Player Matchup

King Arthur
King Arthur
MrEpicFace007
King Arthur
Level 45
God Stats
3W - 3L
1,447 SR
Queue Stats
157W - 171L
1,421 Elo+
Party 4
Cliodhna
Cliodhna
NinjaPuppy12
Cliodhna
Level 13
God Stats
8W - 13L
1,369 SR
Queue Stats
8W - 14L
1,323 Elo+
Party 2
Cabrakan
Cabrakan
Selynae
Cabrakan
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
231W - 231L
1,527 Elo+
Party 4
Freya
Freya
Sightomuh
Freya
Level 109
God Stats
6W - 6L
1,368 SR
Queue Stats
20W - 27L
1,402 Elo+
Party 2
Bellona
Bellona
sackhand85
Bellona
Level 17
God Stats
2W - 2L
1,290 SR
Queue Stats
10W - 17L
1,340 Elo+
Party 2
Team Averages
Level 49
1,395 SR
1,403 Elo+

VS

Team Averages
Level 24
1,542 SR
1,482 Elo+
Merlin
Merlin
 
Merlin
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DankSprinkles31
Lancelot
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,500 Elo+
Party 3
Athena
Athena
EpicEffectz
Athena
Level 32
God Stats
1W - 1L
1,719 SR
Queue Stats
6W - 8L
1,461 Elo+
Party 1
Ix Chel
Ix Chel
HappiBear
Ix Chel
Level 16
God Stats
3W - 6L
1,490 SR
Queue Stats
3W - 6L
1,448 Elo+
Party 1
Anubis
Anubis
Matt8459
Anubis
Level 8
God Stats
19W - 12L
1,500 SR
Queue Stats
25W - 31L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MrEpicFace007
King Arthur
14
2 / 0 / 16
8,459
1,208
5,364
6,706
5,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
NinjaPuppy12
Cliodhna
15
8 / 1 / 12
10,008
1,430
12,612
6,298
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cabrakan
Selynae
Cabrakan
14
2 / 1 / 18
9,198
1,314
6,254
8,431
12,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
Sightomuh
Freya
15
12 / 0 / 11
10,770
1,539
18,449
6,556
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bellona
sackhand85
Bellona
14
2 / 3 / 9
7,728
1,104
4,404
7,633
7,262
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

396

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 5 / 1
6,910
987
4,246
8,945
3,869
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
12
2 / 6 / 2
7,595
1,085
5,643
8,667
4,573
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
12
0 / 5 / 3
7,244
1,035
5,307
14,772
13,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
HappiBear
Ix Chel
12
1 / 4 / 2
7,247
1,035
6,048
10,213
4,483
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anubis
Matt8459
Anubis
12
2 / 6 / 3
7,578
1,083
8,032
9,611
5,738
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
16
26
Kills
5
5
Deaths
26
66
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
1
0.1
L
Lancelot
2
6
2
0.5
L
Athena
0
5
3
0.3
L
Ix Chel
HappiBear
Ix Chel
1
4
2
0.5
L
Anubis
Matt8459
Anubis
2
6
3
0.58
W
King Arthur
MrEpicFace007
King Arthur
2
0
16
10
W
Cliodhna
NinjaPuppy12
Cliodhna
8
1
12
14
W
Cabrakan
Selynae
Cabrakan
2
1
18
11
W
Freya
Sightomuh
Freya
12
0
11
17.5
W
Bellona
sackhand85
Bellona
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,083
Damage
29,276
35,624
Taken
52,208
30,697
Mitigated
32,138
4,721
Healing
2,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,246
1,279
0
0
8,945
3,869
0
5,413
3,263
13,606
0
L
Lancelot
5,643
2,113
0
581
8,667
4,573
0
1,600
6,773
0
12,285
L
Athena
5,307
1,695
0
719
14,772
13,475
0
5,970
8,221
10,798
0
L
Ix Chel
HappiBear
Ix Chel
6,048
1,440
694
273
10,213
4,483
0
4,408
5,355
11,039
439
L
Anubis
Matt8459
Anubis
8,032
1,442
0
393
9,611
5,738
0
5,513
3,746
15,677
348
W
King Arthur
MrEpicFace007
King Arthur
5,364
945
0
0
6,706
5,448
0
3,904
2,802
147
17,240
W
Cliodhna
NinjaPuppy12
Cliodhna
12,612
1,786
0
236
6,298
2,601
0
3,610
2,688
0
22,825
W
Cabrakan
Selynae
Cabrakan
6,254
544
0
640
8,431
12,478
0
5,326
3,105
11,893
0
W
Freya
Sightomuh
Freya
18,449
6,322
0
2,911
6,556
2,908
0
4,753
1,803
37,955
2,496
W
Bellona
sackhand85
Bellona
4,404
2,056
0
934
7,633
7,262
0
5,769
1,864
0
7,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,163
Gold Earned
36,574
141
Minions Killed
77
9
Camps Cleared
2
691,384
Distance Traveled
426,689
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,910
987
24
3
0
76,951
0
L
Lancelot
7,595
1,085
14
2
1
83,310
0
L
Athena
7,244
1,035
7
1
0
98,726
0
L
Ix Chel
7,247
1,035
16
2
0
102,235
0
L
Anubis
7,578
1,083
16
2
1
65,467
0
W
King Arthur
8,459
1,208
28
4
1
157,921
0
W
Cliodhna
10,008
1,430
19
3
4
165,164
0
W
Cabrakan
9,198
1,314
7
1
1
106,100
0
W
Freya
10,770
1,539
81
12
2
141,707
0
W
Bellona
7,728
1,104
6
1
1
120,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role