Player Matchup

Baron Samedi
Baron Samedi
Bronze III
Proxol
Baron Samedi
Bronze III
Level 145
God Stats
2W - 0L
1,720 SR
Queue Stats
3W - 0L
1,562 MMR
Party 2
Mulan
Mulan
Bronze III
VexedChroma
Mulan
Bronze III
Level 144
God Stats
1W - 0L
1,864 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Bronze III
xAAAxGhost82
Sobek
Bronze III
Level 124
God Stats
2W - 0L
1,669 SR
Queue Stats
3W - 0L
1,562 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,751 SR
1,541 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,422 SR
1,478 MMR
Cupid
Cupid
Silver I
OsmosisXCVII
Cupid
Silver I
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 219L
1,413 MMR
Solo
Ra
Ra
Gold III
TakeOutHisLegs
Ra
Gold III
Level 137
God Stats
19W - 28L
1,508 SR
Queue Stats
89W - 96L
1,536 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
UncleRoshi
Jormungandr
Gold IV
Level 144
God Stats
0W - 2L
1,257 SR
Queue Stats
88W - 96L
1,486 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Proxol
Baron Samedi
15
5 / 0 / 8
8,841
884
14,732
5,559
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 9
8,409
841
7,678
9,288
8,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
4 / 1 / 7
7,975
798
4,636
11,487
11,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AthenaAchillesBacchusNe ZhaHera

VS

Bans
ThothHerculesChironNutAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,934
693
5,037
9,363
3,511
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
0 / 4 / 2
6,724
672
3,307
7,644
3,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
UncleRoshi
Jormungandr
11
1 / 6 / 1
6,998
700
6,260
13,662
9,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
2
2
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Baron Samedi
Proxol
Baron Samedi
5
0
8
9
L
0
4
2
0.25
L
Jormungandr
UncleRoshi
Jormungandr
1
6
1
0.25
W
5
1
9
9.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,046
Damage
14,604
26,334
Taken
30,669
23,332
Mitigated
16,007
10,945
Healing
4,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,037
2,126
136
1,902
9,363
3,511
0
5,780
3,122
0
22,954
W
Baron Samedi
Proxol
Baron Samedi
14,732
1,554
2,774
3,299
5,559
3,550
844
2,708
2,811
49,835
801
L
3,307
595
857
979
7,644
3,190
0
4,557
2,628
19,533
567
L
Jormungandr
UncleRoshi
Jormungandr
6,260
1,552
0
440
13,662
9,306
0
7,248
5,510
20,243
288
W
7,678
562
0
2,952
9,288
8,329
203
3,401
5,814
0
26,566
W
4,636
183
0
1,920
11,487
11,453
196
2,955
8,463
11,779
1,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,225
Gold Earned
20,656
151
Minions Killed
115
0
Camps Cleared
0
576,235
Distance Traveled
517,489
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,934
693
50
5
0
172,439
0
W
Baron Samedi
8,841
884
86
9
0
188,176
0
L
Ra
6,724
672
30
3
0
180,776
0
L
Jormungandr
6,998
700
35
4
0
164,274
0
W
Mulan
8,409
841
44
4
0
197,037
1
W
Sobek
7,975
798
21
2
0
191,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role