Player Matchup

Thanatos
Thanatos
AstroR2
Thanatos
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 92L
1,517 Elo+
Solo
Bacchus
Bacchus
GuyAxelburg
Bacchus
Level 125
God Stats
1W - 1L
1,342 SR
Queue Stats
59W - 60L
1,491 Elo+
Party 3
Medusa
Medusa
Hanomneus
Medusa
Level 99
God Stats
6W - 2L
1,608 SR
Queue Stats
49W - 52L
1,482 Elo+
Party 3
Jormungandr
Jormungandr
Needyjhio
Jormungandr
Level 283
God Stats
6W - 6L
1,445 SR
Queue Stats
727W - 706L
1,515 Elo+
Solo
Persephone
Persephone
TrueDrewBlue
Persephone
Level 157
God Stats
1W - 1L
1,272 SR
Queue Stats
63W - 67L
1,485 Elo+
Party 3
Team Averages
Level 160
1,434 SR
1,498 Elo+

VS

Team Averages
Level 152
1,570 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
BakeddGoods
Thoth
Level 208
God Stats
1W - 3L
1,567 SR
Queue Stats
79W - 90L
1,531 Elo+
Party 1
Arachne
Arachne
ECHO JUIC3
Arachne
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Party 2
Maui
Maui
Nazarenuss
Maui
Level 139
God Stats
0W - 1L
1,946 SR
Queue Stats
20W - 13L
1,500 Elo+
Party 2
Charybdis
Charybdis
Phalanx25
Charybdis
Level 129
God Stats
0W - 3L
1,337 SR
Queue Stats
148W - 135L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AstroR2
Thanatos
12
4 / 0 / 1
6,154
615
6,498
8,247
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
GuyAxelburg
Bacchus
9
1 / 2 / 3
5,758
576
2,836
6,420
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Hanomneus
Medusa
12
2 / 0 / 1
7,093
709
5,438
3,822
1,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Needyjhio
Jormungandr
11
0 / 2 / 0
6,528
653
3,379
8,169
5,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Persephone
TrueDrewBlue
Persephone
11
0 / 0 / 2
6,166
617
3,632
4,149
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 0 / 1
6,110
611
6,830
5,041
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,454
545
2,658
5,483
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ECHO JUIC3
Arachne
11
2 / 1 / 0
5,397
540
2,187
10,830
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 1
5,205
521
1,048
7,590
5,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Phalanx25
Charybdis
11
0 / 2 / 1
5,645
565
1,505
7,634
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
4
4
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
0
1
1.5
W
Thanatos
AstroR2
Thanatos
4
0
1
4.5
L
0
2
0
0
L
Arachne
ECHO JUIC3
Arachne
2
1
0
2
W
Bacchus
GuyAxelburg
Bacchus
1
2
3
1.25
W
Medusa
Hanomneus
Medusa
2
0
1
2.5
L
1
2
1
0.75
W
Jormungandr
Needyjhio
Jormungandr
0
2
0
0
L
Charybdis
Phalanx25
Charybdis
0
2
1
0.25
W
Persephone
TrueDrewBlue
Persephone
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,783
Damage
14,228
30,807
Taken
36,578
16,203
Mitigated
15,665
13,599
Healing
15,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,830
1,201
0
1,978
5,041
1,937
0
3,022
2,019
44,644
0
W
Thanatos
AstroR2
Thanatos
6,498
1,369
0
6,757
8,247
3,585
0
1,113
6,970
0
44,646
L
2,658
102
0
885
5,483
1,850
0
2,086
3,357
43,939
0
L
Arachne
ECHO JUIC3
Arachne
2,187
1,111
0
7,365
10,830
4,166
0
1,247
9,431
0
39,001
W
Bacchus
GuyAxelburg
Bacchus
2,836
512
0
1,132
6,420
4,995
0
939
5,338
16,771
0
W
Medusa
Hanomneus
Medusa
5,438
1,780
0
1,814
3,822
1,303
565
684
3,058
0
63,757
L
1,048
258
0
2,327
7,590
5,444
0
1,885
5,595
9,354
0
W
Jormungandr
Needyjhio
Jormungandr
3,379
1,109
0
2,926
8,169
5,080
0
4,340
3,121
51,776
6,810
L
Charybdis
Phalanx25
Charybdis
1,505
435
0
3,125
7,634
2,268
0
974
6,660
0
47,210
W
Persephone
TrueDrewBlue
Persephone
3,632
245
0
970
4,149
1,240
0
1,996
1,784
46,019
728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,699
Gold Earned
27,811
386
Minions Killed
353
0
Camps Cleared
0
1,106,034
Distance Traveled
1,077,069
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,110
611
96
10
0
189,903
0
W
Thanatos
6,154
615
68
7
0
248,784
0
L
Thoth
5,454
545
94
9
0
208,869
3
L
Arachne
5,397
540
66
7
0
254,746
0
W
Bacchus
5,758
576
26
3
0
231,228
1
W
Medusa
7,093
709
104
10
0
214,694
4
L
Maui
5,205
521
5
1
0
230,933
2
W
Jormungandr
6,528
653
101
10
0
191,666
0
L
Charybdis
5,645
565
92
9
0
192,618
2
W
Persephone
6,166
617
87
9
0
219,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role