Player Matchup

Cerberus
Cerberus
JenBean
Cerberus
Level 106
God Stats
4W - 11L
1,231 SR
Queue Stats
38W - 51L
1,430 Elo+
Party 1
Ravana
Ravana
NotInMaCase
Ravana
Level 80
God Stats
0W - 3L
1,627 SR
Queue Stats
22W - 19L
1,446 Elo+
Solo
Mulan
Mulan
Popeyethewelder
Mulan
Level 82
God Stats
80W - 52L
1,589 SR
Queue Stats
423W - 419L
1,506 Elo+
Party 1
Scylla
Scylla
TeamPoverty
Scylla
Level 74
God Stats
5W - 10L
1,343 SR
Queue Stats
104W - 108L
1,574 Elo+
Party 1
Izanami
Izanami
furiousmoose0
Izanami
Level 125
God Stats
16W - 13L
1,741 SR
Queue Stats
62W - 68L
1,517 Elo+
Party 1
Team Averages
Level 93
1,506 SR
1,494 Elo+

VS

Team Averages
Level 97
1,583 SR
1,516 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DexGen51
Arachne
Level 81
God Stats
14W - 16L
1,453 SR
Queue Stats
626W - 580L
1,530 Elo+
Solo
Chiron
Chiron
ThePork1
Chiron
Level 58
God Stats
53W - 36L
1,594 SR
Queue Stats
101W - 95L
1,456 Elo+
Party 2
Bacchus
Bacchus
iits all luck
Bacchus
Level 84
God Stats
4W - 0L
1,866 SR
Queue Stats
72W - 65L
1,462 Elo+
Party 2
Tiamat
Tiamat
wolfdarklight30
Tiamat
Level 103
God Stats
7W - 3L
1,500 SR
Queue Stats
138W - 116L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JenBean
Cerberus
10
1 / 2 / 1
6,020
547
3,139
8,790
5,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
6
0 / 1 / 0
4,358
396
2,270
3,908
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
5,973
543
4,772
10,703
4,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
11
0 / 1 / 0
5,780
525
1,134
4,924
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
10
1 / 3 / 1
5,624
511
4,421
7,164
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
2 / 0 / 0
6,613
601
6,002
8,874
8,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
DexGen51
Arachne
11
0 / 0 / 3
5,585
508
1,428
7,713
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
ThePork1
Chiron
11
5 / 1 / 1
6,258
569
8,016
6,494
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
9
1 / 1 / 5
5,763
524
4,401
7,098
6,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 0 / 1
6,450
586
2,632
4,745
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
9
9
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
0
0
2
W
Arachne
DexGen51
Arachne
0
0
3
1.5
L
Cerberus
JenBean
Cerberus
1
2
1
0.75
L
Ravana
0
1
0
0
L
0
2
0
0
L
Scylla
0
1
0
0
W
Chiron
ThePork1
Chiron
5
1
1
5.5
L
Izanami
1
3
1
0.5
W
Bacchus
1
1
5
3.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,736
Damage
22,479
35,489
Taken
34,924
16,106
Mitigated
23,780
8,285
Healing
15,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,002
382
256
3,694
8,874
8,991
0
92
8,782
0
48,791
W
Arachne
DexGen51
Arachne
1,428
1,103
0
5,274
7,713
2,874
0
400
7,313
0
46,364
L
Cerberus
JenBean
Cerberus
3,139
74
0
3,134
8,790
5,967
0
1,773
7,017
21,159
0
L
Ravana
2,270
809
0
976
3,908
1,705
0
540
3,368
0
18,632
L
4,772
721
0
1,710
10,703
4,150
0
0
10,054
0
46,696
L
Scylla
1,134
293
0
701
4,924
1,590
0
2,221
2,703
41,401
2,227
W
Chiron
ThePork1
Chiron
8,016
3,587
445
1,118
6,494
2,310
0
1,580
4,914
0
43,362
L
Izanami
4,421
2,468
0
1,764
7,164
2,694
0
2,194
4,970
0
48,645
W
Bacchus
4,401
489
0
1,709
7,098
6,620
0
1,320
5,778
18,402
2,098
W
2,632
151
0
2,583
4,745
2,985
0
1,086
3,659
53,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,755
Gold Earned
30,669
324
Minions Killed
357
0
Camps Cleared
0
991,835
Distance Traveled
1,151,050
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,613
601
91
8
0
225,530
0
W
Arachne
5,585
508
76
7
0
291,943
0
L
Cerberus
6,020
547
24
2
0
227,557
4
L
Ravana
4,358
396
41
4
0
157,716
0
L
Mulan
5,973
543
85
8
0
217,492
1
L
Scylla
5,780
525
79
7
0
195,016
1
W
Chiron
6,258
569
66
6
0
207,142
0
L
Izanami
5,624
511
95
9
0
194,054
0
W
Bacchus
5,763
524
24
2
0
203,036
2
W
Tiamat
6,450
586
100
9
0
223,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role