Player Matchup

Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Drippinsomnia
Scylla
Level 124
God Stats
0W - 3L
1,184 SR
Queue Stats
38W - 47L
1,421 Elo+
Solo
Arachne
Arachne
SchyRoxx
Arachne
Level 143
God Stats
18W - 15L
1,634 SR
Queue Stats
74W - 60L
1,518 Elo+
Solo
Heimdallr
Heimdallr
XxPDGxXFlowrs
Heimdallr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,236 Elo+
Party 2
Kuzenbo
Kuzenbo
nomeacuerdo25
Kuzenbo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,473 Elo+
Party 2
Team Averages
Level 123
1,464 SR
1,430 Elo+

VS

Team Averages
Level 107
1,477 SR
1,470 Elo+
Merlin
Merlin
BIGAL4072
Merlin
Level 158
God Stats
4W - 4L
1,633 SR
Queue Stats
52W - 51L
1,445 Elo+
Party 1
Fenrir
Fenrir
DandiestBeast96
Fenrir
Level 163
God Stats
13W - 9L
1,598 SR
Queue Stats
112W - 97L
1,448 Elo+
Party 1
Bacchus
Bacchus
HuuVo89
Bacchus
Level 106
God Stats
9W - 10L
1,433 SR
Queue Stats
99W - 104L
1,406 Elo+
Solo
Bellona
Bellona
MayjahStonah
Bellona
Level 60
God Stats
22W - 21L
1,498 SR
Queue Stats
32W - 36L
1,490 Elo+
Solo
Nu Wa
Nu Wa
Von Kreautz
Nu Wa
Level 48
God Stats
4W - 3L
1,226 SR
Queue Stats
200W - 185L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 1 / 0
4,419
737
2,116
4,722
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 2 / 0
3,836
639
864
3,564
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
SchyRoxx
Arachne
1
0 / 0 / 0
2,733
456
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
XxPDGxXFlowrs
Heimdallr
6
1 / 3 / 0
3,513
586
2,001
4,394
1,480
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
6
0 / 1 / 1
3,786
631
1,452
4,017
2,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BIGAL4072
Merlin
8
1 / 0 / 1
4,833
806
2,095
1,866
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
3 / 1 / 0
4,247
708
1,180
5,016
1,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
HuuVo89
Bacchus
7
1 / 0 / 1
4,373
729
2,140
4,271
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
MayjahStonah
Bellona
8
1 / 0 / 0
4,234
706
2,845
5,348
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
1 / 1 / 1
3,973
662
2,648
2,436
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
7
7
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
Merlin
BIGAL4072
Merlin
1
0
1
1.5
W
3
1
0
3
L
1
2
0
0.5
W
Bacchus
HuuVo89
Bacchus
1
0
1
1.5
W
Bellona
MayjahStonah
Bellona
1
0
0
1
L
Arachne
SchyRoxx
Arachne
0
0
0
0
W
1
1
1
1.5
L
Heimdallr
XxPDGxXFlowrs
Heimdallr
1
3
0
0.33
L
Kuzenbo
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,433
Damage
10,908
16,697
Taken
18,937
6,372
Mitigated
10,006
4,067
Healing
5,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,116
722
0
3,024
4,722
1,277
0
0
4,722
24,802
0
W
Merlin
BIGAL4072
Merlin
2,095
187
0
316
1,866
586
0
794
1,072
26,774
1,087
W
1,180
91
0
1,120
5,016
1,931
0
102
4,914
0
25,063
L
864
259
0
250
3,564
1,078
0
2,095
1,469
17,796
0
W
Bacchus
HuuVo89
Bacchus
2,140
221
0
1,688
4,271
2,975
0
745
3,526
15,940
0
W
Bellona
MayjahStonah
Bellona
2,845
702
0
1,982
5,348
3,755
0
2,116
3,232
0
20,228
L
Arachne
SchyRoxx
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
2,648
1,316
0
750
2,436
759
0
675
1,761
17,591
1,609
L
Heimdallr
XxPDGxXFlowrs
Heimdallr
2,001
371
47
173
4,394
1,480
0
2,137
2,257
0
13,531
L
Kuzenbo
1,452
803
148
425
4,017
2,537
0
2,500
1,517
11,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,287
Gold Earned
21,660
112
Minions Killed
185
0
Camps Cleared
0
455,395
Distance Traveled
700,741
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,419
737
50
8
0
111,396
0
W
Merlin
4,833
806
46
8
0
127,204
2
W
Fenrir
4,247
708
47
8
0
150,376
0
L
Scylla
3,836
639
27
5
0
103,320
0
W
Bacchus
4,373
729
24
4
0
168,100
0
W
Bellona
4,234
706
30
5
0
128,338
0
L
Arachne
2,733
456
0
0
0
0
0
W
Nu Wa
3,973
662
38
6
0
126,723
0
L
Heimdallr
3,513
586
16
3
0
117,010
0
L
Kuzenbo
3,786
631
19
3
0
123,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role