Player Matchup

Lancelot
Lancelot
Masters
Boults
Lancelot
Masters
Level 178
God Stats
26W - 25L
1,582 SR
Queue Stats
367W - 330L
2,682 MMR
Solo
Chaac
Chaac
Masters
Hanakoˆsan
Chaac
Masters
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
2,555 MMR
Party 2
Raijin
Raijin
Masters
Joeldazeloth
Raijin
Masters
Level 270
God Stats
15W - 6L
1,738 SR
Queue Stats
417W - 356L
2,478 MMR
Party 2
Atlas
Atlas
Masters
Xhitoman
Atlas
Masters
Level 285
God Stats
4W - 3L
1,612 SR
Queue Stats
377W - 320L
2,477 MMR
Party 1
Apollo
Apollo
Masters
Zurigui
Apollo
Masters
Level 198
God Stats
19W - 13L
1,668 SR
Queue Stats
167W - 120L
2,646 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 207
1,620 SR
2,568 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 167
1,530 SR
2,567 MMR
Izanami
Izanami
Diamond II
KaoriˆMiyazono
Izanami
Diamond II
Level 157
God Stats
1W - 2L
1,547 SR
Queue Stats
287W - 239L
2,416 MMR
Solo
Osiris
Osiris
Grandmaster
Speczera
Osiris
Grandmaster
Level 149
God Stats
20W - 8L
1,688 SR
Queue Stats
511W - 445L
3,025 MMR
Solo
Nemesis
Nemesis
Masters
ThorinEscudodkrl
Nemesis
Masters
Level 142
God Stats
4W - 3L
1,500 SR
Queue Stats
207W - 186L
2,556 MMR
Solo
Fafnir
Fafnir
Diamond II
leguitincho
Fafnir
Diamond II
Level 190
God Stats
10W - 16L
1,682 SR
Queue Stats
459W - 437L
2,283 MMR
Solo
Merlin
Merlin
Masters
Ácee
Merlin
Masters
Level 196
God Stats
3W - 6L
1,235 SR
Queue Stats
176W - 163L
2,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Boults
Lancelot
11
2 / 1 / 3
5,465
607
1,438
4,682
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 1 / 1
5,842
649
6,247
10,653
9,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
11
1 / 1 / 5
5,589
621
3,457
3,569
1,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Xhitoman
Atlas
9
1 / 1 / 4
5,265
585
4,299
7,479
5,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Zurigui
Apollo
11
3 / 1 / 1
6,192
688
5,084
4,417
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
MedusaAo KuangKhepriSusanoThoth

VS

Bans
AchillesKuzenboGebAwilixSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,499
500
2,696
6,230
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
Speczera
Osiris
10
0 / 3 / 2
5,671
630
7,935
10,181
6,906
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 3 / 1
5,918
658
3,775
7,545
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
8
0 / 1 / 1
5,120
569
1,882
6,634
5,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Ácee
Merlin
12
1 / 0 / 1
6,106
678
1,071
1,958
690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
11
Kills
5
5
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Boults
Lancelot
2
1
3
3.5
W
4
1
1
4.5
W
Raijin
1
1
5
3.5
L
0
4
1
0.13
L
Osiris
Speczera
Osiris
0
3
2
0.33
L
4
3
1
1.5
W
Atlas
Xhitoman
Atlas
1
1
4
3
W
Apollo
Zurigui
Apollo
3
1
1
3.5
L
Fafnir
0
1
1
0.5
L
Merlin
Ácee
Merlin
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,525
Damage
17,359
30,800
Taken
32,548
18,701
Mitigated
18,006
11,356
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Boults
Lancelot
1,438
488
0
2,387
4,682
1,674
0
163
4,481
0
36,917
W
6,247
1,893
0
3,733
10,653
9,092
0
0
9,984
0
31,787
W
Raijin
3,457
583
0
420
3,569
1,230
0
770
2,755
37,740
1,067
L
2,696
1,589
0
1,044
6,230
1,988
0
1,937
4,293
0
30,837
L
Osiris
Speczera
Osiris
7,935
2,749
0
4,239
10,181
6,906
0
1,029
9,152
0
41,564
L
3,775
1,350
0
771
7,545
3,033
0
2,598
4,947
0
33,315
W
Atlas
Xhitoman
Atlas
4,299
1,985
0
2,225
7,479
5,222
0
1,075
6,404
20,067
0
W
Apollo
Zurigui
Apollo
5,084
3,217
0
2,591
4,417
1,483
0
945
3,472
0
54,731
L
Fafnir
1,882
592
107
2,586
6,634
5,389
0
1,488
5,146
14,959
0
L
Merlin
Ácee
Merlin
1,071
40
0
411
1,958
690
0
637
1,321
50,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,353
Gold Earned
27,314
325
Minions Killed
310
0
Camps Cleared
0
981,679
Distance Traveled
907,884
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,465
607
69
8
0
234,840
0
W
Chaac
5,842
649
55
6
0
180,720
0
W
Raijin
5,589
621
77
9
0
190,137
0
L
Izanami
4,499
500
61
7
0
139,949
0
L
Osiris
5,671
630
66
7
0
168,341
2
L
Nemesis
5,918
658
60
7
0
204,055
0
W
Atlas
5,265
585
18
2
0
199,101
2
W
Apollo
6,192
688
106
12
0
176,881
1
L
Fafnir
5,120
569
15
2
0
204,513
3
L
Merlin
6,106
678
108
12
0
191,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role