Player Matchup

Kukulkan
Kukulkan
RRMpulse
Kukulkan
Level 47
God Stats
34W - 38L
1,311 SR
Queue Stats
143W - 135L
1,267 Elo+
Party 2
Zeus
Zeus
WHOTFiSCOLE
Zeus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 25L
1,311 Elo+
Party 2
Athena
Athena
manman3553
Athena
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
98W - 117L
1,127 Elo+
Party 2
Team Averages
Level 29
1,437 SR
1,235 Elo+

VS

Team Averages
Level 78
1,628 SR
1,543 Elo+
Chang'e
Chang'e
CitrusGhost-_-
Chang'e
Level 107
God Stats
4W - 0L
1,760 SR
Queue Stats
97W - 99L
1,524 Elo+
Party 1
Medusa
Medusa
GarlicBread098
Medusa
Level 18
God Stats
4W - 6L
1,471 SR
Queue Stats
108W - 112L
1,546 Elo+
Party 1
Artio
Artio
yugure-no-kami
Artio
Level 109
God Stats
4W - 3L
1,653 SR
Queue Stats
110W - 114L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
RRMpulse
Kukulkan
13
2 / 8 / 0
7,801
709
6,764
10,541
4,429
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 8 / 1
6,890
626
4,165
9,494
3,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
manman3553
Athena
11
0 / 8 / 1
6,882
626
4,703
15,802
14,319
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 13
10,289
935
12,988
8,862
3,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 0 / 16
10,287
935
12,682
9,444
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 2 / 18
9,321
847
6,184
15,003
14,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
71
2
Kills
24
24
Deaths
2
2
Assists
47
Player
Kills
Deaths
Assists
KDA
W
11
0
13
17.5
W
8
0
16
16
L
Kukulkan
RRMpulse
Kukulkan
2
8
0
0.25
L
0
8
1
0.06
L
Athena
manman3553
Athena
0
8
1
0.06
W
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,632
Damage
31,854
35,837
Taken
33,309
22,235
Mitigated
23,009
1,580
Healing
14,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,988
799
3,077
5,419
8,862
3,839
444
5,090
3,772
41,159
0
W
12,682
5,049
0
2,561
9,444
4,199
996
4,053
5,391
0
50,737
L
Kukulkan
RRMpulse
Kukulkan
6,764
384
0
250
10,541
4,429
0
5,236
5,053
29,712
0
L
4,165
1,391
0
210
9,494
3,487
0
6,460
2,803
17,626
0
L
Athena
manman3553
Athena
4,703
941
0
1,120
15,802
14,319
0
6,242
8,990
10,710
2,237
W
6,184
599
1,016
2,466
15,003
14,971
301
5,424
9,579
14,728
371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,573
Gold Earned
29,897
100
Minions Killed
159
0
Camps Cleared
0
494,568
Distance Traveled
693,116
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,289
935
65
6
0
231,924
3
W
Medusa
10,287
935
77
7
0
231,805
0
L
Kukulkan
7,801
709
56
5
0
171,970
0
L
Zeus
6,890
626
25
2
0
161,594
0
L
Athena
6,882
626
19
2
0
161,004
0
W
Artio
9,321
847
17
2
0
229,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role