Player Matchup

Neith
Neith
BurnsAlot007
Neith
Level 65
God Stats
63W - 48L
1,557 SR
Queue Stats
110W - 91L
1,524 Elo+
Party 3
Janus
Janus
Yes Im IHugo
Janus
Level 124
God Stats
4W - 4L
1,168 SR
Queue Stats
123W - 122L
1,445 Elo+
Party 2
Mulan
Mulan
YesImFreesh
Mulan
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 11L
1,368 Elo+
Party 2
Nemesis
Nemesis
iBaloo z
Nemesis
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 79L
1,641 Elo+
Party 2
Ymir
Ymir
l3aked
Ymir
Level 105
God Stats
66W - 64L
1,491 SR
Queue Stats
171W - 156L
1,496 Elo+
Party 3
Team Averages
Level 88
1,443 SR
1,495 Elo+

VS

Team Averages
Level 99
1,477 SR
1,487 Elo+
Cliodhna
Cliodhna
CoompleteFlamer
Cliodhna
Level 14
God Stats
6W - 5L
1,554 SR
Queue Stats
20W - 22L
1,380 Elo+
Party 1
Cthulhu
Cthulhu
ELjugitOOO
Cthulhu
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 126L
1,454 Elo+
Solo
Ishtar
Ishtar
FastTurtlez
Ishtar
Level 89
God Stats
2W - 3L
1,257 SR
Queue Stats
126W - 134L
1,505 Elo+
Party 1
Vamana
Vamana
HAMINATOR XXX
Vamana
Level 127
God Stats
10W - 6L
1,540 SR
Queue Stats
38W - 33L
1,539 Elo+
Party 4
Zeus
Zeus
lilbabysaidim4PF
Zeus
Level 141
God Stats
0W - 1L
1,532 SR
Queue Stats
77W - 64L
1,560 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 6
6,335
634
6,594
4,961
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 1
6,737
674
3,599
4,087
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
2 / 1 / 0
5,980
598
3,835
8,728
6,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
iBaloo z
Nemesis
10
0 / 2 / 3
5,555
556
4,297
7,916
3,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
l3aked
Ymir
11
6 / 1 / 4
6,625
663
5,203
7,387
3,702
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
9
2 / 2 / 0
5,331
533
2,663
8,996
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
ELjugitOOO
Cthulhu
10
1 / 4 / 0
5,409
541
4,484
10,510
4,685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
9
0 / 4 / 1
4,656
466
2,213
6,089
1,931
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 0
6,046
605
4,488
7,093
3,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 2 / 1
5,400
540
3,249
6,307
2,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
14
Kills
4
4
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
Cliodhna
2
2
0
1
L
Cthulhu
ELjugitOOO
Cthulhu
1
4
0
0.25
L
Ishtar
0
4
1
0.13
L
1
2
0
0.5
W
3
0
1
3.5
W
2
1
0
2
W
Nemesis
iBaloo z
Nemesis
0
2
3
0.75
W
Ymir
l3aked
Ymir
6
1
4
8
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,528
Damage
17,097
33,079
Taken
38,995
16,561
Mitigated
16,151
7,186
Healing
10,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,594
3,491
0
2,889
4,961
1,780
385
2,982
1,979
0
30,770
L
Cliodhna
2,663
489
0
3,529
8,996
2,897
0
2,100
6,758
0
37,563
L
Cthulhu
ELjugitOOO
Cthulhu
4,484
807
0
2,625
10,510
4,685
0
2,558
7,952
32,511
0
L
Ishtar
2,213
1,101
0
406
6,089
1,931
0
1,585
4,504
0
21,230
L
4,488
1,541
0
2,229
7,093
3,788
0
0
7,093
0
39,320
W
3,599
466
0
1,095
4,087
1,284
62
1,981
2,106
46,918
582
W
3,835
389
0
1,674
8,728
6,563
0
449
7,906
0
34,641
W
Nemesis
iBaloo z
Nemesis
4,297
1,775
0
930
7,916
3,232
0
959
6,778
0
38,778
W
Ymir
l3aked
Ymir
5,203
1,698
0
598
7,387
3,702
155
1,362
6,025
35,912
1,147
L
3,249
143
0
1,474
6,307
2,850
0
2,141
3,946
36,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,232
Gold Earned
26,842
312
Minions Killed
294
0
Camps Cleared
0
1,071,898
Distance Traveled
982,754
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,335
634
54
5
0
199,195
5
L
Cliodhna
5,331
533
62
6
0
210,487
0
L
Cthulhu
5,409
541
56
6
0
215,423
0
L
Ishtar
4,656
466
39
4
0
177,549
0
L
Vamana
6,046
605
76
8
0
185,567
0
W
Janus
6,737
674
83
8
0
209,363
0
W
Mulan
5,980
598
63
6
0
202,718
0
W
Nemesis
5,555
556
59
6
0
235,338
0
W
Ymir
6,625
663
53
5
0
225,284
4
L
Zeus
5,400
540
61
6
0
193,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role