Player Matchup

Sol
Sol
Arcani0
Sol
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
114W - 102L
1,438 Elo+
Party 1
Olorun
Olorun
Kr3jzi
Olorun
Level 40
God Stats
3W - 8L
1,149 SR
Queue Stats
87W - 110L
1,186 Elo+
Solo
Skadi
Skadi
R Wolfblade
Skadi
Level 127
God Stats
29W - 27L
1,504 SR
Queue Stats
95W - 90L
1,465 Elo+
Solo
Arachne
Arachne
dlmlsbs
Arachne
Level 45
God Stats
7W - 5L
1,568 SR
Queue Stats
59W - 76L
1,420 Elo+
Solo
Artio
Artio
sshinoaa
Artio
Level 68
God Stats
9W - 13L
1,369 SR
Queue Stats
114W - 103L
1,438 Elo+
Party 1
Team Averages
Level 74
1,418 SR
1,389 Elo+

VS

Team Averages
Level 98
1,497 SR
1,433 Elo+
Geb
Geb
I Grab Erse
Geb
Level 64
God Stats
12W - 7L
1,645 SR
Queue Stats
64W - 73L
1,448 Elo+
Solo
Vamana
Vamana
Kswole610
Vamana
Level 101
God Stats
15W - 13L
1,463 SR
Queue Stats
106W - 100L
1,420 Elo+
Solo
Skadi
Skadi
NAOTSUMIII
Skadi
Level 145
God Stats
1W - 1L
1,290 SR
Queue Stats
56W - 52L
1,518 Elo+
Solo
Susano
Susano
XxDaniS592xX
Susano
Level 116
God Stats
62W - 69L
1,502 SR
Queue Stats
692W - 747L
1,444 Elo+
Solo
Janus
Janus
lokitoylopongo42
Janus
Level 62
God Stats
70W - 61L
1,586 SR
Queue Stats
194W - 258L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
1 / 2 / 0
5,694
569
3,591
5,710
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
Kr3jzi
Olorun
10
1 / 5 / 0
5,411
541
3,725
7,769
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 1 / 0
6,044
604
3,557
5,468
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Arachne
dlmlsbs
Arachne
8
0 / 3 / 1
4,958
496
1,180
7,453
3,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
sshinoaa
Artio
9
0 / 1 / 1
5,474
547
1,677
7,072
5,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,918
592
4,446
8,055
4,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
Kswole610
Vamana
12
0 / 0 / 1
6,481
648
2,286
5,955
5,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
12
2 / 1 / 0
6,116
612
3,106
3,226
1,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Susano
13
7 / 0 / 1
7,097
710
4,926
7,466
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 1 / 4
7,144
714
6,432
4,230
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
12
12
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
1
2
0
0.5
W
0
0
3
1.5
L
Olorun
Kr3jzi
Olorun
1
5
0
0.2
W
Vamana
Kswole610
Vamana
0
0
1
0.5
W
Skadi
2
1
0
2
L
0
1
0
0
W
Susano
7
0
1
7.5
L
Arachne
dlmlsbs
Arachne
0
3
1
0.17
W
3
1
4
5
L
Artio
sshinoaa
Artio
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,730
Damage
21,196
33,472
Taken
28,932
15,482
Mitigated
16,461
9,861
Healing
8,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
3,591
2,156
0
1,814
5,710
1,810
0
1,605
4,105
42,948
1,729
W
4,446
243
0
1,946
8,055
4,930
0
4,287
3,768
20,990
0
L
Olorun
Kr3jzi
Olorun
3,725
1,708
97
1,193
7,769
2,925
0
4,963
2,371
37,081
0
W
Vamana
Kswole610
Vamana
2,286
157
0
1,283
5,955
5,758
0
0
5,955
0
45,312
W
Skadi
3,106
976
0
694
3,226
1,172
583
1,488
1,738
0
50,459
L
3,557
1,139
0
2,854
5,468
1,981
0
0
5,468
0
46,639
W
Susano
4,926
1,426
0
4,415
7,466
2,932
508
703
6,763
0
54,605
L
Arachne
dlmlsbs
Arachne
1,180
895
0
978
7,453
3,205
0
766
6,607
0
24,791
W
6,432
158
0
286
4,230
1,669
0
3,263
967
53,004
332
L
Artio
sshinoaa
Artio
1,677
390
235
2,690
7,072
5,561
0
2,923
4,081
19,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
32,756
302
Minions Killed
396
0
Camps Cleared
0
906,196
Distance Traveled
997,327
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,694
569
79
8
0
199,833
0
W
Geb
5,918
592
22
2
0
193,098
3
L
Olorun
5,411
541
60
6
0
161,363
0
W
Vamana
6,481
648
81
8
0
189,415
0
W
Skadi
6,116
612
95
10
0
184,472
0
L
Skadi
6,044
604
88
9
0
136,073
0
W
Susano
7,097
710
90
9
0
229,224
0
L
Arachne
4,958
496
40
4
0
198,114
0
W
Janus
7,144
714
108
11
0
201,118
0
L
Artio
5,474
547
35
4
0
210,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role