Player Matchup

Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum V
BaelRaen
Thoth
Platinum V
Level 232
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 171L
1,667 MMR
Solo
Horus
Horus
Platinum IV
Ortega78
Horus
Platinum IV
Level 157
God Stats
8W - 6L
1,588 SR
Queue Stats
195W - 189L
1,642 MMR
Solo
Ra
Ra
Gold II
ShotOfTequiIa
Ra
Gold II
Level 120
God Stats
1W - 0L
1,694 SR
Queue Stats
88W - 88L
1,620 MMR
Solo
Fenrir
Fenrir
Gold I
YoshiBender
Fenrir
Gold I
Level 155
God Stats
17W - 15L
1,636 SR
Queue Stats
143W - 136L
1,645 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 168
1,584 SR
1,615 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,557 SR
1,597 MMR
Zeus
Zeus
Platinum IV
 
Zeus
Platinum IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold II
A Saint Soldier
Hun Batz
Gold II
Level 145
God Stats
3W - 4L
1,385 SR
Queue Stats
51W - 48L
1,632 MMR
Party 1
Geb
Geb
Gold II
InYaSista
Geb
Gold II
Level 117
God Stats
19W - 10L
1,650 SR
Queue Stats
166W - 157L
1,603 MMR
Solo
Xbalanque
Xbalanque
Gold II
ZHIIION
Xbalanque
Gold II
Level 152
God Stats
2W - 2L
1,651 SR
Queue Stats
56W - 55L
1,632 MMR
Solo
Anubis
Anubis
Gold III
ZIZIFO
Anubis
Gold III
Level 156
God Stats
22W - 32L
1,600 SR
Queue Stats
74W - 85L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 0 / 2
7,083
708
6,102
6,586
2,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
BaelRaen
Thoth
11
0 / 1 / 3
6,220
622
3,489
4,140
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Ortega78
Horus
11
2 / 0 / 4
6,167
617
4,247
9,109
6,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 0
6,290
629
2,337
4,376
2,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
3 / 1 / 2
5,913
591
4,652
8,762
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AresJormungandrSusanoBellonaAthena

VS

Bans
Chang'eOsirisAo KuangBastetGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 2 / 1
5,892
589
4,544
5,406
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
10
2 / 1 / 0
5,678
568
3,425
9,160
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 0
5,097
510
3,508
8,627
5,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
ZHIIION
Xbalanque
10
0 / 4 / 0
5,435
544
4,172
7,517
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
ZIZIFO
Anubis
9
0 / 2 / 0
5,810
581
3,029
5,856
2,506
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
2
2
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
2
4
L
Zeus
 
Zeus
0
2
1
0.25
L
Hun Batz
2
1
0
2
W
Thoth
BaelRaen
Thoth
0
1
3
1.5
L
0
1
0
0
W
Horus
Ortega78
Horus
2
0
4
4
W
1
0
0
1
W
Fenrir
3
1
2
4
L
Xbalanque
ZHIIION
Xbalanque
0
4
0
0
L
Anubis
ZIZIFO
Anubis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,827
Damage
18,678
32,973
Taken
36,566
16,296
Mitigated
15,453
13,798
Healing
11,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,102
1,818
0
1,208
6,586
2,703
688
778
5,808
0
61,663
L
Zeus
 
Zeus
4,544
600
0
1,399
5,406
1,802
0
2,021
3,385
38,840
0
L
Hun Batz
3,425
891
0
4,217
9,160
3,312
0
1,393
7,767
0
40,953
W
Thoth
BaelRaen
Thoth
3,489
39
0
644
4,140
1,268
0
1,966
1,906
46,347
134
L
3,508
802
928
1,672
8,627
5,100
0
317
8,310
16,519
1,348
W
Horus
Ortega78
Horus
4,247
1,812
476
4,289
9,109
6,863
17
3,235
5,798
0
13,178
W
2,337
224
36
2,848
4,376
2,014
0
1,881
2,495
43,444
0
W
Fenrir
4,652
1,566
0
4,297
8,762
3,448
0
2,370
6,270
0
43,557
L
Xbalanque
ZHIIION
Xbalanque
4,172
1,608
0
701
7,517
2,733
0
0
7,517
0
47,869
L
Anubis
ZIZIFO
Anubis
3,029
262
0
2,248
5,856
2,506
0
2,073
3,783
35,644
3,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,673
Gold Earned
27,912
386
Minions Killed
318
0
Camps Cleared
0
1,111,108
Distance Traveled
1,006,948
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,083
708
106
11
0
199,983
3
L
Zeus
5,892
589
83
8
0
202,315
0
L
Hun Batz
5,678
568
65
7
0
240,567
0
W
Thoth
6,220
622
96
10
0
217,808
6
L
Geb
5,097
510
28
3
0
201,360
4
W
Horus
6,167
617
23
2
0
219,613
2
W
Ra
6,290
629
91
9
0
232,424
2
W
Fenrir
5,913
591
70
7
0
241,280
0
L
Xbalanque
5,435
544
80
8
0
183,357
4
L
Anubis
5,810
581
62
6
0
179,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role