Player Matchup

Discordia
Discordia
AtkSpdKhepri
Discordia
Level 38
God Stats
2W - 3L
1,278 SR
Queue Stats
23W - 41L
1,376 Elo+
Solo
Tyr
Tyr
Avanti534
Tyr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 58L
1,558 Elo+
Party 1
Bakasura
Bakasura
Deylucs
Bakasura
Level 7
God Stats
7W - 3L
1,775 SR
Queue Stats
11W - 8L
1,644 Elo+
Party 1
Baron Samedi
Baron Samedi
FishOClock
Baron Samedi
Level 34
God Stats
4W - 5L
1,520 SR
Queue Stats
48W - 59L
1,531 Elo+
Party 1
Izanami
Izanami
Sweetestia
Izanami
Level 67
God Stats
7W - 3L
1,691 SR
Queue Stats
21W - 27L
1,583 Elo+
Party 1
Team Averages
Level 47
1,553 SR
1,538 Elo+

VS

Team Averages
Level 54
1,706 SR
1,541 Elo+
Cthulhu
Cthulhu
ClasifiedCarnage
Cthulhu
Level 73
God Stats
2W - 0L
1,682 SR
Queue Stats
155W - 133L
1,541 Elo+
Party 3
Janus
Janus
EulaThighs
Janus
Level 37
God Stats
2W - 1L
1,801 SR
Queue Stats
30W - 27L
1,559 Elo+
Party 2
Bacchus
Bacchus
JustABlackGuy10
Bacchus
Level 16
God Stats
3W - 0L
1,785 SR
Queue Stats
25W - 29L
1,525 Elo+
Party 3
Loki
Loki
YakYakman
Loki
Level 77
God Stats
2W - 3L
1,349 SR
Queue Stats
47W - 41L
1,555 Elo+
Party 2
Hachiman
Hachiman
lilg060
Hachiman
Level 66
God Stats
4W - 3L
1,915 SR
Queue Stats
126W - 109L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AtkSpdKhepri
Discordia
10
0 / 3 / 0
5,679
516
1,866
6,630
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 1
6,450
586
5,155
11,578
7,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Deylucs
Bakasura
12
2 / 2 / 1
6,177
562
2,812
9,136
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
FishOClock
Baron Samedi
9
0 / 4 / 0
4,698
427
3,803
9,305
4,185
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
Sweetestia
Izanami
11
0 / 3 / 0
5,872
534
4,923
6,929
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,990
635
6,930
8,699
10,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
14
3 / 0 / 3
7,398
673
7,853
6,091
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 0 / 8
6,345
577
4,816
8,203
7,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
12
3 / 1 / 6
6,539
594
3,359
8,382
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
lilg060
Hachiman
10
3 / 0 / 1
6,662
606
3,098
6,831
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
13
14
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Discordia
AtkSpdKhepri
Discordia
0
3
0
0
L
1
2
1
0.75
W
2
2
0
1
L
Bakasura
Deylucs
Bakasura
2
2
1
1.25
W
Janus
3
0
3
4.5
L
Baron Samedi
FishOClock
Baron Samedi
0
4
0
0
W
2
0
8
6
L
Izanami
Sweetestia
Izanami
0
3
0
0
W
Loki
3
1
6
6
W
Hachiman
lilg060
Hachiman
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,559
Damage
26,056
43,578
Taken
38,206
20,025
Mitigated
24,711
15,886
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AtkSpdKhepri
Discordia
1,866
132
0
1,536
6,630
2,170
0
3,835
2,795
42,191
0
L
5,155
863
0
4,348
11,578
7,772
0
6,267
5,311
0
45,272
W
6,930
1,273
0
1,823
8,699
10,011
0
0
8,351
42,686
2,515
L
Bakasura
Deylucs
Bakasura
2,812
1,636
0
5,147
9,136
3,668
0
1,480
7,656
0
36,475
W
Janus
7,853
362
0
1,638
6,091
2,182
39
2,217
3,193
74,742
1,204
L
Baron Samedi
FishOClock
Baron Samedi
3,803
169
104
2,111
9,305
4,185
0
4,799
4,506
23,506
0
W
4,816
829
0
1,824
8,203
7,572
0
1,814
6,322
15,084
0
L
Izanami
Sweetestia
Izanami
4,923
2,888
0
2,640
6,929
2,230
0
2,367
4,562
0
48,013
W
Loki
3,359
608
0
4,322
8,382
2,547
70
721
7,517
0
42,573
W
Hachiman
lilg060
Hachiman
3,098
1,059
0
2,725
6,831
2,399
884
1,528
5,303
0
43,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,876
Gold Earned
33,934
375
Minions Killed
366
0
Camps Cleared
0
1,079,702
Distance Traveled
1,161,764
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,679
516
75
7
0
209,420
3
L
Tyr
6,450
586
94
9
0
213,298
0
W
Cthulhu
6,990
635
82
7
0
190,837
1
L
Bakasura
6,177
562
84
8
0
255,252
0
W
Janus
7,398
673
128
12
0
255,263
0
L
Baron Samedi
4,698
427
34
3
0
194,911
0
W
Bacchus
6,345
577
28
3
0
235,926
5
L
Izanami
5,872
534
88
8
0
206,821
0
W
Loki
6,539
594
60
5
0
266,943
0
W
Hachiman
6,662
606
68
6
0
212,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role