322
Damage
17,335
31,757
Taken
36,040
18,053
Mitigated
15,298
10,865
Healing
17,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,534
344
0
1,296
2,825
1,713
0
748
2,077
41,569
2,486
W
Jormungandr
BoomBiootch
Jormungandr
5,339
2,142
0
2,555
7,192
3,800
550
0
7,192
64,694
2,292
L
4,501
3,915
0
3,113
6,920
2,477
0
1,264
5,656
0
37,424
L
Hercules
KingFyTR
Hercules
4,481
1,798
0
4,812
7,429
3,288
0
2,157
5,100
0
36,886
L
2,095
227
1,027
3,378
6,364
2,356
0
3,004
2,884
43,811
0
W
Thor
2,597
1,053
0
900
8,813
3,619
0
1,081
7,732
0
39,633
L
Mulan
Rezzii-i
Mulan
4,436
496
0
2,896
8,575
3,533
0
4,937
3,638
0
36,527
W
Kuzenbo
ScaryT3rry22
Kuzenbo
4,085
1,890
0
2,423
7,565
6,856
0
266
7,299
19,885
0
W
Apollo
TJduhh
Apollo
5,767
4,025
0
3,691
5,362
2,065
0
0
5,362
0
56,913
L
1,822
716
0
1,980
6,752
3,644
0
1,621
5,131
0
12,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,719
Gold Earned
26,170
406
Minions Killed
332
0
Camps Cleared
0
1,033,161
Distance Traveled
929,795
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,273
627
100
10
0
205,235
3
W
Jormungandr
7,256
726
119
12
0
213,104
1
L
Rama
5,357
536
80
8
0
167,412
0
L
Hercules
5,199
520
70
7
0
226,394
0
L
Hel
5,752
575
105
11
0
193,348
0
W
Thor
5,017
502
63
6
0
205,609
0
L
Mulan
5,387
539
63
6
0
191,151
0
W
Kuzenbo
6,014
601
19
2
0
225,155
1
W
Apollo
7,159
716
105
11
0
184,058
2
L
Ne Zha
4,475
448
14
1
0
151,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role