Player Matchup

Artemis
Artemis
DSPJoker
Artemis
Level 123
God Stats
1W - 2L
1,368 SR
Queue Stats
8W - 11L
1,440 Elo+
Party 1
Kuzenbo
Kuzenbo
Masculine D
Kuzenbo
Level 128
God Stats
2W - 0L
1,481 SR
Queue Stats
12W - 18L
1,440 Elo+
Party 1
Hercules
Hercules
MasculineToucan
Hercules
Level 122
God Stats
2W - 1L
1,482 SR
Queue Stats
6W - 4L
1,757 Elo+
Party 1
Team Averages
Level 124
1,444 SR
1,546 Elo+

VS

Team Averages
Level 93
1,359 SR
1,464 Elo+
Lancelot
Lancelot
Birdmann_223
Lancelot
Level 108
God Stats
31W - 30L
1,519 SR
Queue Stats
156W - 152L
1,538 Elo+
Solo
Mulan
Mulan
DIE4OETONGA44
Mulan
Level 87
God Stats
0W - 2L
1,025 SR
Queue Stats
71W - 205L
1,346 Elo+
Solo
Poseidon
Poseidon
Wizztlez_L2-R2
Poseidon
Level 85
God Stats
8W - 8L
1,533 SR
Queue Stats
417W - 413L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DSPJoker
Artemis
12
3 / 0 / 5
7,830
870
6,095
5,199
2,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Masculine D
Kuzenbo
12
2 / 0 / 8
7,771
863
4,770
7,824
8,885
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
13
5 / 0 / 5
8,249
917
9,097
10,199
6,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Birdmann_223
Lancelot
11
0 / 1 / 0
6,202
689
4,601
7,469
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 0
5,981
665
5,283
9,257
8,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
7
0 / 6 / 0
5,641
627
2,247
5,923
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Birdmann_223
Lancelot
0
1
0
0
L
0
3
0
0
W
Artemis
DSPJoker
Artemis
3
0
5
5.5
W
Kuzenbo
Masculine D
Kuzenbo
2
0
8
6
W
Hercules
5
0
5
7.5
L
Poseidon
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,962
Damage
12,131
23,222
Taken
22,649
17,347
Mitigated
13,455
7,895
Healing
1,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Birdmann_223
Lancelot
4,601
752
0
500
7,469
3,305
0
2,217
5,075
0
24,536
L
5,283
778
0
701
9,257
8,439
0
1,724
7,265
0
12,372
W
Artemis
DSPJoker
Artemis
6,095
1,888
0
1,550
5,199
2,159
1,322
453
4,688
0
39,046
W
Kuzenbo
Masculine D
Kuzenbo
4,770
1,388
0
420
7,824
8,885
514
582
7,069
19,452
0
W
Hercules
9,097
1,680
0
5,925
10,199
6,303
997
859
9,166
0
20,814
L
Poseidon
2,247
233
0
328
5,923
1,711
0
856
4,832
11,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,850
Gold Earned
17,824
123
Minions Killed
84
0
Camps Cleared
0
557,192
Distance Traveled
479,452
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,202
689
37
4
0
221,091
0
L
Mulan
5,981
665
23
3
0
160,137
0
W
Artemis
7,830
870
65
7
0
172,236
0
W
Kuzenbo
7,771
863
28
3
0
201,534
5
W
Hercules
8,249
917
30
3
0
183,422
0
L
Poseidon
5,641
627
24
3
0
98,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role