Player Matchup

Anubis
Anubis
Bluestar50
Anubis
Level 45
God Stats
6W - 9L
1,500 SR
Queue Stats
39W - 39L
1,500 Elo+
Party 2
Fenrir
Fenrir
Chrispy47
Fenrir
Level 27
God Stats
0W - 6L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 2
Medusa
Medusa
DrBenway19
Medusa
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 36L
1,500 Elo+
Party 2
Chang'e
Chang'e
J elyn3655
Chang'e
Level 105
God Stats
25W - 26L
1,599 SR
Queue Stats
182W - 186L
1,523 Elo+
Solo
Bacchus
Bacchus
Pro7ojoe
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Team Averages
Level 47
1,520 SR
1,505 Elo+

VS

Team Averages
Level 69
1,636 SR
1,500 Elo+
Cerberus
Cerberus
BigSexyBubbles
Cerberus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,333 Elo+
Party 1
Hades
Hades
BleedPurp
Hades
Level 125
God Stats
1W - 1L
1,507 SR
Queue Stats
19W - 15L
1,532 Elo+
Party 1
Nemesis
Nemesis
MLG Daddy O4907
Nemesis
Level 125
God Stats
43W - 37L
1,546 SR
Queue Stats
166W - 153L
1,477 Elo+
Solo
Izanami
Izanami
fromthetopropes
Izanami
Level 60
God Stats
9W - 7L
1,665 SR
Queue Stats
27W - 18L
1,574 Elo+
Party 1
Hachiman
Hachiman
gb40
Hachiman
Level 29
God Stats
7W - 2L
1,960 SR
Queue Stats
41W - 27L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bluestar50
Anubis
12
0 / 1 / 1
6,630
947
1,954
1,654
838
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Chrispy47
Fenrir
12
3 / 6 / 2
7,816
1,117
8,175
14,255
7,323
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
DrBenway19
Medusa
12
1 / 3 / 2
7,284
1,041
9,580
9,289
3,974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
J elyn3655
Chang'e
12
0 / 2 / 4
7,389
1,056
5,482
7,043
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
Pro7ojoe
Bacchus
12
1 / 6 / 3
7,988
1,141
5,162
13,030
14,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

237

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 2 / 15
8,537
1,220
4,906
9,682
9,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
BleedPurp
Hades
14
5 / 2 / 10
8,776
1,254
9,653
7,704
5,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 0 / 6
7,410
1,059
4,413
6,036
2,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 1 / 8
8,879
1,268
11,421
6,037
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
gb40
Hachiman
14
7 / 0 / 9
9,277
1,325
10,433
3,805
1,756
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
5
Kills
18
18
Deaths
5
12
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
2
15
3.75
W
Hades
BleedPurp
Hades
5
2
10
5
L
Anubis
Bluestar50
Anubis
0
1
1
0.5
L
Fenrir
Chrispy47
Fenrir
3
6
2
0.67
L
Medusa
DrBenway19
Medusa
1
3
2
0.67
L
Chang'e
J elyn3655
Chang'e
0
2
4
1
W
1
0
6
4
L
Bacchus
Pro7ojoe
Bacchus
1
6
3
0.42
W
5
1
8
9
W
Hachiman
gb40
Hachiman
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,353
Damage
40,826
45,271
Taken
33,264
29,454
Mitigated
21,729
6,118
Healing
8,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,906
226
0
2,362
9,682
9,214
0
3,820
5,862
7,694
1,604
W
Hades
BleedPurp
Hades
9,653
1,125
78
2,437
7,704
5,089
0
2,681
5,023
16,566
0
L
Anubis
Bluestar50
Anubis
1,954
34
0
130
1,654
838
0
184
1,470
7,243
0
L
Fenrir
Chrispy47
Fenrir
8,175
3,020
0
1,698
14,255
7,323
0
3,168
10,848
0
14,765
L
Medusa
DrBenway19
Medusa
9,580
4,190
0
611
9,289
3,974
0
3,470
5,661
0
25,355
L
Chang'e
J elyn3655
Chang'e
5,482
231
1,319
1,398
7,043
2,745
0
2,124
4,803
24,097
0
W
4,413
903
0
350
6,036
2,895
0
2,099
3,937
0
16,454
L
Bacchus
Pro7ojoe
Bacchus
5,162
226
0
962
13,030
14,574
0
4,289
8,419
7,779
0
W
11,421
7,946
0
754
6,037
2,775
0
2,132
3,905
0
29,471
W
Hachiman
gb40
Hachiman
10,433
7,189
0
2,132
3,805
1,756
0
1,866
1,939
0
22,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,107
Gold Earned
42,879
121
Minions Killed
137
4
Camps Cleared
4
560,892
Distance Traveled
682,235
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,537
1,220
19
3
0
124,714
0
W
Hades
8,776
1,254
27
4
1
132,528
1
L
Anubis
6,630
947
16
2
0
44,736
0
L
Fenrir
7,816
1,117
18
3
2
125,846
0
L
Medusa
7,284
1,041
30
4
0
124,618
0
L
Chang'e
7,389
1,056
45
6
2
132,653
0
W
Nemesis
7,410
1,059
38
5
0
163,941
0
L
Bacchus
7,988
1,141
12
2
0
133,039
0
W
Izanami
8,879
1,268
39
6
3
124,340
0
W
Hachiman
9,277
1,325
14
2
0
136,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role