Player Matchup

Baba Yaga
Baba Yaga
Gold III
 
Baba Yaga
Gold III
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver I
LingLingLingLing
Thor
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,547 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Luisnaider
Gilgamesh
Gold III
Level 205
God Stats
16W - 10L
1,572 SR
Queue Stats
221W - 224L
1,547 MMR
Solo
Heimdallr
Heimdallr
Gold III
Mondez777
Heimdallr
Gold III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 64L
1,532 MMR
Solo
Horus
Horus
Gold IV
MyAccWasBanned
Horus
Gold IV
Level 61
God Stats
0W - 4L
1,438 SR
Queue Stats
25W - 32L
1,523 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,502 SR
1,530 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,653 SR
1,533 MMR
Kumbhakarna
Kumbhakarna
Gold I
 
Kumbhakarna
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
MeanGreenzz
Fenrir
Gold IV
Level 62
God Stats
6W - 5L
1,910 SR
Queue Stats
60W - 65L
1,537 MMR
Solo
Nu Wa
Nu Wa
Gold III
SLCpunk7339
Nu Wa
Gold III
Level 143
God Stats
79W - 52L
1,663 SR
Queue Stats
288W - 275L
1,525 MMR
Solo
Osiris
Osiris
Bronze III
TripIeH
Osiris
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,546 MMR
Solo
Anhur
Anhur
Silver I
oONEMP2Oo
Anhur
Silver I
Level 142
God Stats
9W - 7L
1,694 SR
Queue Stats
50W - 37L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
1 / 4 / 1
8,448
469
10,891
10,737
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 4 / 2
7,802
433
7,973
14,481
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
Luisnaider
Gilgamesh
15
0 / 4 / 1
8,933
496
6,590
20,719
13,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Mondez777
Heimdallr
13
0 / 6 / 1
7,721
429
4,916
15,582
5,079
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 3 / 1
6,914
384
6,607
17,600
9,718
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ChronosLancelotAthena

VS

Bans
BastetSobekAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
1 / 0 / 4
9,214
512
4,061
11,114
9,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
18
5 / 1 / 2
10,301
572
4,272
12,329
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

15
0 / 0 / 6
9,118
507
15,767
7,525
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Osiris
TripIeH
Osiris
18
8 / 1 / 2
11,505
639
19,424
25,219
21,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
oONEMP2Oo
Anhur
17
6 / 2 / 0
10,692
594
14,091
12,662
5,590
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
20
21
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
4
1
0.38
W
Kumbhakarna
 
Kumbhakarna
1
0
4
3
L
2
4
2
0.75
L
Gilgamesh
Luisnaider
Gilgamesh
0
4
1
0.13
W
Fenrir
5
1
2
6
L
Heimdallr
Mondez777
Heimdallr
0
6
1
0.08
L
1
3
1
0.5
W
0
0
6
3
W
Osiris
TripIeH
Osiris
8
1
2
9
W
Anhur
oONEMP2Oo
Anhur
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,977
Damage
57,615
79,119
Taken
68,849
38,132
Mitigated
45,896
18,469
Healing
33,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
10,891
367
0
1,808
10,737
4,262
0
5,277
5,460
68,845
0
W
Kumbhakarna
 
Kumbhakarna
4,061
201
0
2,428
11,114
9,430
0
2,457
8,429
29,501
1,456
L
7,973
2,688
0
4,115
14,481
5,583
0
2,884
11,597
0
45,528
L
Gilgamesh
Luisnaider
Gilgamesh
6,590
1,822
0
4,603
20,719
13,490
0
1,955
18,764
2,658
71,779
W
Fenrir
4,272
281
0
9,028
12,329
6,569
0
941
11,237
0
109,267
L
Heimdallr
Mondez777
Heimdallr
4,916
2,613
0
4,127
15,582
5,079
0
2,053
13,529
0
63,552
L
6,607
3,069
504
3,312
17,600
9,718
0
7,386
10,214
0
26,324
W
15,767
2,747
85
2,066
7,525
2,677
60
4,554
2,613
81,647
1,451
W
Osiris
TripIeH
Osiris
19,424
9,604
0
14,144
25,219
21,630
14
2,777
21,460
0
105,034
W
Anhur
oONEMP2Oo
Anhur
14,091
9,345
0
5,947
12,662
5,590
2,782
0
12,610
0
85,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,818
Gold Earned
50,830
463
Minions Killed
573
0
Camps Cleared
0
1,716,165
Distance Traveled
1,811,617
120
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,448
469
138
8
0
358,755
2
W
Kumbhakarna
9,214
512
33
2
0
395,350
2
L
Thor
7,802
433
79
4
0
365,496
110
L
Gilgamesh
8,933
496
123
7
0
334,796
0
W
Fenrir
10,301
572
145
8
0
407,489
3
L
Heimdallr
7,721
429
78
4
0
335,525
2
L
Horus
6,914
384
45
3
0
321,593
6
W
Nu Wa
9,118
507
121
7
0
348,296
7
W
Osiris
11,505
639
129
7
0
337,644
1
W
Anhur
10,692
594
145
8
0
322,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role