Player Matchup

Hou Yi
Hou Yi
J8stin
Hou Yi
Level 116
God Stats
6W - 3L
1,710 SR
Queue Stats
115W - 78L
1,716 Elo+
Party 2
Danzaburou
Danzaburou
JSpring
Danzaburou
Level 152
God Stats
2W - 2L
1,689 SR
Queue Stats
23W - 13L
1,735 Elo+
Party 2
Chaac
Chaac
MentalMental
Chaac
Level 140
God Stats
15W - 4L
1,777 SR
Queue Stats
58W - 49L
1,702 Elo+
Party 2
Vulcan
Vulcan
crabapple720
Vulcan
Level 155
God Stats
11W - 4L
1,804 SR
Queue Stats
139W - 98L
1,716 Elo+
Party 2
Sobek
Sobek
sirlogan155
Sobek
Level 159
God Stats
14W - 7L
1,782 SR
Queue Stats
154W - 106L
1,711 Elo+
Party 2
Team Averages
Level 144
1,753 SR
1,716 Elo+

VS

Team Averages
Level 162
1,523 SR
1,654 Elo+
Chang'e
Chang'e
 
Chang'e
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
KuroD4ni
Achilles
Level 186
God Stats
27W - 25L
1,601 SR
Queue Stats
394W - 334L
1,737 Elo+
Solo
Fenrir
Fenrir
MT59
Fenrir
Level 144
God Stats
0W - 4L
1,364 SR
Queue Stats
157W - 189L
1,520 Elo+
Solo
Janus
Janus
MiniDelvin
Janus
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
227W - 79L
1,863 Elo+
Party 1
Jing Wei
Jing Wei
aritti
Jing Wei
Level 136
God Stats
2W - 3L
1,651 SR
Queue Stats
78W - 60L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
J8stin
Hou Yi
7
1 / 0 / 1
4,061
812
960
1,315
414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Danzaburou
JSpring
Danzaburou
6
0 / 1 / 1
3,222
644
1,295
3,901
1,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,489
698
1,649
4,746
1,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
7
2 / 1 / 0
4,030
806
2,145
2,625
775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
1 / 0 / 2
3,882
776
1,283
4,381
2,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
0 / 0 / 1
3,744
749
2,123
2,220
575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
KuroD4ni
Achilles
7
1 / 0 / 0
4,371
874
2,950
3,443
1,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
MT59
Fenrir
6
1 / 1 / 0
3,494
699
1,283
3,944
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
6
1 / 3 / 0
3,381
676
1,939
4,899
1,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
aritti
Jing Wei
1
0 / 0 / 0
2,457
491
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
3
3
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
0
1
0.5
W
Hou Yi
J8stin
Hou Yi
1
0
1
1.5
W
Danzaburou
JSpring
Danzaburou
0
1
1
0.5
L
Achilles
KuroD4ni
Achilles
1
0
0
1
L
Fenrir
MT59
Fenrir
1
1
0
1
W
0
1
0
0
L
Janus
1
3
0
0.33
L
Jing Wei
aritti
Jing Wei
0
0
0
0
W
Vulcan
2
1
0
2
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,332
Damage
8,295
16,968
Taken
14,506
6,749
Mitigated
5,465
5,923
Healing
5,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,123
99
200
1,578
2,220
575
0
651
1,445
23,709
0
W
Hou Yi
J8stin
Hou Yi
960
609
0
518
1,315
414
0
255
1,060
0
24,839
W
Danzaburou
JSpring
Danzaburou
1,295
376
0
1,404
3,901
1,186
0
514
3,347
0
18,545
L
Achilles
KuroD4ni
Achilles
2,950
960
0
1,670
3,443
1,551
0
0
3,443
0
24,890
L
Fenrir
MT59
Fenrir
1,283
516
0
897
3,944
1,444
0
563
3,330
0
14,449
W
1,649
121
0
1,762
4,746
1,965
0
0
4,349
0
18,358
L
Janus
1,939
296
0
1,643
4,899
1,895
0
1,951
2,860
11,897
0
L
Jing Wei
aritti
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
2,145
211
0
980
2,625
775
0
1,259
1,224
22,813
0
W
1,283
233
0
1,259
4,381
2,409
0
1,804
2,529
8,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,684
Gold Earned
17,447
178
Minions Killed
156
0
Camps Cleared
0
565,997
Distance Traveled
444,090
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,744
749
56
11
0
121,767
0
W
Hou Yi
4,061
812
54
11
0
113,891
1
W
Danzaburou
3,222
644
35
7
0
105,593
0
L
Achilles
4,371
874
54
11
0
96,027
1
L
Fenrir
3,494
699
31
6
0
115,167
0
W
Chaac
3,489
698
38
8
0
109,309
0
L
Janus
3,381
676
15
3
0
98,559
0
L
Jing Wei
2,457
491
0
0
0
12,570
0
W
Vulcan
4,030
806
47
9
0
113,874
0
W
Sobek
3,882
776
4
1
0
123,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role