Player Matchup

Cliodhna
Cliodhna
Gold II
 
Cliodhna
Gold II
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver I
CautiousDrip352
Raijin
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,601 MMR
Solo
Xbalanque
Xbalanque
Silver I
LingLingLingLing
Xbalanque
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,593 MMR
Party 1
Geb
Geb
Gold IV
MyAccWasBanned
Geb
Gold IV
Level 61
God Stats
3W - 4L
1,544 SR
Queue Stats
25W - 32L
1,569 MMR
Party 1
Surtr
Surtr
Bronze III
thatzexyryan
Surtr
Bronze III
Level 116
God Stats
1W - 2L
1,380 SR
Queue Stats
6W - 6L
1,593 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,485 SR
1,571 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 160
1,604 SR
1,572 MMR
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
Blodoffer
Izanami
Silver I
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,580 MMR
Solo
Tyr
Tyr
Gold III
R_K-S3N-7
Tyr
Gold III
Level 197
God Stats
19W - 7L
1,676 SR
Queue Stats
78W - 74L
1,594 MMR
Solo
Lancelot
Lancelot
Gold I
YoshiBender
Lancelot
Gold I
Level 155
God Stats
5W - 3L
1,664 SR
Queue Stats
143W - 136L
1,599 MMR
Solo
Nu Wa
Nu Wa
Gold II
ZHIIION
Nu Wa
Gold II
Level 152
God Stats
2W - 2L
1,682 SR
Queue Stats
56W - 55L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
2 / 0 / 1
6,342
529
5,046
9,178
3,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 2 / 0
6,417
535
6,348
7,609
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
10
0 / 3 / 0
5,806
484
4,659
9,036
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 2
5,785
482
4,094
9,549
6,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 4 / 0
5,642
470
5,695
11,547
6,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
BellonaAresAo KuangThorSkadi

VS

Bans
ThothFafnirAgniThanatosNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 2
6,389
532
4,955
8,616
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
Blodoffer
Izanami
12
2 / 3 / 1
6,586
549
6,326
8,474
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 2
8,692
724
7,438
13,367
12,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
YoshiBender
Lancelot
14
4 / 0 / 0
7,586
632
4,361
8,456
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
ZHIIION
Nu Wa
12
0 / 2 / 4
6,982
582
5,566
5,895
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
10
10
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
0
1
2.5
W
Bacchus
 
Bacchus
1
0
2
2
W
Izanami
Blodoffer
Izanami
2
3
1
0.83
L
3
2
0
1.5
L
Xbalanque
0
3
0
0
L
0
1
2
1
W
3
0
2
4
W
Lancelot
YoshiBender
Lancelot
4
0
0
4
W
Nu Wa
ZHIIION
Nu Wa
0
2
4
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,842
Damage
28,646
46,919
Taken
44,808
22,615
Mitigated
30,489
12,804
Healing
20,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,046
945
0
4,284
9,178
3,557
0
1,491
7,463
0
56,703
W
Bacchus
 
Bacchus
4,955
742
0
2,995
8,616
7,750
59
1,440
7,176
25,575
0
W
Izanami
Blodoffer
Izanami
6,326
4,286
0
2,917
8,474
3,607
624
2,269
6,205
0
58,857
L
6,348
708
0
986
7,609
2,623
0
2,271
5,095
53,522
0
L
Xbalanque
4,659
1,944
0
1,732
9,036
3,366
0
3,472
5,484
0
40,056
L
4,094
510
0
1,608
9,549
6,826
0
1,964
7,441
20,170
0
W
7,438
1,092
0
8,266
13,367
12,922
0
926
12,441
0
75,187
W
Lancelot
YoshiBender
Lancelot
4,361
570
0
4,967
8,456
4,102
0
1,994
6,462
0
56,544
W
Nu Wa
ZHIIION
Nu Wa
5,566
1,026
0
1,060
5,895
2,108
0
4,182
1,713
49,978
0
L
5,695
3,050
0
4,194
11,547
6,243
0
494
10,915
621
39,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,992
Gold Earned
36,235
354
Minions Killed
457
0
Camps Cleared
0
1,204,988
Distance Traveled
1,230,614
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,342
529
88
7
0
318,093
1
W
Bacchus
6,389
532
33
3
0
247,910
2
W
Izanami
6,586
549
93
8
0
217,361
2
L
Raijin
6,417
535
91
8
0
226,002
1
L
Xbalanque
5,806
484
87
7
0
196,622
2
L
Geb
5,785
482
19
2
0
250,348
2
W
Tyr
8,692
724
130
11
0
253,744
0
W
Lancelot
7,586
632
116
10
0
304,410
0
W
Nu Wa
6,982
582
85
7
0
207,189
2
L
Surtr
5,642
470
69
6
0
213,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role