Player Matchup

Hachiman
Hachiman
Alucard IxI
Hachiman
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,359 Elo+
Party 1
Athena
Athena
Boldmadgun
Athena
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,359 Elo+
Party 1
Thanatos
Thanatos
Ghostlysniper25
Thanatos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,511 Elo+
Party 1
Agni
Agni
Road-to_Silver4
Agni
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,511 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Toaadz
Morgan Le Fay
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,529 Elo+
Solo
Team Averages
Level 59
1,500 SR
1,454 Elo+

VS

Team Averages
Level 22
1,372 SR
1,317 Elo+
Horus
Horus
BenDoverRaze
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,267 Elo+
Party 2
Izanami
Izanami
S4mur4ip
Izanami
Level 38
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 3L
1,267 Elo+
Party 2
Ymir
Ymir
Santiclaus1
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,267 Elo+
Party 2
Loki
Loki
UrGodWeakAF
Loki
Level 46
God Stats
11W - 13L
1,280 SR
Queue Stats
198W - 178L
1,514 Elo+
Solo
Tiamat
Tiamat
solonglake
Tiamat
Level 2
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 2L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alucard IxI
Hachiman
10
3 / 1 / 2
6,086
609
6,117
5,188
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Boldmadgun
Athena
8
1 / 1 / 5
5,439
544
4,279
8,735
7,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
9
2 / 0 / 2
5,536
554
3,972
6,643
2,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 2 / 1
5,870
587
5,761
5,357
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
Toaadz
Morgan Le Fay
11
2 / 0 / 0
6,914
691
4,046
4,580
2,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,524
452
991
5,797
4,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
S4mur4ip
Izanami
8
1 / 4 / 1
5,028
503
3,854
5,867
1,661
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 2
4,737
474
2,511
8,319
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 0 / 1
6,276
628
3,341
9,500
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
solonglake
Tiamat
8
0 / 5 / 2
4,880
488
2,144
6,741
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
3
4
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Alucard IxI
Hachiman
3
1
2
4
L
0
2
1
0.25
W
Athena
Boldmadgun
Athena
1
1
5
3.5
W
Thanatos
2
0
2
3
W
3
2
1
1.75
L
Izanami
S4mur4ip
Izanami
1
4
1
0.38
L
0
1
2
1
W
Morgan Le Fay
Toaadz
Morgan Le Fay
2
0
0
2
L
2
0
1
2.5
L
Tiamat
solonglake
Tiamat
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,175
Damage
12,841
30,503
Taken
36,224
15,871
Mitigated
16,501
12,724
Healing
9,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Alucard IxI
Hachiman
6,117
2,679
0
2,669
5,188
1,605
0
468
4,720
0
43,110
L
991
473
0
942
5,797
4,035
0
4,042
1,755
0
9,966
W
Athena
Boldmadgun
Athena
4,279
1,521
0
2,886
8,735
7,536
0
2,165
6,529
13,526
1,371
W
Thanatos
3,972
961
0
3,872
6,643
2,626
0
510
6,092
0
34,512
W
5,761
420
0
221
5,357
1,764
0
1,512
3,845
33,342
1,740
L
Izanami
S4mur4ip
Izanami
3,854
3,011
0
560
5,867
1,661
0
1,218
4,649
0
32,178
L
2,511
932
123
2,046
8,319
4,526
0
1,996
6,323
8,951
0
W
Morgan Le Fay
Toaadz
Morgan Le Fay
4,046
311
0
3,076
4,580
2,340
222
0
4,436
46,095
2,771
L
3,341
825
0
5,114
9,500
3,442
0
2,801
6,699
0
57,510
L
Tiamat
solonglake
Tiamat
2,144
564
0
701
6,741
2,837
0
3,612
3,129
21,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,845
Gold Earned
25,445
260
Minions Killed
225
0
Camps Cleared
0
1,040,167
Distance Traveled
1,060,614
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,086
609
66
7
0
178,970
0
L
Horus
4,524
452
18
2
0
243,137
0
W
Athena
5,439
544
19
2
0
227,036
0
W
Thanatos
5,536
554
47
5
0
259,429
2
W
Agni
5,870
587
52
5
0
209,033
3
L
Izanami
5,028
503
54
5
0
195,326
0
L
Ymir
4,737
474
10
1
0
191,916
0
W
Morgan Le Fay
6,914
691
76
8
0
165,699
0
L
Loki
6,276
628
105
11
0
240,586
0
L
Tiamat
4,880
488
38
4
0
189,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role