Player Matchup

Janus
Janus
PancingOrange14
Janus
Level 123
God Stats
1W - 1L
1,624 SR
Queue Stats
10W - 10L
1,546 Elo+
Party 2
Cerberus
Cerberus
PremedBiscuit8
Cerberus
Level 87
God Stats
1W - 2L
1,634 SR
Queue Stats
13W - 14L
1,542 Elo+
Party 2
Nut
Nut
S0UNDW4V3
Nut
Level 98
God Stats
17W - 17L
1,549 SR
Queue Stats
61W - 60L
1,567 Elo+
Solo
Team Averages
Level 103
1,602 SR
1,551 Elo+

VS

Team Averages
Level 124
1,709 SR
1,373 Elo+
Baron Samedi
Baron Samedi
DaquansMixtape69
Baron Samedi
Level 128
God Stats
1W - 0L
1,787 SR
Queue Stats
5W - 2L
1,272 Elo+
Party 1
Loki
Loki
WooEBK
Loki
Level 119
God Stats
3W - 0L
1,833 SR
Queue Stats
239W - 224L
1,576 Elo+
Solo
Chaac
Chaac
xTRIxColt
Chaac
Level 125
God Stats
1W - 0L
1,505 SR
Queue Stats
5W - 2L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,285
629
4,089
6,441
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
11
0 / 1 / 0
6,174
617
3,694
10,104
7,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 0
6,366
637
3,165
6,235
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaquansMixtape69
Baron Samedi
13
5 / 0 / 1
7,963
796
8,279
4,170
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
WooEBK
Loki
12
1 / 0 / 3
7,338
734
5,295
5,224
2,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
xTRIxColt
Chaac
12
0 / 0 / 6
7,077
708
5,925
6,369
6,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
6
6
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DaquansMixtape69
Baron Samedi
5
0
1
5.5
L
0
3
0
0
L
Cerberus
0
1
0
0
L
0
2
0
0
W
Loki
WooEBK
Loki
1
0
3
2.5
W
Chaac
xTRIxColt
Chaac
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,948
Damage
19,499
22,780
Taken
15,763
12,064
Mitigated
11,084
4,624
Healing
5,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DaquansMixtape69
Baron Samedi
8,279
472
274
1,297
4,170
1,947
99
2,243
1,847
26,310
0
L
4,089
143
0
960
6,441
2,202
0
1,447
4,327
24,658
0
L
Cerberus
3,694
69
0
2,315
10,104
7,713
0
3,695
5,129
11,787
471
L
3,165
1,630
0
1,349
6,235
2,149
0
2,038
3,482
0
19,423
W
Loki
WooEBK
Loki
5,295
616
0
2,286
5,224
2,195
0
2,327
2,697
0
25,352
W
Chaac
xTRIxColt
Chaac
5,925
685
0
1,802
6,369
6,942
0
2,577
3,620
0
30,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,825
Gold Earned
22,378
125
Minions Killed
158
0
Camps Cleared
0
557,531
Distance Traveled
604,178
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,963
796
56
6
0
214,195
0
L
Janus
6,285
629
52
5
0
158,546
0
L
Cerberus
6,174
617
26
3
0
207,948
0
L
Nut
6,366
637
47
5
0
191,037
0
W
Loki
7,338
734
60
6
0
190,279
0
W
Chaac
7,077
708
42
4
0
199,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role