Player Matchup

Chaac
Chaac
Blyde32
Chaac
Level 49
God Stats
1W - 1L
1,650 SR
Queue Stats
21W - 26L
1,311 Elo+
Solo
Cupid
Cupid
DoctorSpell
Cupid
Level 152
God Stats
3W - 2L
1,749 SR
Queue Stats
12W - 4L
1,819 Elo+
Solo
Baron Samedi
Baron Samedi
ICEYxSpanKy805x
Baron Samedi
Level 119
God Stats
365W - 340L
1,575 SR
Queue Stats
370W - 359L
1,556 Elo+
Solo
Medusa
Medusa
Jesparza602
Medusa
Level 122
God Stats
2W - 4L
1,543 SR
Queue Stats
198W - 184L
1,543 Elo+
Solo
Sol
Sol
Phasedoubt
Sol
Level 87
God Stats
44W - 50L
1,710 SR
Queue Stats
247W - 288L
1,441 Elo+
Solo
Team Averages
Level 106
1,646 SR
1,534 Elo+

VS

Team Averages
Level 135
1,492 SR
1,590 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
RPGtiger01
Izanami
Level 89
God Stats
2W - 0L
1,742 SR
Queue Stats
38W - 35L
1,559 Elo+
Party 1
Yu Huang
Yu Huang
The Dredk
Yu Huang
Level 149
God Stats
1W - 2L
1,192 SR
Queue Stats
86W - 91L
1,363 Elo+
Solo
Ah Puch
Ah Puch
UrethralMan
Ah Puch
Level 76
God Stats
3W - 0L
1,632 SR
Queue Stats
6W - 1L
1,935 Elo+
Solo
King Arthur
King Arthur
ZnoopSGT
King Arthur
Level 138
God Stats
1W - 0L
1,394 SR
Queue Stats
51W - 35L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Blyde32
Chaac
11
0 / 4 / 1
6,337
1,056
1,530
6,755
5,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 1
6,639
1,107
4,320
5,756
2,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
ICEYxSpanKy805x
Baron Samedi
12
0 / 2 / 1
6,646
1,108
3,358
5,205
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
12
2 / 0 / 0
7,344
1,224
9,323
8,223
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

11
0 / 1 / 2
6,701
1,117
5,878
7,068
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

303

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 0 / 6
7,686
1,281
8,517
7,756
7,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
RPGtiger01
Izanami
12
1 / 2 / 6
7,230
1,205
4,146
6,289
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
The Dredk
Yu Huang
12
2 / 0 / 6
7,462
1,244
3,507
2,966
1,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
UrethralMan
Ah Puch
13
2 / 0 / 6
7,611
1,269
9,117
2,080
857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ZnoopSGT
King Arthur
12
1 / 0 / 5
7,026
1,171
6,383
8,403
5,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
2
Kills
9
9
Deaths
2
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
6
6
L
Chaac
Blyde32
Chaac
0
4
1
0.13
L
0
2
1
0.25
L
Baron Samedi
ICEYxSpanKy805x
Baron Samedi
0
2
1
0.25
L
Medusa
2
0
0
2
L
0
1
2
1
W
Izanami
RPGtiger01
Izanami
1
2
6
2
W
Yu Huang
The Dredk
Yu Huang
2
0
6
5
W
Ah Puch
UrethralMan
Ah Puch
2
0
6
5
W
King Arthur
ZnoopSGT
King Arthur
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,409
Damage
31,670
33,007
Taken
27,494
16,563
Mitigated
17,311
4,746
Healing
2,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,517
414
201
1,350
7,756
7,408
0
2,350
5,289
14,683
1,315
L
Chaac
Blyde32
Chaac
1,530
314
0
780
6,755
5,196
0
3,510
3,129
0
2,897
L
4,320
1,858
274
689
5,756
2,253
0
4,081
1,460
0
12,374
L
Baron Samedi
ICEYxSpanKy805x
Baron Samedi
3,358
183
432
961
5,205
2,949
0
2,679
2,526
15,230
0
L
Medusa
9,323
2,989
0
734
8,223
3,401
0
4,396
3,661
0
32,455
L
5,878
1,849
0
876
7,068
2,764
0
5,196
1,827
13,594
917
W
Izanami
RPGtiger01
Izanami
4,146
2,346
0
285
6,289
2,695
0
1,680
4,609
0
18,406
W
Yu Huang
The Dredk
Yu Huang
3,507
99
0
0
2,966
1,273
0
591
2,375
13,143
0
W
Ah Puch
UrethralMan
Ah Puch
9,117
97
259
178
2,080
857
0
892
1,188
27,660
0
W
King Arthur
ZnoopSGT
King Arthur
6,383
1,035
0
725
8,403
5,078
0
3,468
4,744
0
11,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,667
Gold Earned
37,015
153
Minions Killed
136
5
Camps Cleared
7
597,553
Distance Traveled
629,301
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,686
1,281
20
3
1
115,205
0
L
Chaac
6,337
1,056
6
1
2
82,967
1
L
Cupid
6,639
1,107
36
6
1
127,121
0
L
Baron Samedi
6,646
1,108
42
7
0
121,858
0
L
Medusa
7,344
1,224
46
8
1
139,009
0
L
Sol
6,701
1,117
23
4
1
126,598
0
W
Izanami
7,230
1,205
43
7
1
113,575
0
W
Yu Huang
7,462
1,244
17
3
2
123,367
0
W
Ah Puch
7,611
1,269
42
7
0
130,044
0
W
King Arthur
7,026
1,171
14
2
3
147,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role