Player Matchup

Loki
Loki
 
Loki
Level 264
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
B3Z3RK1337
Atlas
Level 127
God Stats
56W - 66L
1,506 SR
Queue Stats
506W - 488L
1,509 Elo+
Solo
Ra
Ra
DIOSFABS
Ra
Level 157
God Stats
11W - 16L
1,523 SR
Queue Stats
766W - 719L
1,511 Elo+
Solo
Bellona
Bellona
ImAsper
Bellona
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 200L
1,509 Elo+
Solo
Neith
Neith
vampireizzy00
Neith
Level 159
God Stats
128W - 132L
1,474 SR
Queue Stats
342W - 338L
1,496 Elo+
Solo
Team Averages
Level 167
1,501 SR
1,505 Elo+

VS

Team Averages
Level 140
1,483 SR
1,494 Elo+
Hera
Hera
 
Hera
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
GozerTheGozerien
Amaterasu
Level 88
God Stats
42W - 32L
1,633 SR
Queue Stats
155W - 150L
1,548 Elo+
Party 1
Artio
Artio
perfect28storm
Artio
Level 149
God Stats
1W - 4L
1,065 SR
Queue Stats
86W - 81L
1,424 Elo+
Party 1
Athena
Athena
pistolaaaaaaka
Athena
Level 186
God Stats
17W - 17L
1,549 SR
Queue Stats
549W - 533L
1,469 Elo+
Solo
Medusa
Medusa
tennese
Medusa
Level 156
God Stats
7W - 2L
1,665 SR
Queue Stats
306W - 287L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
2 / 0 / 0
4,982
623
2,581
5,752
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
2
0 / 1 / 0
3,265
408
71
1,532
869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 3 / 1
4,247
531
1,425
5,979
3,078
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
ImAsper
Bellona
9
0 / 2 / 1
4,854
607
6,286
9,727
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 0 / 0
4,383
548
2,626
4,461
1,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
0 / 0 / 0
4,937
617
3,254
3,059
763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
9
1 / 0 / 1
4,942
618
3,769
7,696
6,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 2
5,142
643
1,203
7,495
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 1 / 4
4,896
612
2,818
5,270
3,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Medusa
tennese
Medusa
11
4 / 1 / 0
6,379
797
4,227
5,596
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
6
6
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
0
0
2
W
Hera
 
Hera
0
0
0
0
L
Atlas
0
1
0
0
L
0
3
1
0.17
W
Amaterasu
1
0
1
1.5
L
Bellona
ImAsper
Bellona
0
2
1
0.25
W
1
0
2
2
W
0
1
4
2
W
Medusa
tennese
Medusa
4
1
0
4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,989
Damage
15,271
27,451
Taken
29,116
12,754
Mitigated
17,101
9,560
Healing
12,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,581
901
0
1,772
5,752
1,787
0
316
5,372
0
32,618
W
Hera
 
Hera
3,254
515
0
1,000
3,059
763
13
114
2,637
30,281
708
L
Atlas
71
0
0
312
1,532
869
0
173
1,359
1,791
0
L
1,425
35
96
962
5,979
3,078
0
1,315
4,556
19,463
757
W
Amaterasu
3,769
1,178
0
3,168
7,696
6,923
0
0
7,696
0
28,163
L
Bellona
ImAsper
Bellona
6,286
1,897
0
4,201
9,727
5,164
0
2,120
7,013
0
31,806
W
1,203
126
227
3,186
7,495
3,685
0
0
7,322
31,314
0
W
2,818
726
0
1,502
5,270
3,805
0
218
5,016
19,365
3,718
W
Medusa
tennese
Medusa
4,227
1,756
0
3,025
5,596
1,925
0
1,006
4,452
0
45,884
L
2,626
564
54
2,163
4,461
1,856
0
2,482
1,690
0
24,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,731
Gold Earned
26,296
165
Minions Killed
276
0
Camps Cleared
0
682,230
Distance Traveled
847,522
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,982
623
55
7
0
192,478
0
W
Hera
4,937
617
61
8
0
171,253
2
L
Atlas
3,265
408
2
0
0
25,276
0
L
Ra
4,247
531
32
4
0
168,198
0
W
Amaterasu
4,942
618
41
5
0
155,942
0
L
Bellona
4,854
607
42
5
0
157,808
0
W
Artio
5,142
643
59
7
0
191,634
0
W
Athena
4,896
612
32
4
0
159,192
0
W
Medusa
6,379
797
83
10
0
169,501
0
L
Neith
4,383
548
34
4
0
138,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role