Player Matchup

Hun Batz
Hun Batz
ClassicFuegs
Hun Batz
Level 104
God Stats
4W - 4L
1,588 SR
Queue Stats
5W - 5L
1,587 Elo+
Party 1
Ah Puch
Ah Puch
RailgunSol
Ah Puch
Level 157
God Stats
1W - 0L
1,637 SR
Queue Stats
5W - 4L
1,677 Elo+
Party 1
King Arthur
King Arthur
lintyxdinosaur
King Arthur
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,688 Elo+
Party 1
Team Averages
Level 122
1,575 SR
1,651 Elo+

VS

Team Averages
Level 150
1,663 SR
1,537 Elo+
Medusa
Medusa
BORREGA 132
Medusa
Level 158
God Stats
21W - 15L
1,686 SR
Queue Stats
249W - 257L
1,527 Elo+
Solo
Merlin
Merlin
Pvt Mans
Merlin
Level 148
God Stats
216W - 219L
1,511 SR
Queue Stats
613W - 641L
1,514 Elo+
Solo
Odin
Odin
cutthroatjr
Odin
Level 143
God Stats
1W - 1L
1,793 SR
Queue Stats
37W - 31L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ClassicFuegs
Hun Batz
13
2 / 1 / 2
8,097
736
7,299
8,522
4,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
RailgunSol
Ah Puch
14
3 / 1 / 1
8,347
759
10,289
5,584
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

King Arthur
lintyxdinosaur
King Arthur
11
0 / 2 / 2
6,887
626
3,290
11,355
8,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 1 / 0
8,322
757
6,367
8,381
3,408
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Merlin
Pvt Mans
Merlin
13
0 / 2 / 4
7,682
698
6,532
5,386
2,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 4
7,551
686
8,508
11,292
7,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
4
4
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
1
0
4
W
Hun Batz
ClassicFuegs
Hun Batz
2
1
2
3
L
Merlin
Pvt Mans
Merlin
0
2
4
1
W
Ah Puch
RailgunSol
Ah Puch
3
1
1
3.5
L
0
2
4
1
W
King Arthur
lintyxdinosaur
King Arthur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,878
Damage
21,407
25,461
Taken
25,059
16,099
Mitigated
12,807
3,688
Healing
3,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,367
3,016
0
1,890
8,381
3,408
459
3,472
4,873
0
34,412
W
Hun Batz
ClassicFuegs
Hun Batz
7,299
933
0
1,681
8,522
4,986
0
1,363
6,803
0
29,550
L
Merlin
Pvt Mans
Merlin
6,532
299
0
250
5,386
2,127
0
1,979
3,397
36,349
0
W
Ah Puch
RailgunSol
Ah Puch
10,289
144
0
1,272
5,584
2,279
0
2,429
2,981
39,559
99
L
8,508
709
0
1,409
11,292
7,272
0
4,758
6,480
0
22,474
W
King Arthur
lintyxdinosaur
King Arthur
3,290
150
0
735
11,355
8,834
0
2,679
8,247
0
14,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,331
Gold Earned
23,555
145
Minions Killed
188
0
Camps Cleared
0
649,733
Distance Traveled
651,890
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,322
757
63
6
0
213,589
0
W
Hun Batz
8,097
736
44
4
0
230,896
0
L
Merlin
7,682
698
81
7
0
212,261
1
W
Ah Puch
8,347
759
84
8
0
228,257
0
L
Odin
7,551
686
44
4
0
226,040
0
W
King Arthur
6,887
626
17
2
0
190,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role