Player Matchup

Osiris
Osiris
Silver I
Longueuil
Osiris
Silver I
Level 121
God Stats
2W - 1L
1,668 SR
Queue Stats
74W - 66L
1,375 MMR
Party 2
Guan Yu
Guan Yu
Gold III
SoftMeatBiscuit
Guan Yu
Gold III
Level 145
God Stats
3W - 3L
1,331 SR
Queue Stats
158W - 167L
1,459 MMR
Party 1
Janus
Janus
Silver I
hwaryûn
Janus
Silver I
Level 180
God Stats
11W - 7L
1,495 SR
Queue Stats
33W - 21L
1,546 MMR
Party 2
Pele
Pele
Gold II
i ZuuK
Pele
Gold II
Level 142
God Stats
1W - 3L
1,164 SR
Queue Stats
235W - 241L
1,575 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
izJuiceBoxix
Danzaburou
Platinum V
Level 157
God Stats
9W - 2L
1,835 SR
Queue Stats
92W - 90L
1,494 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,498 SR
1,490 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,547 SR
1,483 MMR
Shiva
Shiva
Gold III
Aquilest574
Shiva
Gold III
Level 154
God Stats
63W - 54L
1,610 SR
Queue Stats
86W - 94L
1,463 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Dementer_RD
Ix Chel
Gold IV
Level 129
God Stats
0W - 2L
1,370 SR
Queue Stats
134W - 135L
1,508 MMR
Solo
Fenrir
Fenrir
Gold III
MachucaZero
Fenrir
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 66L
1,448 MMR
Solo
Medusa
Medusa
Bronze III
Pesseidon
Medusa
Bronze III
Level 120
God Stats
0W - 1L
1,753 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
SNZOR
Cerberus
Silver III
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 84L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Longueuil
Osiris
14
7 / 5 / 8
8,626
539
14,270
21,093
17,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
8 / 1 / 7
10,431
652
10,301
14,810
16,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
hwaryûn
Janus
16
3 / 0 / 6
9,183
574
11,821
6,813
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Pele
i ZuuK
Pele
15
5 / 0 / 7
8,829
552
8,548
12,329
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
izJuiceBoxix
Danzaburou
17
3 / 0 / 7
10,822
676
9,783
7,982
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
BastetThorThanatos

VS

Bans
RamaBacchusThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,230
452
6,451
14,835
6,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Dementer_RD
Ix Chel
13
1 / 3 / 3
7,673
480
9,257
8,607
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
11
2 / 8 / 0
7,310
457
7,943
17,016
7,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Pesseidon
Medusa
12
1 / 6 / 0
7,469
467
4,371
11,727
3,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
SNZOR
Cerberus
11
1 / 5 / 3
7,350
459
5,613
19,762
16,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
26
Kills
6
6
Deaths
26
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Ix Chel
Dementer_RD
Ix Chel
1
3
3
0.83
W
Osiris
Longueuil
Osiris
7
5
8
2.2
L
Fenrir
2
8
0
0.25
L
Medusa
Pesseidon
Medusa
1
6
0
0.17
L
Cerberus
SNZOR
Cerberus
1
5
3
0.5
W
8
1
7
11.5
W
Janus
hwaryûn
Janus
3
0
6
6
W
Pele
i ZuuK
Pele
5
0
7
8.5
W
Danzaburou
izJuiceBoxix
Danzaburou
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,723
Damage
33,635
63,027
Taken
71,947
43,962
Mitigated
38,167
22,693
Healing
15,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,451
1,293
198
5,339
14,835
6,938
0
3,585
11,011
0
60,972
L
Ix Chel
Dementer_RD
Ix Chel
9,257
282
1,047
971
8,607
3,668
0
2,827
5,532
61,218
0
W
Osiris
Longueuil
Osiris
14,270
4,753
0
4,237
21,093
17,120
449
6,671
14,003
0
58,064
L
Fenrir
7,943
1,470
0
1,832
17,016
7,519
0
1,564
15,352
0
38,049
L
Medusa
Pesseidon
Medusa
4,371
1,857
0
2,384
11,727
3,962
0
968
10,679
0
51,531
L
Cerberus
SNZOR
Cerberus
5,613
627
0
4,023
19,762
16,080
0
2,607
16,831
28,518
0
W
10,301
2,151
1,074
6,800
14,810
16,176
18
2,035
12,685
1,559
62,831
W
Janus
hwaryûn
Janus
11,821
336
0
500
6,813
2,670
93
2,417
4,152
83,114
857
W
Pele
i ZuuK
Pele
8,548
1,348
0
4,708
12,329
4,513
0
2,752
9,397
0
66,170
W
Danzaburou
izJuiceBoxix
Danzaburou
9,783
4,401
0
5,374
7,982
3,483
1,125
1,012
6,952
0
97,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,891
Gold Earned
37,032
581
Minions Killed
448
0
Camps Cleared
0
1,713,722
Distance Traveled
1,567,759
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,230
452
87
5
0
358,131
0
L
Ix Chel
7,673
480
132
8
0
319,996
5
W
Osiris
8,626
539
68
4
0
332,381
3
L
Fenrir
7,310
457
63
4
0
273,106
0
L
Medusa
7,469
467
91
6
0
309,676
2
L
Cerberus
7,350
459
75
5
0
306,850
0
W
Guan Yu
10,431
652
102
6
0
313,743
2
W
Janus
9,183
574
156
10
0
378,752
4
W
Pele
8,829
552
101
6
0
373,733
0
W
Danzaburou
10,822
676
154
10
0
315,113
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role