Player Matchup

Freya
Freya
 
Freya
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EXPERT3257
Anhur
Level 142
God Stats
4W - 3L
1,576 SR
Queue Stats
69W - 66L
1,508 Elo+
Party 1
Ix Chel
Ix Chel
EXTREME7
Ix Chel
Level 155
God Stats
10W - 12L
1,559 SR
Queue Stats
89W - 91L
1,495 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MrsCoopertoon
Tsukuyomi
Level 154
God Stats
2W - 3L
1,705 SR
Queue Stats
57W - 61L
1,471 Elo+
Solo
Team Averages
Level 149
1,568 SR
1,495 Elo+

VS

Team Averages
Level 150
1,512 SR
1,493 Elo+
Ix Chel
Ix Chel
Historious
Ix Chel
Level 171
God Stats
2W - 4L
1,559 SR
Queue Stats
243W - 243L
1,497 Elo+
Solo
Ares
Ares
Kaua_Luciano
Ares
Level 158
God Stats
9W - 10L
1,527 SR
Queue Stats
277W - 269L
1,519 Elo+
Solo
Cupid
Cupid
Leandro Gt2
Cupid
Level 135
God Stats
7W - 8L
1,374 SR
Queue Stats
912W - 895L
1,491 Elo+
Solo
Anhur
Anhur
Tu_Mama914
Anhur
Level 140
God Stats
15W - 22L
1,378 SR
Queue Stats
401W - 421L
1,504 Elo+
Solo
Pele
Pele
Xiever
Pele
Level 146
God Stats
9W - 2L
1,720 SR
Queue Stats
123W - 125L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
3 / 1 / 2
7,525
627
5,016
7,740
3,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
 
Fenrir
12
4 / 1 / 5
7,030
586
5,092
10,105
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Anhur
11
1 / 2 / 4
6,854
571
5,456
8,046
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
EXTREME7
Ix Chel
12
3 / 4 / 4
6,837
570
2,924
6,495
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
MrsCoopertoon
Tsukuyomi
12
5 / 3 / 5
7,098
592
8,664
11,190
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Historious
Ix Chel
12
4 / 3 / 1
6,992
583
7,562
7,856
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 1
5,917
493
3,732
8,041
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 3 / 1
5,448
454
2,072
10,169
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
13
2 / 2 / 2
7,041
587
4,520
7,960
2,298
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Xiever
Pele
11
4 / 4 / 4
7,042
587
6,207
10,923
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
11
11
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
1
2
4
W
Fenrir
 
Fenrir
4
1
5
6.5
W
Anhur
1
2
4
1.5
W
Ix Chel
EXTREME7
Ix Chel
3
4
4
1.25
L
Ix Chel
Historious
Ix Chel
4
3
1
1.5
L
1
4
1
0.38
L
0
3
1
0.17
W
Tsukuyomi
MrsCoopertoon
Tsukuyomi
5
3
5
2.5
L
Anhur
2
2
2
1.5
L
Pele
Xiever
Pele
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,152
Damage
24,093
43,576
Taken
44,949
14,980
Mitigated
19,602
17,713
Healing
13,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
5,016
1,695
0
5,062
7,740
3,047
688
2,780
4,608
44,294
7,681
W
Fenrir
 
Fenrir
5,092
962
0
4,724
10,105
4,070
0
2,809
7,145
0
48,273
W
Anhur
5,456
2,350
0
3,033
8,046
2,041
0
41
8,005
0
45,527
W
Ix Chel
EXTREME7
Ix Chel
2,924
267
598
899
6,495
2,262
0
3,980
2,515
39,367
802
L
Ix Chel
Historious
Ix Chel
7,562
791
493
2,414
7,856
3,481
0
2,462
5,394
47,571
391
L
3,732
326
0
990
8,041
6,237
0
3,316
4,725
23,298
0
L
2,072
1,014
656
4,032
10,169
3,303
0
280
9,889
0
40,930
W
Tsukuyomi
MrsCoopertoon
Tsukuyomi
8,664
1,644
0
3,397
11,190
3,560
9
1,181
10,009
0
39,789
L
Anhur
4,520
2,182
0
2,445
7,960
2,298
0
94
7,866
0
48,218
L
Pele
Xiever
Pele
6,207
1,150
0
1,998
10,923
4,283
0
1,090
9,833
0
42,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,344
Gold Earned
32,440
366
Minions Killed
356
0
Camps Cleared
0
1,180,589
Distance Traveled
1,136,039
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,525
627
78
7
0
200,485
4
W
Fenrir
7,030
586
74
6
0
298,852
2
W
Anhur
6,854
571
80
7
0
218,017
3
W
Ix Chel
6,837
570
75
6
0
217,572
6
L
Ix Chel
6,992
583
85
7
0
231,730
2
L
Ares
5,917
493
44
4
0
223,789
0
L
Cupid
5,448
454
54
5
0
227,804
1
W
Tsukuyomi
7,098
592
59
5
0
245,663
2
L
Anhur
7,041
587
98
8
0
219,518
5
L
Pele
7,042
587
75
6
0
233,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role