Player Matchup

Shiva
Shiva
BIGTaintedAL
Shiva
Level 120
God Stats
2W - 0L
1,532 SR
Queue Stats
19W - 36L
1,403 Elo+
Party 1
Xing Tian
Xing Tian
Battboy2019
Xing Tian
Level 102
God Stats
5W - 1L
1,774 SR
Queue Stats
172W - 185L
1,430 Elo+
Party 1
Ix Chel
Ix Chel
Hozpul
Ix Chel
Level 145
God Stats
19W - 8L
1,672 SR
Queue Stats
990W - 1,013L
1,497 Elo+
Party 1
Gilgamesh
Gilgamesh
RavanaOPmain
Gilgamesh
Level 84
God Stats
24W - 31L
1,453 SR
Queue Stats
409W - 454L
1,452 Elo+
Party 1
Kali
Kali
coconutmacaroons
Kali
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 7L
1,685 Elo+
Party 1
Team Averages
Level 94
1,586 SR
1,494 Elo+

VS

Team Averages
Level 131
1,604 SR
1,580 Elo+
Pele
Pele
CaptainDiff
Pele
Level 152
God Stats
8W - 4L
1,778 SR
Queue Stats
21W - 21L
1,582 Elo+
Party 3
Ravana
Ravana
LeStroke
Ravana
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,626 Elo+
Party 3
Anhur
Anhur
Solar_Frost1312
Anhur
Level 104
God Stats
11W - 12L
1,537 SR
Queue Stats
179W - 155L
1,543 Elo+
Party 2
Kuzenbo
Kuzenbo
gio5671
Kuzenbo
Level 113
God Stats
2W - 2L
1,683 SR
Queue Stats
205W - 178L
1,547 Elo+
Party 2
Nox
Nox
triscit biscuit
Nox
Level 159
God Stats
8W - 5L
1,522 SR
Queue Stats
171W - 159L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
6,616
601
5,572
7,683
4,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xing Tian
Battboy2019
Xing Tian
13
2 / 0 / 2
6,624
602
6,072
6,871
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Hozpul
Ix Chel
11
2 / 0 / 3
6,584
599
3,208
4,087
2,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
RavanaOPmain
Gilgamesh
14
0 / 0 / 1
7,771
706
3,993
8,053
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

12
5 / 1 / 1
6,680
607
5,340
11,879
4,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,853
623
3,022
6,660
3,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ravana
LeStroke
Ravana
11
0 / 1 / 0
5,687
517
4,431
5,258
2,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 4 / 0
5,252
477
1,764
7,178
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
gio5671
Kuzenbo
11
0 / 1 / 0
6,340
576
3,629
7,713
6,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 0
6,151
559
2,529
7,648
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
10
Kills
1
1
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Xing Tian
Battboy2019
Xing Tian
2
0
2
3
L
1
1
0
1
W
Ix Chel
Hozpul
Ix Chel
2
0
3
3.5
L
Ravana
LeStroke
Ravana
0
1
0
0
W
Gilgamesh
RavanaOPmain
Gilgamesh
0
0
1
0.5
L
0
4
0
0
W
5
1
1
5.5
L
Kuzenbo
gio5671
Kuzenbo
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,185
Damage
15,375
38,573
Taken
34,457
18,752
Mitigated
17,772
12,130
Healing
7,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,572
849
179
1,720
7,683
4,813
0
1,090
6,593
0
43,667
W
Xing Tian
Battboy2019
Xing Tian
6,072
246
0
11
6,871
3,671
0
2,933
3,938
43,078
0
L
3,022
694
0
2,231
6,660
3,430
0
169
6,473
0
53,933
W
Ix Chel
Hozpul
Ix Chel
3,208
444
1,818
1,092
4,087
2,086
0
834
3,253
26,783
0
L
Ravana
LeStroke
Ravana
4,431
1,004
0
1,138
5,258
2,342
0
1,192
3,928
0
51,002
W
Gilgamesh
RavanaOPmain
Gilgamesh
3,993
931
0
1,797
8,053
3,682
0
99
7,954
0
61,233
L
1,764
1,053
0
1,566
7,178
2,473
0
770
6,408
0
35,533
W
5,340
2,803
0
5,513
11,879
4,500
0
504
11,375
0
52,050
L
Kuzenbo
gio5671
Kuzenbo
3,629
1,082
0
1,810
7,713
6,742
42
2,855
4,696
24,502
3,441
L
2,529
493
0
495
7,648
2,785
0
3,634
3,672
49,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,275
Gold Earned
30,283
409
Minions Killed
405
0
Camps Cleared
0
1,260,590
Distance Traveled
1,228,027
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,616
601
79
7
0
244,787
0
W
Xing Tian
6,624
602
76
7
0
271,447
0
L
Pele
6,853
623
117
11
0
257,373
5
W
Ix Chel
6,584
599
47
4
0
224,431
5
L
Ravana
5,687
517
75
7
0
272,305
1
W
Gilgamesh
7,771
706
133
12
0
223,134
0
L
Anhur
5,252
477
62
6
0
202,903
1
W
Kali
6,680
607
74
7
0
296,791
2
L
Kuzenbo
6,340
576
42
4
0
264,822
4
L
Nox
6,151
559
109
10
0
230,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role