Player Matchup

Charon
Charon
BPGxTOOxEASY
Charon
Level 134
God Stats
5W - 2L
1,496 SR
Queue Stats
201W - 200L
1,507 Elo+
Solo
Hel
Hel
DancerWithaBunny
Hel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,770 Elo+
Party 1
Tiamat
Tiamat
ismeone
Tiamat
Level 125
God Stats
3W - 1L
1,851 SR
Queue Stats
98W - 96L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
jystefanos
Cthulhu
Level 123
God Stats
21W - 12L
1,500 SR
Queue Stats
1,162W - 1,115L
1,496 Elo+
Solo
Apollo
Apollo
xDIRTYxGUINEAx7
Apollo
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,532 Elo+
Party 1
Team Averages
Level 129
1,569 SR
1,578 Elo+

VS

Team Averages
Level 139
1,514 SR
1,499 Elo+
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Israxel10
Persephone
Level 128
God Stats
2W - 2L
1,505 SR
Queue Stats
189W - 173L
1,454 Elo+
Solo
Chernobog
Chernobog
Radioactive8760
Chernobog
Level 148
God Stats
2W - 5L
1,570 SR
Queue Stats
299W - 294L
1,578 Elo+
Solo
Aphrodite
Aphrodite
qivta
Aphrodite
Level 103
God Stats
6W - 5L
1,495 SR
Queue Stats
513W - 471L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
0 / 3 / 6
5,200
1,040
5,028
7,863
8,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 3
6,614
1,323
2,639
4,425
3,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
ismeone
Tiamat
9
1 / 1 / 6
5,455
1,091
3,660
3,790
2,500
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
jystefanos
Cthulhu
11
2 / 1 / 4
6,195
1,239
5,558
7,790
8,495
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 0 / 6
6,129
1,226
5,330
7,129
3,407
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 1 / 3
5,992
1,198
7,171
5,427
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
 
Sol
10
1 / 2 / 1
5,182
1,036
8,251
6,500
2,776
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Persephone
Israxel10
Persephone
11
2 / 2 / 3
5,580
1,116
4,646
5,167
2,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Chernobog
Radioactive8760
Chernobog
1
0 / 0 / 0
1,396
279
0
0
0
Aphrodite
qivta
Aphrodite
11
0 / 2 / 4
5,684
1,137
1,596
7,369
7,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
7
Kills
5
5
Deaths
7
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
3
3.5
L
Sol
 
Sol
1
2
1
0.75
W
Charon
0
3
6
1
W
3
0
3
4.5
L
Persephone
Israxel10
Persephone
2
2
3
1.75
L
Chernobog
Radioactive8760
Chernobog
0
0
0
0
W
Tiamat
ismeone
Tiamat
1
1
6
4
W
Cthulhu
jystefanos
Cthulhu
2
1
4
4
L
Aphrodite
qivta
Aphrodite
0
2
4
1
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,215
Damage
21,664
30,997
Taken
24,463
26,890
Mitigated
14,990
18,926
Healing
10,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,171
1,935
170
235
5,427
2,637
0
3,607
1,820
0
15,898
L
Sol
 
Sol
8,251
2,851
904
2,836
6,500
2,776
0
4,923
1,577
11,814
886
W
Charon
5,028
804
1,313
1,627
7,863
8,711
0
3,496
4,367
10,080
0
W
2,639
99
7,399
3,445
4,425
3,777
0
2,150
2,275
4,817
1,020
L
Persephone
Israxel10
Persephone
4,646
204
0
286
5,167
2,314
0
3,168
1,989
10,782
0
L
Chernobog
Radioactive8760
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
ismeone
Tiamat
3,660
270
0
289
3,790
2,500
41
1,306
2,484
6,601
43
W
Cthulhu
jystefanos
Cthulhu
5,558
474
158
1,089
7,790
8,495
0
4,324
3,466
11,968
0
L
Aphrodite
qivta
Aphrodite
1,596
272
2,788
3,494
7,369
7,263
0
5,002
2,367
5,485
0
W
5,330
3,340
854
2,752
7,129
3,407
363
2,690
4,439
0
15,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,593
Gold Earned
23,834
69
Minions Killed
46
0
Camps Cleared
0
600,396
Distance Traveled
457,927
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,992
1,198
20
4
0
118,140
0
L
Sol
5,182
1,036
8
2
0
106,026
1
W
Charon
5,200
1,040
0
0
0
116,922
0
W
Hel
6,614
1,323
15
3
0
134,436
0
L
Persephone
5,580
1,116
7
1
0
117,947
0
L
Chernobog
1,396
279
0
0
0
0
0
W
Tiamat
5,455
1,091
9
2
0
112,264
0
W
Cthulhu
6,195
1,239
22
4
0
123,546
0
L
Aphrodite
5,684
1,137
11
2
0
115,814
0
W
Apollo
6,129
1,226
23
5
0
113,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role