Player Matchup

King Arthur
King Arthur
ABeeseChurger
King Arthur
Level 79
God Stats
3W - 4L
1,512 SR
Queue Stats
122W - 117L
1,471 Elo+
Party 2
Cupid
Cupid
Fatal_Septations
Cupid
Level 144
God Stats
11W - 10L
1,578 SR
Queue Stats
104W - 101L
1,486 Elo+
Party 2
Ymir
Ymir
La peste Pepsi
Ymir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 188L
1,517 Elo+
Party 1
Set
Set
SkyOtiz
Set
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 197L
1,533 Elo+
Party 1
Janus
Janus
Whimzi--
Janus
Level 143
God Stats
2W - 3L
1,502 SR
Queue Stats
134W - 139L
1,453 Elo+
Party 2
Team Averages
Level 128
1,518 SR
1,492 Elo+

VS

Team Averages
Level 132
1,493 SR
1,495 Elo+
Bastet
Bastet
ACExKillerx90
Bastet
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 4
Cupid
Cupid
CitricAlf
Cupid
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 40L
1,513 Elo+
Party 3
Ratatoskr
Ratatoskr
HotGirlFartzYUM
Ratatoskr
Level 121
God Stats
5W - 5L
1,195 SR
Queue Stats
132W - 114L
1,540 Elo+
Solo
Geb
Geb
MonumentalPower
Geb
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,467 Elo+
Party 3
Sol
Sol
darkmars12
Sol
Level 155
God Stats
5W - 1L
1,770 SR
Queue Stats
114W - 108L
1,455 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ABeeseChurger
King Arthur
9
0 / 3 / 0
5,029
503
1,986
6,636
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 0
4,958
496
3,221
5,316
1,857
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,876
488
4,687
9,207
7,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
10
0 / 2 / 0
5,309
531
1,065
7,704
3,157
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Whimzi--
Janus
7
0 / 3 / 0
4,201
420
1,374
5,716
1,709
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
5,599
560
3,759
5,119
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
CitricAlf
Cupid
8
4 / 0 / 2
5,470
547
6,133
6,216
2,155
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
HotGirlFartzYUM
Ratatoskr
13
2 / 0 / 2
7,676
768
2,966
5,547
3,019
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 1 / 6
5,422
542
4,478
8,108
5,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 0
6,528
653
3,540
2,726
725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
12
12
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ABeeseChurger
King Arthur
0
3
0
0
W
3
0
3
4.5
W
Cupid
CitricAlf
Cupid
4
0
2
5
L
1
0
0
1
W
Ratatoskr
HotGirlFartzYUM
Ratatoskr
2
0
2
3
L
0
4
1
0.13
W
0
1
6
3
L
Set
0
2
0
0
L
Janus
Whimzi--
Janus
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,333
Damage
20,876
34,579
Taken
27,716
16,913
Mitigated
12,959
9,088
Healing
11,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ABeeseChurger
King Arthur
1,986
103
0
730
6,636
2,536
0
0
6,636
0
31,915
W
3,759
806
314
1,753
5,119
2,003
288
873
4,246
0
30,012
W
Cupid
CitricAlf
Cupid
6,133
4,099
950
2,972
6,216
2,155
260
2,227
3,989
0
26,022
L
3,221
1,701
467
3,087
5,316
1,857
90
1,212
4,104
0
30,751
W
Ratatoskr
HotGirlFartzYUM
Ratatoskr
2,966
743
0
1,264
5,547
3,019
0
113
5,434
0
60,494
L
4,687
1,265
0
2,169
9,207
7,654
0
2,844
6,363
16,439
1,061
W
4,478
1,444
0
2,794
8,108
5,057
0
2,469
5,639
14,374
0
L
Set
1,065
273
0
1,825
7,704
3,157
0
2,389
5,315
0
44,645
L
Janus
Whimzi--
Janus
1,374
253
0
810
5,716
1,709
0
1,199
4,517
17,632
0
W
3,540
1,447
0
1,838
2,726
725
730
0
2,726
40,586
9,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,373
Gold Earned
30,695
254
Minions Killed
314
0
Camps Cleared
0
976,525
Distance Traveled
1,027,552
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,029
503
62
6
0
208,080
0
W
Bastet
5,599
560
48
5
0
220,313
0
W
Cupid
5,470
547
54
5
0
184,251
0
L
Cupid
4,958
496
61
6
0
175,934
0
W
Ratatoskr
7,676
768
121
12
0
225,347
4
L
Ymir
4,876
488
21
2
0
180,394
0
W
Geb
5,422
542
4
0
0
211,921
3
L
Set
5,309
531
72
7
0
216,113
2
L
Janus
4,201
420
38
4
0
196,004
0
W
Sol
6,528
653
87
9
0
185,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role